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#1 7/6/14 6:03

Registered: 7/6/14

Blam Error at TCTF Regional HQ

Hey Guys,

ive been running Oni AE on Windows 7 and it worked out pretty fine until now. But just when I finish the Airport Assault Level, right after the "Mission Complete" Screen appears and the Programm is about to load the next level / the Cutscene for the next level, it crashes saying "Blam, Oni crashed". It seems like there are files missing for the Level or the Cutscene. When i go to the load screen it only shows "TCTF Regional HQ" but no further savepoints underneath, so i guess the error is within the Cutscene of the Level. Everything else was working fine until now, i can also load other savepoints without any problems.

Here is my startup file:

[Daodan.c              :  32 ]: Daodan v.3.7 attached!
[Daodan.c              :  33 ]: 2014-06-07 12:53:22
[Daodan_Config.c       : 582 ]: Initializing standard booleans
[Daodan_Config.c       : 588 ]: Parsing daodan.ini...
[Daodan_Config.c       : 591 ]: Finished parsing
[Daodan_Config.c       : 599 ]: Parsing command line...
[Daodan_Config.c       : 601 ]: Finished parsing
[Daodan_Config.c       : 470 ]: daodan.ini doesn't exist, creating
[Patches/Patches.c     : 289 ]: Patching engine
[bink-proxy.c          :  56 ]: Loading real Bink DLL
begin initializing oni
looking for the game data folder
initializing the template manager
DataFolder = GameDataFolder
Created a file iterator for the data folder.
Got Level Info for level0_Final.dat.
Valid Level level0_Final.dat
Got Level Info for level10_Final.dat.
Valid Level level10_Final.dat
Got Level Info for level11_Final.dat.
Valid Level level11_Final.dat
Got Level Info for level12_Final.dat.
Valid Level level12_Final.dat
Got Level Info for level14_Final.dat.
Valid Level level14_Final.dat
Got Level Info for level18_Final.dat.
Valid Level level18_Final.dat
Got Level Info for level19_Final.dat.
Valid Level level19_Final.dat
Got Level Info for level1_Final.dat.
Valid Level level1_Final.dat
Got Level Info for level4_Final.dat.
Valid Level level4_Final.dat
Got Level Info for level8_Final.dat.
Valid Level level8_Final.dat
Got Level Info for level9_Final.dat.
Valid Level level9_Final.dat
calling TMrRegisterTemplates
calling ONrRegisterTemplates
initializing oni platform specific code
initializing sound system 2, basic level
initializing basic sound system 2 layer...
direct sound dwFlags = f1f
direct sound dwFreeHw3DAllBuffers = 0
direct sound dwFreeHw3DStaticBuffers = 0
direct sound dwFreeHw3DStreamingBuffers = 0
direct sound dwFreeHwMemBytes = 0
direct sound dwFreeHwMixingAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwFreeHwMixingStreamingBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwMaxHw3DStaticBuffers = 0
direct sound dwMaxHw3DStreamingBuffers = 0
direct sound dwMaxHwMixingAllBuffers = 1
direct sound dwMaxHwMixingStaticBuffers = 1
direct sound dwMaxHwMixingStreamingBuffers = 1
direct sound dwMaxSecondarySampleRate = 200000
direct sound dwMinSecondarySampleRate = 100
direct sound dwPlayCpuOverheadSwBuffers = 0
direct sound dwPrimaryBuffers = 1
direct sound dwSize = 96
direct sound dwTotalHwMemBytes = 0
direct sound dwUnlockTransferRateHwBuffers = 0
setting the direct sound cooperative level
initializing oni persistance
initializing scripting
initializing binary data system
initializing imaging
initializing image system...
initializing motoko
initializing 3D display system..
initializing geometry engines...
initializing draw engines...
[Patches/GL.c          :  69 ]: Listing display modes
[Patches/GL.c          : 172 ]: 46 modes available:
[Patches/GL.c          : 174 ]:    640x480x16
[Patches/GL.c          : 174 ]:    640x480x32
[Patches/GL.c          : 174 ]:    720x480x16
[Patches/GL.c          : 174 ]:    720x480x32
[Patches/GL.c          : 174 ]:    720x576x16
[Patches/GL.c          : 174 ]:    720x576x32
[Patches/GL.c          : 174 ]:    800x600x16
[Patches/GL.c          : 174 ]:    800x600x32
[Patches/GL.c          : 174 ]:    848x480x16
[Patches/GL.c          : 174 ]:    848x480x32
[Patches/GL.c          : 174 ]:    1024x768x16
[Patches/GL.c          : 174 ]:    1024x768x32
[Patches/GL.c          : 174 ]:    1152x648x16
[Patches/GL.c          : 174 ]:    1152x648x32
[Patches/GL.c          : 174 ]:    1152x864x16
[Patches/GL.c          : 174 ]:    1152x864x32
[Patches/GL.c          : 174 ]:    1280x720x16
[Patches/GL.c          : 174 ]:    1280x720x32
[Patches/GL.c          : 174 ]:    1280x768x16
[Patches/GL.c          : 174 ]:    1280x768x32
[Patches/GL.c          : 174 ]:    1280x800x16
[Patches/GL.c          : 174 ]:    1280x800x32
[Patches/GL.c          : 174 ]:    1280x960x16
[Patches/GL.c          : 174 ]:    1280x960x32
[Patches/GL.c          : 174 ]:    1280x1024x16
[Patches/GL.c          : 174 ]:    1280x1024x32
[Patches/GL.c          : 174 ]:    1360x768x16
[Patches/GL.c          : 174 ]:    1360x768x32
[Patches/GL.c          : 174 ]:    1360x1024x16
[Patches/GL.c          : 174 ]:    1360x1024x32
[Patches/GL.c          : 174 ]:    1366x768x16
[Patches/GL.c          : 174 ]:    1366x768x32
[Patches/GL.c          : 174 ]:    1400x1050x16
[Patches/GL.c          : 174 ]:    1400x1050x32
[Patches/GL.c          : 174 ]:    1440x900x16
[Patches/GL.c          : 174 ]:    1440x900x32
[Patches/GL.c          : 174 ]:    1600x900x16
[Patches/GL.c          : 174 ]:    1600x900x32
[Patches/GL.c          : 174 ]:    1600x1200x16
[Patches/GL.c          : 174 ]:    1600x1200x32
[Patches/GL.c          : 174 ]:    1680x1050x16
[Patches/GL.c          : 174 ]:    1680x1050x32
[Patches/GL.c          : 174 ]:    1776x1000x16
[Patches/GL.c          : 174 ]:    1776x1000x32
[Patches/GL.c          : 174 ]:    1920x1080x16
[Patches/GL.c          : 174 ]:    1920x1080x32
initializing physics
initializing oni motoko
initializing local input
initializing input system...
initializing animation system
initializing animation system...
initializing environment
initializing text system
initializing the console
initializing the materials
initializing the full sound system 2
initializing full sound system 2...
initializing particle 3
initializing oni particle 3
initializing env particle system
initializing physics
initializing game state
initializing AI 2
initializing window manager
initializing film system
initializing level
initializing oni scripting
initializing OBDr
initializing OBJr
initializing oni cinematics
initializing oni sound
initializing oni movie
initializing the pause screen
finished oni initializing
loading level 0...
setting up 3d engine...
creating new OpenGL context
OpenGL platform initialization
[Patches/GL.c          : 342 ]: Using Windows gamma adjustment
opengl color bits = 24
opengl depth bits = 32
OpenGL vendor = ATI Technologies Inc.
OpenGL renderer = ATI Radeon HD 4800 Series
OpenGL version = 3.3.11566 Compatibility Profile Context
OpenGL extensions = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
multitexturing is available ...
multipass being used
OpenGL supports 8 texturing units
glBlendColor() available
wglSwapIntervalEXT supported; vsync= 1
Initializing the Oni Window...
displaying splash screen...
configuring console...
engine startup complete, launch the out-of-game UI...

and my debugger file:

### warning: particle class 'flame2_e' emitter 2 can't find emitted particle 'test_smoke'

### warning: particle class 'w3_phr_e01' emitter 5 can't find emitted particle 'w3_phr_p08'

### warning: particle class 'pstream_shooter' emitter 2 can't find emitted particle 'w_pstream_shot2'

### warning: particle class 'phase_shot' emitter 1 can't find emitted particle ''

### warning: particle class 'm_block' emitter 1 can't find emitted particle 'm_p01'

### warning: particle class 'env_cloud02_p01' emitter 1 can't find emitted particle ''

### warning: particle class 'muroglow_e01' emitter 2 can't find emitted particle 'muroglow_p02'

### warning: particle class 'env_cloud01_p01a' emitter 1 can't find emitted particle ''

### warning: particle class 'env_cloud02_p02' emitter 1 can't find emitted particle ''

### warning: particle class 'env_cloud01_p01b' emitter 1 can't find emitted particle ''

### warning: particle class 'env_cloud01_p01' emitter 1 can't find emitted particle ''

bink movie file 'GameDataFolder\intro.bik' does not exist

I Hope you can help me, Oni is one of my favorite Games and i would really love to play further. Its so cool with those Mods.
Thank you all inadvance for your ideas.

Edit: I just wanted to add that i am not talking about the "TCTF Regional HQ"-MOD, i am just referring to the normal game.

Last edited by Lee0071 (7/6/14 6:05)


#2 7/6/14 18:19

From: NC, USA
Registered: 22/10/07

Re: Blam Error at TCTF Regional HQ

Hi there.  Those logs look normal except... where are your levels 2, 3, 6, and 13?!  Here's the files you should have: http://wiki.oni2.net/GDF.  I think you might need to reinstall Oni from scratch.

byproducts are fine, but where's the beef?


#3 8/6/14 8:45

From: Lebanon
Registered: 4/9/09

Re: Blam Error at TCTF Regional HQ

what mods do you have installed ? there are a few custom levels that use the level slot after the airport assault level ... they may be failing to load.
and does the level load screen of TCTF HQ appear ?

Last edited by Samer (8/6/14 8:47)

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#4 8/6/14 13:21

Registered: 7/6/14

Re: Blam Error at TCTF Regional HQ

Thank you for your answers! It turned out that i had a Lite Version of Oni installed so AE got into the wrong folder, thats why the levels were missing and could not be started. Works fine now. Thanks to all!


#5 8/6/14 17:08

From: NC, USA
Registered: 22/10/07

Re: Blam Error at TCTF Regional HQ

Ah, glad to hear it!

byproducts are fine, but where's the beef?


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