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#1 16/2/08 11:49

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Custom Characters

Here's a thread for all you modders to post your custom Oni characters.

This is my first attempt, inspired by geyser's Black Ops Konoko

BlackOpsKonoko.jpg

To read how this was done:
http://wiki.oni2.net/OBD_talk:TRMA

The files: http://edt.oni2.net/AE/BlackOpsKonoko.zip

You will need to put both files in the level0_Folder and then recompile. You can either access this character by shapeshifting or by changing the BINACJBOCharacter.oni CHAR reference for Konoko to this one. When I have more time, I will post a tutorial on the wiki (Another to do item)

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#2 17/2/08 9:07

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Nice skin! what program did you use?

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#3 17/2/08 9:21

geyser
Member
From: beyond the veil
Registered: 14/1/07
Website

Re: Custom Characters

"Nice skin! what program did you use?"

To read how this was done:
http://wiki.oni2.net/OBD_talk:TRMA

He used a hex editor, pure and simple.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#4 17/2/08 10:28

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Okay, now my green striker is ready for test, i did the detail on some of the body better, maybe you cant see it ingame, i dont know.

strikereasyhc2.th.jpg

I will release some more skins later, maybe!

http://www.2shared.com/file/2859128/d8e … riker.html

Last edited by TOCS (17/2/08 10:29)

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#5 17/2/08 11:35

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Now, my black striker is finished and ready for a test, like the green ones, i did add some detail to it, and maybe you wont be able to see the diffrence, but here it is.

strikerblackvd1.th.jpg

The next striker will be ready soon!

http://www.2shared.com/file/2859397/a82 … riker.html

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#6 17/2/08 13:13

geyser
Member
From: beyond the veil
Registered: 14/1/07
Website

Re: Custom Characters

As a reminder/tip for testing or using these: you may prefer unpack the TXMP*.oni into a level folder rather than into level0_Final.
That way, you will have, e.g., black Strikers replacing red ones only in Chapter 7, and you'll still have the red ones elsewhere.

It's a lot faster to rebuild a single level (takes literally a couple of seconds).
It also allows you to test a lot of new textures without overwriting anything.
When you're more fluent, you can try and do local TRMA, TRBS and ONCC.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#7 17/2/08 13:41

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

I wont do TRMA, takes too long to learn, and for the TRBS i dont know what it is tongue

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#8 17/2/08 14:37

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Script10k asked me to make a orange one, so here it is, it looks nearly as the EASY normal striker, but still you can see it has changed a little.

strikerorangezc0.th.jpg

I will start reskinning the elite strikers in the same colors.

http://www.2shared.com/file/2860121/9b9 … riker.html

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#9 17/2/08 15:21

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

I just got finished with the green elite striker, it too quite lesser time that i tought, since the parts are VERY easy to handle.

elitestrikergreenyh6.th.jpg

My next post will possibly be the Black one. And i will see if i can get the image larger so it is easier to see it tongue

http://www.2shared.com/file/2860288/1ae … riker.html

Last edited by TOCS (17/2/08 15:22)

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#10 17/2/08 16:15

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Custom Characters

Rexxar: Very cool.  Have you thought of increasing the resolution of your mods?  This may produce nicer looking textures.
The maximum size can be 256x256 pixels.  The current sizes may be 64x64 or 128x128

geyser said:

As a reminder/tip for testing or using these: you may prefer unpack the TXMP*.oni into a level folder rather than into level0_Final.
That way, you will have, e.g., black Strikers replacing red ones only in Chapter 7, and you'll still have the red ones elsewhere.

Looks like that is a PC only feature, I tested it and still get the default Strikers colors, not the new ones.

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#11 17/2/08 17:13

geyser
Member
From: beyond the veil
Registered: 14/1/07
Website

Re: Custom Characters

"Looks like that is a PC only feature, I tested it and still get the default Strikers colors, not the new ones."
Heh. Indeed. I'll have to talk to Neo, since I was under the firm impression that local stuff overrides global.
It's ironic that I should issue such a worthless tip without ever taking the time to actually check it myself...
Bottom line is: you can only test new character textures that way if you also add a new TRMA and ONCC.
All the TXMP should have names that are not used in level0_Final. Same for the TRMA and for the ONCC.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#12 18/2/08 0:30

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Custom Characters

Here is Rexxar's Black Striker as a separate character.  Put all the files in level0_Folder and recompile.
You can shapeshift into him or you can add him to a level by using the model name striker_hard_4.

As geyser stated, I renamed the TXMPs, so the original red striker TXMPs are still there.

http://edt.oni2.net/AE/BlackStrikerCHAR.zip

Last edited by EdT (18/2/08 0:33)

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#13 18/2/08 1:35

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Hmmm, if i get time i can maybe learn something about placing a new class in a level, and btw thanks for posting it on your site big_smile

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#14 18/2/08 9:05

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

The Black Elite Striker is finished now.

elitestrikerblackdd4.th.jpg

I will soon start on the Furys!

http://www.2shared.com/file/2863180/4ca … riker.html

Last edited by TOCS (18/2/08 9:17)

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#15 18/2/08 9:19

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Heres the last skin for Elite Striker for now.

elitestrikerorangepi0.th.jpg

I will start making the Furys now tongue

http://www.2shared.com/file/2863251/c42 … riker.html

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#16 18/2/08 9:28

geyser
Member
From: beyond the veil
Registered: 14/1/07
Website

Re: Custom Characters

Better try your hand at adding reflectifity to currently non-shiny metal parts wink


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#17 18/2/08 12:10

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

You cant, or i cant, since i dont know how to do, i was only thinking of it, but if you know how, i can possible do it, maybe.

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#18 18/2/08 12:53

geyser
Member
From: beyond the veil
Registered: 14/1/07
Website

Re: Custom Characters

Well, I told you to take the time to experiment with the alpha mask, didn't I? The GIMP makes it easy not only to preserve it, but to paint over it as well.
For example, try and make a Black Ops variant of Konoko's TCTF uniform. The new thing to try out here is edit out the "TCTF"s on Konoko's chestpack.
You will notice that the "TCTF"s are not reflective, whereas the surrounding armor is. So you'll have to cover up the TCTF in both the image and mask...
Practically, once you have transferred the alpha to the mask, set Show ON and Edit ON and cover the black (non-reflective) TCTF with white (reflective).
Then set Show OFF and Edit OFF (thus getting back to color editing) and cover up the TCTF writings with appropriate shades of gray. Apply mask, save.
Once you're done with this rather simple example, you'll have more control and understanding of just what parts of your texture are reflective and why.

Last edited by geyser (18/2/08 12:54)


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#19 18/2/08 12:58

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Only for experts, and i dont got patient, so maybe its something for you tongue

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#20 18/2/08 13:32

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Instead off posting every Fury as Green, Black, Orange then i made a pack with all off them.

fury3sxy9.th.jpg

I will begin on the Ninjas now, and it may take a while, becouse i better like posting a whole pack.

http://www.2shared.com/file/2864586/777 … yPack.html

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#21 18/2/08 17:39

Seventeen Seconds
Member
Registered: 30/9/07

Re: Custom Characters

Just for those who may not have made the connection, these kinds of single-color characters lend themselves very well to multiplayer, whether it's to designate teams (think Halo's red vs. blue) or to choose 'your' signature color (like my buddies and I used to do in Marathon).  I wouldn't be surprised if that was part of Bungie West's original intent.

Rexxar, if you ever get a handle on Alpha Masks, I'd like to ask you the favor of applying reflectivity to the weapons pack I made for the edition.  No obligation, obviously, that one's up to you.

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#22 18/2/08 22:22

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Custom Characters

Here is Rexxar's Black Striker Elite as a separate character. Put all the files in level0_Folder and recompile.
You can shapeshift into him or you can add him to a level by using the model name elite_hard_4.

http://edt.oni2.net/AE/BlackEliteCHAR.zip

Bonus
Here's a tutorial on how to add a new class character to Oni:
http://wiki.oni2.net/AE:AddCharClass

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#23 19/2/08 1:43

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

Seventeen Seconds: Hmm, maybe when i am Finished with the ninjas and the tankers, i will try to handle it, and if thats done too i will begin to add some more detail to the skins, and may add bigger texture resolution.

EdT: Thanks for posting it on you site agian tongue

Last edited by TOCS (19/2/08 1:44)

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#24 19/2/08 2:19

Seventeen Seconds
Member
Registered: 30/9/07

Re: Custom Characters

Be careful of volunteering too much around here Rexxar, there's always more work to go around than people tongue

The OC community has had pretty much everything over the years except a dedicated texture artist.  If you'd like to take on that role, I have 2 rocket launchers and the chaingun which have been unfinished for about 2 years.  If you're interested let me know, geyser will be happy to finally have them at least...

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#25 19/2/08 11:10

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Custom Characters

I am not sure, i havent any experience at painting, i only know a few things about it. I can draw a full gun with only the meshes, so dont expect anything, but I'll think about it.

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