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#1 12/31/07 12:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

A fun bug...

Has anyone else gotten trapped by the doorway in the training level with Karen and two bots who dont do a thing?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#2 12/31/07 12:12

Ultimatum479
Member
Registered: 08/29/07

Re: A fun bug...

...More detail, please?


Work in progress...

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#3 12/31/07 13:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: A fun bug...

Starting with which doorway you're talking about.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#4 12/31/07 13:12

Ultimatum479
Member
Registered: 08/29/07

Re: A fun bug...

I'm assuming he means the first or it's unlikely Karen and the bots would be there. The details of what he did before the event to cause it and exactly what he means by "stuck in the doorway" would be helpful, though.


Work in progress...

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#5 12/31/07 13:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: A fun bug...

Well yeah, but they can't appear until after you leave, unless the game is very confused.  Details are definitely called for.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#6 12/31/07 15:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: A fun bug...

I'll see if i can make a vid...

heres a pic for now ^_^

screenshot00003ox6.png

Last edited by Gumby (12/31/07 15:12)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#7 12/31/07 15:12

Ultimatum479
Member
Registered: 08/29/07

Re: A fun bug...

I see no doorway in which Konoko is stuck. Did you just mean that you get stuck _before_ being able to open the door?


Work in progress...

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#8 12/31/07 16:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: A fun bug...

http://youtube.com/watch?v=Usk75-4O3JQ

ENjoy ^_^

And yes, the door does get locked...

Last edited by Gumby (12/31/07 17:12)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 01/01/08 08:01

Ultimatum479
Member
Registered: 08/29/07

Re: A fun bug...

Oh, that! _Intentionally_ doing that. Okay. The way you worded it, it sounded like you did something and got _accidentally_ stuck there. Yeah, I've done that. You can also go there while they're fighting: ah, the magic of chr_nocollision 0 1 big_smile


Work in progress...

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#10 01/02/08 02:01

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: A fun bug...

But the point is, its possible to get into that room in the original game tongue

OT:
How Karen and the drones got in to that room (I mean like...physically speaking, they were "spawned" there yes I know), or how Mai got there in the first place...is beyond me...lol


droid803sig.jpg

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#11 01/02/08 11:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: A fun bug...

Wow, I never thought about that... you just totally ruined the plot of the training level for me smile

Last edited by Iritscen (01/02/08 11:01)


Check out the Anniversary Edition Seven at ae.oni2.net!

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#12 01/02/08 11:01

Ultimatum479
Member
Registered: 08/29/07

Re: A fun bug...

Don't underestimate the TCTF's powers of teleportation.


Work in progress...

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#13 01/02/08 11:01

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: A fun bug...

Karen and the droids can walk through walls...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#14 01/02/08 12:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: A fun bug...

They have learned the art of No-Collision Jutsu.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#15 01/02/08 12:01

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: A fun bug...

I'll fix it...but by my calculations, it should be possible to do in  any of the later rooms D:

maybe I'll just keep the rooms unlocked (except for the very first one, which makes sense to be locked...

Or maybe the room could be locked  when you get 2 rooms past it...anyways, it seems like a lot of work, and people looking for trouble deserve to be locked in tongue

I think the rooms are staying unlocked, no harm in that...

Last edited by Gumby (01/02/08 13:01)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

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