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#1 13/8/16 14:35

killerbladeaex
Member

Need help

When i edit the BINACJBOcharacter for level 19 and i copy muro character into lvl 1 and spawn it there it works , but when i add character from any lvl lets say lvl 19 i want to add another duplicate there is muro in lvl 19 i copy the same character info and give it a new name muro_dummyx if i spawn it in game on level 19 it wont work , it only works on lvl 1 why? , even though i renamed the folder from Level1_Final to Level19_Final  , even if the same BINACJBOCharacter that i used in lvl 1 to spawn muro i use it in lvl 19 , i think lvl 19 is uneditable for me or the installer is not installing properly , but no not the entire lvl is uneditable because i edited the BINACJBOconsole in level 19 and changed a console's rotation and it worked , but when i add characters to it it doesn't seem to work why , and removing character also even if i put almost empty file (but not empty because it wont be turned to oni) it doesn't change anything in the level , the bots spawn normally


In short : level 19 characters are uneditable for me i can't add or remove anything



Also i have another unrelated problem if you can look up for me

Lots of times when i select a level the game shows up to the option menu and freezes and it's really annoying how do i get rid of this problem? i have to alt+F4 and re-open the game again

Last edited by killerbladeaex (13/8/16 14:46)

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#2 13/8/16 18:08

Iritscen
Moderator

Re: Need help

Welcome!  Could you post your level 19 package for us to take a look at?

The second problem sounds quite strange.  You're saying that you pick a level from the Load Game screen and it ends up on the Options screen?  Or do you mean the Pause (Diary) screen gets stuck when you are in-game?


byproducts are fine, but where's the beef?

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#3 14/8/16 3:11

paradox-01
Member

Re: Need help

Not sure if that's the same but when the mouse doesn't react anymore in the load game menu I use the Escape button to return to the main menu. Then I enter the Load Game menu again and can click on a savepoint.

IIRC Edt and me had also this problem of adding a new character (babarus) to game years ago. I don't think we figured out the actual reason, it just worked again someday. Anyway, be sure not to have any other mod (package or raw/dat plugin) installed as it might overwrite your new character collection file on import.

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#4 14/8/16 3:29

killerbladeaex
Member

Re: Need help

here's the mod package i uploaded : 2shared.com/file/WDCiJwXN/modpackage.html  (i added E_Er34x) it doesn't spawn btw it says im not allowed to post links so i removed the www.

yes just like iritscen "you pick a level from the Load Game screen and it ends up on the Options screen? " thats my second problem

to the other guy->
no the problem i'm talking about is not about the mouse getting stuck i know that and i use arrow keys to fix that but there's another problem that's after selecting a level to be loaded the option menu appears where it gives resolution and difficulty and things like that and oni's picture appear holding a gun it's the option menu in the game it appears and gets stuck instead of loading the level after like 3 retries of alt+f4 it works and the option menu doesn't appear instead oni spawns and loads correctly it's really annoying and not necessarily 3 tries or anything it's random

Last edited by killerbladeaex (14/8/16 3:57)

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#5 14/8/16 4:07

paradox-01
Member

Re: Need help

Okay, thanks for the upload. Package works fine.
Do you possibly have two AE installations?
Also, what platform do you play on? PC or Mac?

Last edited by paradox-01 (14/8/16 4:12)

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#6 14/8/16 4:28

killerbladeaex
Member

Re: Need help

PC , package works for me on lvl 1 but when i change to lvl 19 it doesn't work for some reason but idk

my main reason for doing all of this is just because i want to stop the elite bot from using throws , because when he throws my kenoko the game crashes for my client and says "Blam oni crashed" if im host and someone joins me the client crashes i wanted to see if i spawn a different bot will also cause crash or not


is there a way to download your version of oni maybe it doesn't crash to the option menu  because that's annoying


Edit : the mod worked for me now i figured what the problem was i opened the init file of ae installer and searched for level 19 it said it didn't have access to the folder because it's being used by another process so i restarted my pc and did the mod and it worked

Last edited by killerbladeaex (14/8/16 4:35)

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#7 14/8/16 4:42

paradox-01
Member

Re: Need help

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#8 14/8/16 6:33

killerbladeaex
Member

Re: Need help

They had no flat line alpha though , but that's just fine how can i teleport client to host from a bsl file each time an ai spawns , the trick in this is you can't use "where" and i want to do is chr_location (client) (host position) on a bsl file is that possible because sometimes the client automatically teleports to host so i think its possible

it's like something (teleport) (client) (host's current location) but i can't know host's current location on a bsl file can i?


EDIT: how can i teleport client to host's location let's say every 10 seconds using bsl file or any other method but out of the game

EDIT2: I found the command it's ai2_location_settocamera  but it's not the exact position it's kindof a little higher than kenoko's location it jumps through the air a little and a little backwards when i ai2_location_settocamera 0

Last edited by killerbladeaex (14/8/16 7:04)

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#9 14/8/16 7:12

paradox-01
Member

Re: Need help

Rough plan:

1) Import a new trigger volume that covers the whole level. (trigger volume entry function only -- per frame functions will crash BSL engine after some time)
2) Write a BSL file that sets client aiName to "playerClient".Client need to install that bsl.
3) Write a BSL file that sets host aiName to "playerHost". That goes into your folder.
4) Write a BSL function for client and host bsl.

# trigger volume entry func
func teleportFlatliners (string aiName)
{
    if (aiName = "playerClient")
    {
        #no idea how get variant of d_location works
        d_location ("playerClient", d_location("playerHost", ?))
    }
    else
    {
        d_location ("playerHost", d_location("playerClient", ?))
    }
}

This might be totally fruitless... I don't know.

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#10 14/8/16 8:33

Iritscen
Moderator

Re: Need help

killerbladeaex wrote:

Edit : the mod worked for me now i figured what the problem was i opened the init file of ae installer and searched for level 19 it said it didn't have access to the folder because it's being used by another process so i restarted my pc and did the mod and it worked

That sounds to me like Windows Explorer.  I'm on a Mac, but I remember that when we were working on the AE together, Gumby sometimes found that having Explorer open to a game data-related folder would lock the contents of that folder until he closed Explorer.

Re: d_location, you won't be able to nest a d_location getter call inside a d_location setter call like that, at least for this one reason: looking at the documentation for the command, it seems that the syntax for getting a location is:

x = d_location("playerHost", "x")

So you can only retrieve one of the axis coordinates at a time.  Once you retrieve x, y, and z, you can supply them all at once to the setter form of d_location:

d_location("playerClient", x + 10, y, z) # add one-meter offset to x so that client is not inside host!

I haven't tested this, so I don't know if it will work.  If nesting calls works, then you can do it all at once:

d_location("playerClient", d_location("playerHost", "x") + 10, d_location("playerHost", "y"), d_location("playerHost", "z"))


byproducts are fine, but where's the beef?

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