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#1 25/3/16 18:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Omega Tournament - New Level (Work in progress)

Update 11-06-2017

This project has now a name! I named it Omega Tournament. wink

----

Hi guys!

I have been working in my little spare time in a new level for Oni.

This level will consist in a 32 ai big tournament.

It will use a group of oni original characters + a group of custom characters from all oni modders. smile

Player will enter in the tournament and will have to dispute 5 rounds until he becomes a champion.

Scripting of the level seems it is almost done. I still have some things to do (not only scripting) but it will be mainly for completeness.

Here's a first screenshot of the arena:

Oni_2016_03_25_23_15_10_48.png

Expect more news soon. smile

Last edited by s10k (11/7/17 15:07)

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#2 25/3/16 21:43

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Looking forward to the new level.

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#3 26/3/16 9:24

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Omega Tournament - New Level (Work in progress)

Man, I wish it was possible to easily do some lightmaps for custom maps. Especially when people put so much effort into making fun arena maps.

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#4 26/3/16 18:41

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Re: Omega Tournament - New Level (Work in progress)

Sweet!! Hey if you're going to add my character Naomi please let it be the naomi_hunter or Naomi_special and Daodanized? I would love to see how others would manage against a character who tele-dodge and leave an after image behind

Last edited by Scarlett (26/3/16 18:43)

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#5 26/3/16 19:11

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Sure, even if some characters aren't included by default in the level I will make sure you can easily add and change characters in the tournament level.

Last edited by s10k (27/3/16 17:22)

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#6 27/3/16 17:21

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Re: Omega Tournament - New Level (Work in progress)

Cool smile good luck on your project!! Cant wait for it to be released. I will try to release the last update for my character before your project is complete, then I am going to get working on my other new character

Last edited by Scarlett (27/3/16 17:24)

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#7 2/12/16 18:02

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Here's a video preview of the level. Still a work in progress and no name yet. smile

newlevelarena.png

https://youtu.be/DrSkvMUulDA

Last edited by s10k (2/12/16 18:05)

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#8 2/12/16 19:20

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Nice, but, why is the floor texture green?  Something seems off with that texture.

EDIT: I found the problem, the texture's dimensions is 256x286.  It needs to be edited to 256x256.  Also, the backface of the polygons is being used instead of the front face.

Last edited by EdT (2/12/16 22:19)

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#9 3/12/16 10:00

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

EdT I know about the texture problem. I was just lazy to resize the texture. It will be fixed in the final release. smile

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#10 11/1/17 6:43

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Where's some updates:

- Final mod will have about 20 music tunes, 10 from the original game and 10 new tracks. I have also made a remix of the trailer music for those who like it.

- The major custom and vanilla characters are included by default. I will make sure add new characters will be easier for who wants to.

- There will be 3 tournament fighting modes available: Normal, Full Health and Extra Health:
In normal mode you never get any health restored after each fight, therefore I find it the more challenging mode.
In full health mode your health gets restored to 100 % after each battle.
In extra health mode your health gets boosted to 200 % in each battle, this mode is where daodan characters mostly shine.

- I'm planning to add additional arenas, if you have any ideas let me know.

- Every single tournament will be different from the previously one, I'm making sure that characters for each tournament are randomized so it will feel fresh each time you play.

I'm still thinking in a name for this tournament level so if any of you have any ideas please let me know. smile

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#11 11/1/17 7:28

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Re: Omega Tournament - New Level (Work in progress)

Awesome work!! This is really great news smile how about an arena that is surrounded by acid? Or on a rooftop?

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#12 11/1/17 14:21

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

I like the acid idea! I have already another similar idea. The rooftop one would be great, however I think with the current AI it would be very easy to just knock down the opponents from the roof (for the player)?

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#13 12/1/17 14:47

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Omega Tournament - New Level (Work in progress)

"Slaughter Land"

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#14 12/1/17 17:22

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Acid level, just like our Old China mod smile

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#15 1/2/17 16:48

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Which will you choose? smile

dragons_arena_ready_to_choose.png


paradox-01 wrote:

"Slaughter Land"

Thanks but sounds too much "sinister" too me. smile

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#16 2/2/17 10:00

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Re: Omega Tournament - New Level (Work in progress)

Id take the one with full health and daodanized thank you ^_^

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#17 2/2/17 10:34

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Omega Tournament - New Level (Work in progress)

Ha, that's clever.  I like that you are trying new ideas, s10k.


byproducts are fine, but where's the beef?

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#18 5/2/17 19:13

ltemplar
Member
From: Poland
Registered: 23/8/12

Re: Omega Tournament - New Level (Work in progress)

Well ..whey not create multi level arena then? For example you start on roof  kick your opponent down he fell a level bellow, then go by stairs(or jump down) and continue the fights. You can also add some destroyable obstacles (glass) which can hurt the unfortunate victim that fell into it.

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#19 5/2/17 19:37

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

I like your ideas ltemplar. I will see what I can do. I really like the glass idea. Unfortunately I guess I cannot restore broken glass in oni engine, correct? (I would like to restore all the glass for each different fight)

Last edited by s10k (5/2/17 19:39)

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#20 5/2/17 23:14

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Omega Tournament - New Level (Work in progress)

I don't think there's a way to un-break glass, no.


byproducts are fine, but where's the beef?

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#21 6/2/17 3:46

ltemplar
Member
From: Poland
Registered: 23/8/12

Re: Omega Tournament - New Level (Work in progress)

If glass is un-breakable..use combination of laser and fast attacking turret then(it works I assure you). The idea is to create simple laser line (or wall it doesn't mater)end when character cross it he get hit by single low/medium damaging bullet coming from invisible/hidden turret.There are tree conditions however that must be met for it to work.First bullet speed must have high values(to reach the target quickly something close to 5000 in game engine will be appropriate). The second is that the turret or turrets must be set in position close enough to the target. The last one is that turret should have only one bullet (to turn it on only when target cross the laser line, and off when damage have been dealt and target is no longer in laser effect zone). Same trick works when simulating acid gas steams or mine zone etc. And if I recall correctly you can set for AI the laps or label them as danger zones in pathfiding so it will evade such areas. Just be creative.

Ltemplar.

Last edited by ltemplar (6/2/17 3:57)

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#22 6/2/17 9:56

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

You might try saving the glass as separate env files and replace them each round.

In the xml file import the glass like this:

<Import Path="glass.dae">
    <Node Id="glass1">
        <ScriptId>1</ScriptId>
    </Node>
</Import>
<Import Path="glass.dae">
    <Node Id="glass2">
        <ScriptId>2</ScriptId>
    </Node>
</Import>

Then in the bsl:

env_show 1 0

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#23 6/2/17 15:31

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Thanks guys for the suggestions I'm gonna try them soon.

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#24 8/2/17 13:25

dosmer
Member
From: Danmark
Registered: 24/10/15

Re: Omega Tournament - New Level (Work in progress)

Iritscen wrote:

I don't think there's a way to un-break glass, no.

LOL -that would be nice - especially in the real world! In stead of sweeping up the shards and buy a replacement, just unbreak the glass!


If it ain't broken, don't fix it!

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#25 11/7/17 14:40

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Hey guys!

Just a little update. I've been busy in real life in last few months so I haven't worked much in this project. I've got now some spare time and I'm working now a bit more in this.

I've just choose a name for this project: Omega Tournament.

Here's a new screenshot:
Oni%202017-07-11%2020-52-35-46.png

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