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#1 27/3/08 7:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Fun script

This days I did a script just to have fun, its nothing special, but I will share with you.

Instal: Put all files in compound folder.

Play: Load savepoint 3

Use elderrune and roughjustice cheats to be more competitive.

Have fun.

Latest version (1.7)
http://dl.getdropbox.com/u/143726/fun_script_1.7.zip

Arena Latest version (1.4)
http://dl.dropbox.com/u/143726/scripts/ … osi%29.zip

Last edited by s10k (9/1/10 8:31)

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#2 27/3/08 8:28

coool
Member
From: China Haikou
Registered: 12/2/08

Re: Fun script

It seems TITAN MOD,and set charater class to muro..

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#3 27/3/08 8:43

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

coool wrote:

It seems TITAN MOD,and set charater class to muro..

It is but have newguys to fight.

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#4 6/4/08 7:23

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

This version have more "bullet time":

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#5 6/4/08 13:44

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Fun script

Tested this version a bit. I got a blam when reaching savepoint 4 but directly loading it works. Anyway, bullet time is nice. Thanks for this.

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#6 6/4/08 15:39

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

paradox-01 wrote:

Tested this version a bit. I got a blam when reaching savepoint 4 but directly loading it works. Anyway, bullet time is nice. Thanks for this.

Well, it just have something new in savepoint 3. The enemies are spawing everytime after some minutes, it's just to have fun. wink

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#7 6/4/08 22:39

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Fun script

If I comment out the chr_set_class 0 muro_generic it works on the Mac.
bullet time?  I noticed a few times where things slowed down for only about a sec.  Is that how its supposed to work?

You call this fun??? :-P  I kept getting killed! :-)  I think I need the touchofdeath cheat.

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#8 7/4/08 12:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

EdT wrote:

You call this fun??? :-P  I kept getting killed! :-)  I think I need the touchofdeath cheat.

Script_10k wrote:

Use elderrune and roughjustice cheats to be more competitive.

If I comment out the chr_set_class 0 muro_generic it works on the Mac.

Are you running mac beta? If not, it's very interesting it work in mac.

bullet time?  I noticed a few times where things slowed down for only about a sec.  Is that how its supposed to work?

I got the idea from Max Payne and Max Payne 2.

It should slow the game and make some objects breakable.

wink

Last edited by s10k (7/4/08 12:14)

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#9 7/4/08 15:42

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Fun script

I was playing it with the regular Mac version. For the bullet time, is there something that starts it, or does it occur at random times? (I'm too lazy to look through the script smile )

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#10 7/4/08 15:54

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

EdT wrote:

I was playing it with the regular Mac version. For the bullet time, is there something that starts it, or does it occur at random times? (I'm too lazy to look through the script smile )

I think all changes that I did are in main.bsl file, so you can check it. It happens random. If you have a better idea to how trigger it post here.

p.s. Wasn't chr_set_class a pc only command?

Last edited by s10k (7/4/08 15:55)

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#11 7/4/08 16:55

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Fun script

p.s. Wasn't chr_set_class a pc only command?

Yes, that's why when I comment out (#) that line (chr_set_class 0 muro_generic), the script works for me.

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#12 7/4/08 22:15

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Fun script

Why not put bullet time when you do certain moves?

...if there is a rand() function in BSL you could have it only happen a certain percent of times. ...my BSL is rusty right now...I'm sure if there isn't a rand function there is a way to imitate one...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#13 8/4/08 14:39

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Gumby wrote:

Why not put bullet time when you do certain moves?

I don't like the idea, cause for example you will can do that when you want, or more than you want.

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#14 8/4/08 21:02

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Fun script

Heres an idea:

Bullet time on Low Health and when you go into Daodan overpower mode.

Kind of like an adreiniline rush...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#15 9/4/08 8:27

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Fun script

Yeah, that's a neat idea.  "Adrenaline", btw. :-)


byproducts are fine, but where's the beef?

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#16 9/4/08 8:57

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Iritscen wrote:

Yeah, that's a neat idea.  "Adrenaline", btw. :-)

I may use bullet time and the adrenaline in next version of titan mod (with bugs fixed).

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#17 13/4/08 6:22

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Where's a new version with "Adrenaline".

I tried with chr_wait_health but seems it do a conflict with respawn mode, so it is random too..

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#18 13/4/08 8:50

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

I tried with chr_wait_health but seems it do a conflict with respawn mode, so it is random too..

Maybe I can use you_lose fuction that is called by engine to the respawn and the chr_wait_health for adrenaline.

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#19 13/4/08 12:08

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Fun script

Did you have them both waiting for the same health?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#20 13/4/08 12:28

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Gumby wrote:

Did you have them both waiting for the same health?

Off course not. 0 to respawn 80 to adrenaline.

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#21 13/4/08 14:20

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Fun script

Hmm. Could you post a version of the old adreneline function I could mess with?

---

Heh, if you wanted to be really evil you could slowly poison Konoko while in adren. mode. Kinda like your body slowly wearing out.

Last edited by Gumby (13/4/08 14:22)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 26/4/08 14:22

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Here's a new version with poison idea from Gumby:

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#23 10/5/08 6:01

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Version 1.4:

(remained private by some weaks for testing proposes I think its time to release it to the public. HF)

Last edited by s10k (29/7/08 10:27)

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#24 10/5/08 21:19

Barneyhater
Member
From: New York City, NY, USA
Registered: 13/4/08
Website

Re: Fun script

my oni crashed when I was doing a disarm on one of the women. (and almost before that i was doing that swinging neck thing on another girl and she just disapeared) mabye its just me though smile


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#25 11/5/08 4:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Fun script

Barneyhater wrote:

my oni crashed when I was doing a disarm on one of the women. (and almost before that i was doing that swinging neck thing on another girl and she just disapeared) mabye its just me though smile

It may happens if there are many chars spawned, the disapear occurs when the script teleports the chars to the original place.

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