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#51 20/10/13 12:38

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

ltemplar just received them from Ed, you did a very good job thanks smile
I really appreciate all the help you've given us with the trees the rocks and the plant objects ^_^
I hope by the end of this coming week or the week after it, that we'll finish the level and be ready for a release.


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#52 20/10/13 13:18

uroboros
Member
From: Poland
Registered: 14/10/11

Re: wilderness preserve level pre-release discussion.

suggestuon:  you could place some trunks near the texture  wall for a better effect. by trunk i mean simple cylinder like model.

it may look cheap but im just dropping the idea tongue

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#53 23/12/13 5:39

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

I need a tutorial on how to create Info consoles ... the BINACJBOCons page on the wiki is empty http://wiki.oni2.net/XML:File_types#BINA
basically what file type is the message displayed by the info console and how to connect it to that console.

Last edited by Samer (23/12/13 6:35)


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#54 23/12/13 10:59

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: wilderness preserve level pre-release discussion.

Not sure why you say the page is empty: http://wiki.oni2.net/XML:BINA/OBJC/CONS

To answer your question in the script that is called from the console you add this command: text_console(name_of_info_file), the info is in the TxtC format: http://wiki.oni2.net/XML:TxtC

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#55 23/12/13 11:23

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

i had it mistaken for the Console class page. my bad. thanks Ed.


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#56 25/12/13 13:36

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

how do u add a corpse to a level ? are corpses specified in a separate BINACJBO file ?


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#57 25/12/13 15:02

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: wilderness preserve level pre-release discussion.

They're a separate resource, yes: http://wiki.oni2.net/CRSA


byproducts are fine, but where's the beef?

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#58 25/12/13 15:12

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

mmm how do i add it to a level though ? weapons and characters for example have a BINACJBO file to specify their position.

i see this in the wiki

Wanted: "how to add corpses" tutorial


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#59 25/12/13 17:26

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: wilderness preserve level pre-release discussion.

Oh, heh.  Well, I haven't done it, but I think you might get a CRSA.xml if you export an AKEV to XML.  It seems that the corpse limit is 20 per level.


byproducts are fine, but where's the beef?

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#60 27/12/13 19:41

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

more platforming in the upcoming wilderness level.
https://www.youtube.com/watch?v=9qQBnIE6zk0

the avatars are from DarkLitria's art

Last edited by Samer (27/12/13 19:42)


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#61 27/12/13 19:55

tens
Member
From: Dota 2
Registered: 27/4/13

Re: wilderness preserve level pre-release discussion.

Is falling into the acid insta-kill?


What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.

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#62 28/12/13 4:42

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

Yes ... he's no konoko tongue


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#63 28/12/13 10:48

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

If you guys like to help with the level ... I need some suggestions for music for it... (from a free resource)
need something that fits the mood of Oni and has a touch of nature sound to it ... (if possible more than 1 track)


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#64 28/12/13 13:05

ltemplar
Member
From: Poland
Registered: 23/8/12

Re: wilderness preserve level pre-release discussion.

Interesting conception.

One thing bothering me though. Disappearing/appearing boxes are looking rather lame. Maybe try to add some drifting , or diving when the character stomp on them(slow/fast(?) diving caused by body weight, so the player need to act quickly or risk taking damage , or instant death - depends what you plan)?This will look more convenient(and natural) in my opinion.

Other than that fantastic job.

Last edited by ltemplar (28/12/13 13:05)

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#65 28/12/13 13:11

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

that all sounds good in theory ... in practice not so much ... animating environment objects is not an easy task to my knowledge, haven't been done before in any mods ... so right now, working with what we have which is the environment show \ hide command. (the rest is up to the player's imagination tongue )

Last edited by Samer (28/12/13 13:12)


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#66 28/12/13 13:20

ltemplar
Member
From: Poland
Registered: 23/8/12

Re: wilderness preserve level pre-release discussion.

Samer wrote:

... animating environment objects is not an easy task to my knowledge, haven't been done before in any mods ...

But you still move them up and down to simulate disappearing and appearing right? Why not to slow down this effect then?
Or this work in different way?

Last edited by ltemplar (28/12/13 13:24)

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#67 28/12/13 13:29

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

no they're not moving up and down .. they're just appearing\disappearing. we can't animate them.


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#68 28/12/13 13:40

ltemplar
Member
From: Poland
Registered: 23/8/12

Re: wilderness preserve level pre-release discussion.

Ohh.. I see. My bad.

But still think something like that is looking lame ..so maybe it will be better to add particles (corroding gazes) that will be appearing (fly up(?)) and do damage ,instead thous hide/ show thing? End result for the unfortunate player almost the same but looking much better in my opinion.

Last edited by ltemplar (28/12/13 13:45)

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#69 28/12/13 16:16

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: wilderness preserve level pre-release discussion.

I don't think animated environmental objects have any collision, and if they do, it's probably spherical.  But you're right that gasses that fly upward periodically between the blocks would be a more natural way to handle this limitation of the engine.


byproducts are fine, but where's the beef?

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#70 28/12/13 19:10

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: wilderness preserve level pre-release discussion.

Samer wrote:

If you guys like to help with the level ... I need some suggestions for music for it... (from a free resource)

You can use lastfm free music:
http://www.last.fm/music/+free-music-downloads/techno
http://www.last.fm/music/+free-music-do … ark+techno

Personally I think techno music is the genre that fits better in Oni.

For nature music you can try these:
http://www.last.fm/music/+free-music-do … ironmental
http://www.last.fm/music/+free-music-do … ure+sounds

You have some also ambient music here:
http://www.last.fm/music/+free-music-downloads/ambient

Last edited by s10k (28/12/13 19:23)

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#71 29/12/13 6:26

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

thanks a lot s10k these are very helpful, there's some really good stuff there.

@ Iritscen\ltemplar Unfortunately,  another engine limitation is particle limit, and this mod has a dependency on 2 packages with several custom particles. (weapons and characters)
so I prefer not to add even more custom particle and risk a crash.
though I do agree making the crates animated would look so much better, it's not possible (yet) .. hopefully when we figure out the object animation later I'll update the package (we didn't have this hide\show ability before, now we do so we're using it ... when the object animation becomes available we'll upgrade for sure wink )

btw Would anybody be interested in some level testing before release ?

Last edited by Samer (29/12/13 6:27)


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#72 29/12/13 14:23

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: wilderness preserve level pre-release discussion.

anyone else having trouble opening the wiki site ?


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#73 29/12/13 14:30

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: wilderness preserve level pre-release discussion.

Yes.

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#74 29/12/13 14:39

tens
Member
From: Dota 2
Registered: 27/4/13

Re: wilderness preserve level pre-release discussion.

Yeah
.

Last edited by tens (29/12/13 14:40)


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#75 29/12/13 16:40

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: wilderness preserve level pre-release discussion.

OG, should be back online now.

Edit: lol ok Alloc was installing another hard drive. Please try again.

Last edited by paradox-01 (29/12/13 16:59)

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