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#1 9/2/19 7:36

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Way to multiply damage dealt by character

Hi,

Does anybody know if there is any way to multiply the damage done normally by a character (without using daodan or changing the original TRAMs)?

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#2 9/2/19 9:30

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Way to multiply damage dealt by character

Well, I don't see a way to make a character *do* more damage, so what about making all the other characters *take* more damage?  ONCC has some fields that multiply the damage taken from damage particles.  See https://wiki.oni2.net/Particle_damage_types.

There might be other alternatives like attaching more damage particles to a certain move, or adding multiple hits to a move.  Also remember that Loser made the "Barabas Draining Regeneration" mod where Barabas drains other people's health while he regenerates.


byproducts are fine, but where's the beef?

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#3 9/2/19 11:02

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Way to multiply damage dealt by character

It's ok. I think then I will just create a xml patch file to multiply the damage for all the character specific animations.

Last edited by s10k (9/2/19 11:06)

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