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Hi, friends. I appeal to you for help, I hope you will help me. My problem is that I want in the laboratory of Dr. Hasegawa to change IntroMuro on evilkonoko, with all their inherent dialogues. I can move IntroMuro is evilkonoko, but she doesn't want to go to a place Muro. If you start from the beginning, then the camera goes through walls and there is evilkonoko, and then the camera pans back and instead of Muro is emptiness. Help, please.
Also I change them in BINACJBOCharacter, but did not give any results.
Help, please
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You do know that BINACJBOCharacter is for characters that spawns on the level right? What changes did you make to that file?
Offline
You do know that BINACJBOCharacter is for characters that spawns on the level right? What changes did you make to that file?
I changed the dots between provisions evilkonoko and IntroMuro.
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Oh shoot I won't know what that is without seeing it. I wish I have my laptop now
Offline
Post the BINACJBOCharacter file so we can check it.
Offline
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
<CHAR Id="8123">
<Header>
<Flags></Flags>
<Position>1000.20648 175.488 -286.956055</Position>
<Rotation>0 195 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable</Flags>
<Class>muro_generic</Class>
<Name>IntroMuro</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>you_win</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>29</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8124">
<Header>
<Flags></Flags>
<Position>661.103 158.9993 -113.888771</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>3</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8127">
<Header>
<Flags></Flags>
<Position>912.4018 90.91699 158.039</Position>
<Rotation>0 248.712387 0</Rotation>
</Header>
<OSD>
<Flags>IsPlayer</Flags>
<Class>k4_G</Class>
<Name>konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>you_lose</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8129">
<Header>
<Flags></Flags>
<Position>661.311 132.615 -406.422</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>SH_generic</Class>
<Name>shinatama_1a</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8134">
<Header>
<Flags></Flags>
<Position>804.5611 90.91699 28.7305965</Position>
<Rotation>0 178.1583 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent NonCombatant Spawned Unkillable</Flags>
<Class>SH_generic</Class>
<Name>shinatama_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8147">
<Header>
<Flags></Flags>
<Position>816.356 219.0945 -188.06488</Position>
<Rotation>0 175.195328 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_k1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>5</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Konoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8153">
<Header>
<Flags></Flags>
<Position>1010.10687 175.488281 -7.68054533</Position>
<Rotation>0 358.7168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned Unkillable</Flags>
<Class>griffin_generic</Class>
<Name>griffin</Name>
<Weapon>w6_vdg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>room1_end</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>swat_1_var</Hurt>
<Defeated>griffindeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>50</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>7</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>32</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>2</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8160">
<Header>
<Flags></Flags>
<Position>821.84314 90.91699 120.147125</Position>
<Rotation>0 -187.666748 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>k4_G</Class>
<Name>evilkonoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated>murodeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>6</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8169">
<Header>
<Flags></Flags>
<Position>608.495 177.124 69.495</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>red_hard_2</Class>
<Name>ambush_red_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_1_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>red_1_var</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>21</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>24</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8175">
<Header>
<Flags></Flags>
<Position>851.359253 175.820984 122.3934</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8176">
<Header>
<Flags></Flags>
<Position>842.6141 175.820984 136.747986</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8178">
<Header>
<Flags></Flags>
<Position>772.4702 176.586075 123.698257</Position>
<Rotation>0 273.380157 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>red_med_1</Class>
<Name>ambush_red_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>16</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>16</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>0</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8179">
<Header>
<Flags></Flags>
<Position>920.954956 92.11719 -345.145935</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1d_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_1</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8180">
<Header>
<Flags></Flags>
<Position>924.9109 92.11719 -348.88678</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_2</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8181">
<Header>
<Flags></Flags>
<Position>694.897034 90.91699 -370.0876</Position>
<Rotation>0 178.767288 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1a_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_3</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8318">
<Header>
<Flags></Flags>
<Position>787.0708 90.91699 107.903877</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8319">
<Header>
<Flags></Flags>
<Position>804.0708 90.91699 117.903938</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_2</Name>
<Weapon>w2_sap</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>50</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8320">
<Header>
<Flags></Flags>
<Position>832.509644 90.91699 110.2408</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8326">
<Header>
<Flags></Flags>
<Position>918.155945 175.488281 -262.4985</Position>
<Rotation>0 359.2753 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>ninja_hard_3</Class>
<Name>laser_ops_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>laser_cleanup</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>27</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8332">
<Header>
<Flags></Flags>
<Position>920.748 92.11719 -413.847229</Position>
<Rotation>0 310.72168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_4</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_4</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8334">
<Header>
<Flags></Flags>
<Position>735.6159 132.615234 -406.025543</Position>
<Rotation>0 270 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_easy_1</Class>
<Name>ambush_tanker_1b</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>17</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>9</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>1</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>2</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8335">
<Header>
<Flags></Flags>
<Position>675.6062 132.615234 -463.626465</Position>
<Rotation>0 329.639374 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_med_1</Class>
<Name>ambush_tanker_1a</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_1_var</Die>
<Combat>ambush_1b</Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>26</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8338">
<Header>
<Flags></Flags>
<Position>916.8464 175.488 -471.194366</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_nograv</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8344">
<Header>
<Flags></Flags>
<Position>786.237 90.91699 146.0979</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_4</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8346">
<Header>
<Flags></Flags>
<Position>647.003357 18.9169922 -243.137878</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>22</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8347">
<Header>
<Flags></Flags>
<Position>700.9658 18.9169922 -241.381943</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>24</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8348">
<Header>
<Flags></Flags>
<Position>673.974 18.9169922 -242.86615</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>23</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8367">
<Header>
<Flags></Flags>
<Position>804.947 90.91699 -8.239765</Position>
<Rotation>0 179.31839 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_dream_lab</Class>
<Name>shinatama_huge</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9197">
<Header>
<Flags></Flags>
<Position>866.1619 90.91699 -155.936127</Position>
<Rotation>0 314.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_2</Name>
<Weapon>w9_scr</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9198">
<Header>
<Flags></Flags>
<Position>863.8829 90.91699 -64.74896</Position>
<Rotation>0 239.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_1</Name>
<Weapon>w5_sbg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="10129">
<Header>
<Flags></Flags>
<Position>1014.29962 90.91699 148.457413</Position>
<Rotation>0 214.41124 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>k4_G</Class>
<Name>outro_konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>3</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
</Objects>
</Oni>
Last edited by heilchz (12/18/16 13:12)
Offline
You need to change "muro_generic" to "k4_G" to swap Muro with Evil Konoko at beginning. Let me know if you can change it this way.
Last edited by s10k (12/18/16 15:12)
Offline
I'm not seeing anything that is wrong with it so far. Maybe you changed something in the position tags
Offline
You need to change "muro_generic" to "k4_G" to swap Muro with Evil Konoko at beginning. Let me know if you can change it this way.
What exactly should I change in the "muro_generic"? To copy data from muro and paste in k4_G? Or not?
Offline
He means their name in the <Class> tags. Also I notice that when you kill intromuro then you win. Actually that should be for evilkonoko. If you were to play the game and you kill Muro then the level would just end there without you going through the whole level. It is always a good idea to make backups before making changes to a document incase of any mistakes
Last edited by Scarlett (12/19/16 12:12)
Offline
I apologize for my absence,but almost all of this time I worked on the script. So I finally was able to place evilkonoko and IntroMuro to places that wanted. Only I have another questions: How to make evilkonoko to fight and call the function murodeath? The function works with the desired flash, but only if you run it from the console. And Muro have the same problem - he can't call the function you_win. Help, please.
Offline
@helichz
Clear the IntroMuro die function, replacing <Die>you_win</Die> with <Die></Die>. Then replace <Defeated></Defeated> with <Defeated>murodeath</Defeated>.
That should call the flash scene when Konoko is defeated.
Offline
Oh, thank you so much! But can I ask you something else? How do I get to fight evilkonoko? I put the function chr_lock_active evilkonoko
ai2_passive evilkonoko 1
But she just stands and doesn't even go into if I hit her.
Offline
You shouldn't do ai2_passive evilkonoko 1. That will make the character evilkonoko non combatant.
http://wiki.oni2.net/BSL:Functions
Please post your current script and BINACJBOCharacter.xml so I can help further (you can also send me the files by email: removed)
Last edited by s10k (12/21/16 16:12)
Offline
dream_lab_cutscene
#
# dreamlab_cutscene.bsl
#
func void stop_xtr2_in_15(void)
{
sleep 720
sound_music_stop mus_xtr2
}
func void
intro(
void)
{
fade_out 0 0 0 0
obj_create 131 132
cm_interpolate IntroCamOpen 0
sleep f14
begin_cutscene
env_show 231 0
env_show 232 0
sleep f90
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamOpen 0
fade_in 120
sleep f180
#Konoko opens up laptop
cm_anim both IntroCamOpen
sound_dialog_play c12_42_01konoko
sound_music_start atm_cl16 0.75
sleep f285
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Open
env_anim 131 132
#Konoko puts in disk
cm_wait
obj_create 481 481
cm_anim both IntroCamDisk
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Disk
env_anim 481 481
sleep f83
obj_kill 481 481
cm_wait
#Konoko reads
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_anim both ImageCam01
sound_dialog_play c12_43_01hasegawa
sleep f120
obj_create 101 107
env_anim 101 101
sleep f60
fadefog
sound_dialog_play_block pause
sound_dialog_play c12_43_02hasegawa
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_03hasegawa
env_anim 102 102
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_04hasegawa
env_anim 103 103
obj_kill 101 101
sound_dialog_play_block pause
sleep f15
sound_dialog_play c12_43_05hasegawa
sound_dialog_play_block pause
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
env_anim 104 104
sleep f90
sound_dialog_play c12_43_06hasegawa
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_43_07hasegawa
sound_music_volume atm_cl16 0.0 6.0
sound_music_start atm_cl05 0.1
sound_music_volume atm_cl05 0.5 6.0
obj_kill 102 102
sound_dialog_play_block pause
sleep f15
env_anim 105 105
sleep f50
sound_dialog_play c12_43_08hasegawa
obj_kill 103 103
sound_dialog_play_block pause
sleep f45
sound_dialog_play c12_43_09hasegawa
env_anim 106 106
obj_kill 104 104
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_43_10hasegawa
env_anim 107 107
obj_kill 105 105
sound_dialog_play_block pause
sleep f120
#put gunshot and sobbing in here
sound_ambient_start gunshot
sound_music_stop atm_cl16
sound_music_volume atm_cl05 0.0 0.25
sleep 120
sound_music_stop atm_cl05
sound_music_start mus_xtr2 0.6
sleep 120
#sound_dialog_play hasegawa_cry
#sound_dialog_play_block pause
#sleep f90
#Konoko reads more
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamHighLeft 0
cm_interpolate_block IntroCamHighRight 1000
fork stop_xtr2_in_15
sound_dialog_play c12_43_11hasegawa
sound_dialog_play_block pause
#camera pans to see wall missing and Konoko looks up
env_show 200 0
env_show 227 0
env_show 201 0
env_show 999 0
chr_envanim 0 IntroKonBox01 norotation
chr_animate 0 KONOKOlev13_Sit 8000
cm_interpolate IntroCamLowLeft 0
obj_kill 106 106
obj_kill 107 107
gl_fog_end=1
gl_fog_start=.975
cm_interpolate_block IntroCamLook 800
sound_dialog_play c12_44_01konoko
particle fog_floor1 do start
sleep f360
ai2_spawn evilkonoko
chr_lock_active evilkonoko
ai2_passive evilkonoko 1
playback evilkonoko IntroMuroEnter
chr_nocollision evilkonoko 1
sound_dialog_play_block pause
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
sound_music_start mus_om01 .75
sound_dialog_play_block pause
chr_animate 0 KONOKOlev13_Look
sleep f75
#Konoko gets up
chr_envanim 0 IntroKonBox02 norotation
chr_animate 0 KONOKOlev13_Getup
cm_anim both IntroCamGetup
sound_dialog_play_block pause
sleep f60
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
cm_wait
#Camera pans to show Konoko from behind
env_show 231 1
env_show 232 1
obj_kill 131 132
playback 0 IntroKonokoSet
cm_interpolate IntroCamDoor01 0
cm_interpolate_block IntroCamDoor02 180
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_animate evilkonoko KONOKOpowerup 0
chr_set_health evilkonoko 400
sleep f240
cinematic_stop (KONlistening, 20, 20)
cinematic_stop (KONevil, 15, 20)
#gameplay resumes
cm_reset
end_cutscene
chr_nocollision evilkonoko 0
ai2_passive evilkonoko 0
save_point_1
}
func void
murodeath(
void)
{
dprint WE_KILLED_MURO
env_show 999 0
env_show 1010 0
gs_farclipplane_set 2000
# ensure that muro doesn't get knocked out of his "death" anim
chr_unstoppable IntroMuro 1
chr_animate evilkonoko COMCOMlev13_death 120
gl_fog_start_changeto .995 30
sleep f24
chr_delete evilkonoko
sound_music_volume mus_om01 0.0 1.0
sound_music_start atm_gr09 0.75
objective_set(1)
sleep 60
sound_music_stop mus_om01
}
func void
griffindeath(
void)
{
# ensure that griffin doesn't get knocked out of his "death" anim
chr_unstoppable griffin 1
chr_animate griffin COMCOMlev13_death 120
sleep f20
chr_delete griffin
door_unlock 3
}
func void
fadefog(
void)
{
gl_fog_start_changeto .8 45
}
func void
murofog(
void)
{
ai2_passive IntroMuro 0
env_show 201 1
env_show 999 1
env_show 250 0
env_show 252 0
gl_fog_start_changeto .95 12
sleep f12
gs_farclipplane_set 75
}
func void
Griffin01(
void)
{
begin_cutscene
door_lock 2
chr_lock_active griffin
playback griffin GrifGriffinSet
cm_interpolate GrifCamGriffin 200
#griffin talks
sleep f120
sound_dialog_play c12_45_01griffin
cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
playback 0 GrifKonokoSet
sound_dialog_play_block pause
cm_interpolate GrifCamKonoko01 0
cm_interpolate_block GrifCamKonoko02 800
sound_dialog_play c12_45_02konoko
cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_45_03griffin
sound_dialog_play_block pause
cm_interpolate GrifCamBoth01 0
cm_interpolate_block GrifCamBoth02 800
sound_dialog_play c12_45_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_45_05griffin
sound_dialog_play_block pause
cinematic_stop (KONintense, 20, 20)
cinematic_stop (GRIFtalkangry, 15, 20)
cm_reset
end_cutscene
save_point_2
}
func void
Konoko01(
void)
{
ai2_spawn IntroMuro
begin_cutscene weapon
chr_lock_active IntroMuro
playback IntroMuro KonKonoko01Set
cm_interpolate KonCamKon01 200
#griffin talks
sleep f120
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
playback 0 KonKonokoSet
sound_dialog_play_block pause
cm_interpolate KonCamBoth01 0
cm_interpolate_block KonCamBoth02 1000
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_set_health IntroMuro 400
sleep f245
end_cutscene
env_show 250 1
env_show 252 1
}
func void
Konoko02(
void)
{
begin_cutscene
chr_lock_active IntroMuro
playback IntroMuro Kon2Konoko02Set
cm_interpolate Kon2CamKon201 140
sleep f120
cm_interpolate Kon2CamKon202 180
#griffin talks
sleep f120
sound_dialog_play c12_46_01badasskon
cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
playback 0 Kon2KonokoSet
sound_dialog_play_block pause
cm_interpolate Kon2Both01 0
cm_interpolate_block Kon2Both02 1000
sound_dialog_play c12_46_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_46_03badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_05badasskon
sound_dialog_play_block pause
sound_dialog_play c12_46_06konoko
sound_dialog_play_block pause
sound_dialog_play c12_46_07badasskon
cinematic_stop (KONintense, 20, 20)
sound_dialog_play_block pause
cinematic_stop (KONevil, 15, 20)
cm_reset
chr_set_health IntroMuro 400
sleep f245
end_cutscene
}
func void
Griffin02(
void)
{
begin_cutscene
chr_lock_active griffin_2
playback griffin_2 Grif2GrifSet
cm_interpolate Kon2CamKon201 140
sleep f120
cm_interpolate Kon2CamKon202 180
#griffin talks
sleep f120
sound_dialog_play c12_45_01griffin
cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
playback 0 Kon2KonokoSet
sound_dialog_play_block pause
cm_interpolate Kon2Both01 0
cm_interpolate_block Kon2Both02 1000
sound_dialog_play c12_45_02konoko
cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
sound_dialog_play_block pause
sound_dialog_play c12_45_03griffin
sound_dialog_play_block pause
sound_dialog_play c12_45_04konoko
sound_dialog_play_block pause
sound_dialog_play c12_45_05griffin
sound_dialog_play_block pause
cinematic_stop (KONintense, 20, 20)
cinematic_stop (GRIFtalkangry, 15, 20)
cm_reset
end_cutscene
}
func void delay_then_play_wakeup(void)
{
sleep 5
sound_impulse_play konoko_wakeup
}
func void
outro(
void)
{
begin_cutscene
env_show 252 1
env_show 250 1
env_show 200 1
env_show 227 1
env_show 231 0
env_show 232 0
fade_out 0 0 0 10
sleep f10
delay_then_play_wakeup
ai2_spawn outro_konoko
chr_envanim outro_konoko OutroKonBox01 norotation
chr_animate outro_konoko KONOKOlev13_outro
cm_anim both OutroCam01
fade_in 5
sleep f240
fade_out 0 0 0 60
sleep 90
end_cutscene
win
}
.
Offline
And BINACJBOCharacter
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
<CHAR Id="8160">
<Header>
<Flags></Flags>
<Position>821.84314 90.91699 120.147125</Position>
<Rotation>0 187.666748 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable</Flags>
<Class>k4_G</Class>
<Name>evilkonoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated>murodeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>29</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8124">
<Header>
<Flags></Flags>
<Position>661.103 158.9993 -113.888771</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>3</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8127">
<Header>
<Flags></Flags>
<Position>912.4018 90.91699 158.039</Position>
<Rotation>0 248.712387 0</Rotation>
</Header>
<OSD>
<Flags>IsPlayer</Flags>
<Class>k4_G</Class>
<Name>konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>you_lose</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8129">
<Header>
<Flags></Flags>
<Position>661.311 132.615 -406.422</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>SH_generic</Class>
<Name>shinatama_1a</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8134">
<Header>
<Flags></Flags>
<Position>804.5611 90.91699 28.7305965</Position>
<Rotation>0 178.1583 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent NonCombatant Spawned Unkillable</Flags>
<Class>SH_generic</Class>
<Name>shinatama_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8147">
<Header>
<Flags></Flags>
<Position>816.356 219.0945 -188.06488</Position>
<Rotation>0 175.195328 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_k1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>5</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Konoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8153">
<Header>
<Flags></Flags>
<Position>1010.10687 175.488281 -7.68054533</Position>
<Rotation>0 358.7168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable</Flags>
<Class>griffin_generic</Class>
<Name>griffin</Name>
<Weapon>w6_vdg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>room1_end</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>swat_1_var</Hurt>
<Defeated>griffindeath</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>50</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>7</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>32</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>2</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8123">
<Header>
<Flags></Flags>
<Position>1000.20648 175.488 -286.956055</Position>
<Rotation>0 195 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>muro_generic</Class>
<Name>IntroMuro</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated>you_win</Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>6</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8169">
<Header>
<Flags></Flags>
<Position>608.495 177.124 69.495</Position>
<Rotation>0 90 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>red_hard_2</Class>
<Name>ambush_red_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_1_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>red_1_var</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>21</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>24</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8175">
<Header>
<Flags></Flags>
<Position>851.359253 175.820984 122.3934</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8176">
<Header>
<Flags></Flags>
<Position>842.6141 175.820984 136.747986</Position>
<Rotation>0 92.5020142 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>TCTF_swat_1</Class>
<Name>griffin_b2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>end_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>8</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>13</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8178">
<Header>
<Flags></Flags>
<Position>772.4702 176.586075 123.698257</Position>
<Rotation>0 273.380157 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
<Class>red_med_1</Class>
<Name>ambush_red_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>redmusic_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>16</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>16</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>0</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8179">
<Header>
<Flags></Flags>
<Position>920.954956 92.11719 -345.145935</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1d_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_1</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8180">
<Header>
<Flags></Flags>
<Position>924.9109 92.11719 -348.88678</Position>
<Rotation>0 250.7217 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_2</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1c_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_2</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8181">
<Header>
<Flags></Flags>
<Position>694.897034 90.91699 -370.0876</Position>
<Rotation>0 178.767288 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_3</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1a_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_3</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8318">
<Header>
<Flags></Flags>
<Position>787.0708 90.91699 107.903877</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8319">
<Header>
<Flags></Flags>
<Position>804.0708 90.91699 117.903938</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_2</Name>
<Weapon>w2_sap</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>50</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8320">
<Header>
<Flags></Flags>
<Position>832.509644 90.91699 110.2408</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8326">
<Header>
<Flags></Flags>
<Position>918.155945 175.488281 -262.4985</Position>
<Rotation>0 359.2753 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>ninja_hard_3</Class>
<Name>laser_ops_1</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>laser_cleanup</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>27</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8332">
<Header>
<Flags></Flags>
<Position>920.748 92.11719 -413.847229</Position>
<Rotation>0 310.72168 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>mini_strike_4</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die>bighead_1b_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt>mini_strike_flee_4</Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>-25</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>9</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8334">
<Header>
<Flags></Flags>
<Position>735.6159 132.615234 -406.025543</Position>
<Rotation>0 270 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_easy_1</Class>
<Name>ambush_tanker_1b</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_2_var</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>17</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>9</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>1</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>2</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8335">
<Header>
<Flags></Flags>
<Position>675.6062 132.615234 -463.626465</Position>
<Rotation>0 329.639374 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
<Class>ninja_med_1</Class>
<Name>ambush_tanker_1a</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>tanker_1_var</Die>
<Combat>ambush_1b</Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>26</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>1</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8338">
<Header>
<Flags></Flags>
<Position>916.8464 175.488 -471.194366</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_generic</Class>
<Name>shinatama_nograv</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8344">
<Header>
<Flags></Flags>
<Position>786.237 90.91699 146.0979</Position>
<Rotation>0 183.186844 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>shin_striker_4</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>1</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8346">
<Header>
<Flags></Flags>
<Position>647.003357 18.9169922 -243.137878</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_1</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>22</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>1</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>25</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8347">
<Header>
<Flags></Flags>
<Position>700.9658 18.9169922 -241.381943</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_3</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>24</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8348">
<Header>
<Flags></Flags>
<Position>673.974 18.9169922 -242.86615</Position>
<Rotation>180.000015 356.812927 180.000015</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>striker_dream_lab</Class>
<Name>liliput_striker_2</Name>
<Weapon>none</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>Patrol</Type>
<PatrolPathId>23</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>33</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>1</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="8367">
<Header>
<Flags></Flags>
<Position>804.947 90.91699 -8.239765</Position>
<Rotation>0 179.31839 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>SH_dream_lab</Class>
<Name>shinatama_huge</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>0</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9197">
<Header>
<Flags></Flags>
<Position>866.1619 90.91699 -155.936127</Position>
<Rotation>0 314.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_2</Name>
<Weapon>w9_scr</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="9198">
<Header>
<Flags></Flags>
<Position>863.8829 90.91699 -64.74896</Position>
<Rotation>0 239.086731 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Spawned</Flags>
<Class>TCTF_swat_blackops_1</Class>
<Name>ghost_1</Name>
<Weapon>w5_sbg</Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>12</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>9999</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Combat</Initial>
<Minimal>Combat</Minimal>
<JobStart>Combat</JobStart>
<Investigate>Combat</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
<CHAR Id="10129">
<Header>
<Flags></Flags>
<Position>1014.29962 90.91699 148.457413</Position>
<Rotation>0 214.41124 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>k4_G</Class>
<Name>outro_konoko</Name>
<Weapon></Weapon>
<Scripts>
<Spawn></Spawn>
<Die></Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>3</CombatId>
<MeleeId>22</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>0</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>0</Drop>
</EnergyCell>
<Hypo>
<Use>0</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>RogueKonoko</Team>
<AmmoPercentage>100</AmmoPercentage>
<Alert>
<Initial>Lull</Initial>
<Minimal>Lull</Minimal>
<JobStart>Low</JobStart>
<Investigate>Medium</Investigate>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<StrongUnseen>Look</StrongUnseen>
<WeakUnseen>Forget</WeakUnseen>
<StrongSeen>Look</StrongSeen>
<WeakSeen>Look</WeakSeen>
<Lost>ReturnToJob</Lost>
</Pursuit>
</OSD>
</CHAR>
</Objects>
</Oni>
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Change in Evil Konoko BINACJBOCharacter.xml
<Job>
<Type>Patrol</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
to
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
The intro character is not supposed to patrol.
Last edited by s10k (12/21/16 16:12)
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Unfortunately, to me it didn't help. Evilkonoko continues to not pay attention to Mai. And even if she fell she wouldn't get up.
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Here is what you can do. In the bsl script, after the end cutscene, you can add ai2_attack evilkonoko char_0. That will make evilkonoko attack you. Also be sure that in the BINACJBOCharacter.xml you and evilkonoko aren't on the same team
Last edited by Scarlett (12/23/16 08:12)
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I finished my small script.
Guys, thank you very much for the help! Without you I would not have been able to turn my desire into reality. You just geniuses and mages
I have another idea for a level dream_lab. Want to do it from Muro. But I need to collect the necessary information so that it could be turned into a script.I hope I can make it.
All with coming holidays!
Last edited by heilchz (12/23/16 12:12)
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I'm glad you got it working. Hoping to see more mods from you soon!
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