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#1 09/07/17 21:09

Scarlett
Member
From: Jamaica
Registered: 11/25/15

why no more work was done for Flatline Multiplayer?

I was looking at a video of the Flatline Oni multiplayer project and it looked awesome so far. But i am curious, why no more work has been done on the project? It would be amazing if we could even host multiplayer competitions using custom characters or vanilla characters.

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#2 09/08/17 00:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: why no more work was done for Flatline Multiplayer?

Because I'm retired. And if I started working on it again I would have to rewrite from scratch.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 09/08/17 05:09

SomeGuy
Member
Registered: 08/29/17

Re: why no more work was done for Flatline Multiplayer?

Gumby wrote:

Because I'm retired. And if I started working on it again I would have to rewrite from scratch.

How come? Was it written inefficiently, would it be just easier to start new or is it some other reason?

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#4 09/08/17 06:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: why no more work was done for Flatline Multiplayer?

Three reasons -

1. I'm a much better coder now
2. I would need to refamiliarize myself with how Oni works inside
3. The Daodan DLL works in a different way, now. It would be better to start from the current version.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 10/01/17 17:10

Erik
Member
Registered: 02/13/15

Re: why no more work was done for Flatline Multiplayer?

Oni fans are already spoiled so much by everything this small community has done for this game:)

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