Posted in the wrong forum last time...
I can run the normal game just fine, but AE will not even reach the oni menu screen without crashing (it gives no error).
Here is startup.txt:
[== Undefined ==] Daodan: Daodan attached! Daodan: Parsing daodan.ini... Daodan: Finished parsing Daodan: Parsing command line... Daodan: Finished parsing Daodan: Patching engine system sleep disabled keystroke traps installed begin initializing oni looking for the game data folder initializing the template manager DataFolder = GameDataFolder Created a file iterator for the data folder. Got Level Info for level1_Final.dat. Valid Level level1_Final.dat calling TMrRegisterTemplates calling ONrRegisterTemplates initializing oni platform specific code initializing sound system 2, basic level initializing basic sound system 2 layer... DirectSoundCreate direct sound dwFlags = f5f direct sound dwFreeHw3DAllBuffers = 63 direct sound dwFreeHw3DStaticBuffers = 63 direct sound dwFreeHw3DStreamingBuffers = 63 direct sound dwFreeHwMemBytes = 0 direct sound dwFreeHwMixingAllBuffers = 63 direct sound dwFreeHwMixingStaticBuffers = 63 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 64 direct sound dwFreeHwMixingStaticBuffers = 63 direct sound dwFreeHwMixingStreamingBuffers = 63 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 64 direct sound dwMaxHw3DStaticBuffers = 64 direct sound dwMaxHw3DStreamingBuffers = 64 direct sound dwMaxHwMixingAllBuffers = 64 direct sound dwMaxHwMixingStaticBuffers = 64 direct sound dwMaxHwMixingStreamingBuffers = 64 direct sound dwMaxSecondarySampleRate = 96000 direct sound dwMinSecondarySampleRate = 4000 direct sound dwPlayCpuOverheadSwBuffers = 0 direct sound dwPrimaryBuffers = 1 direct sound dwSize = 96 direct sound dwTotalHwMemBytes = 0 direct sound dwUnlockTransferRateHwBuffers = 0 setting the direct sound cooperative level initializing oni persistance initializing scripting initializing binary data system initializing imaging initializing image system... initializing motoko initializing 3D display system.. initializing geometry engines... initializing draw engines... Daodan: Listing display modes Daodan: 12 modes available: Daodan: 640x480x16 Daodan: 640x480x32 Daodan: 720x480x16 Daodan: 720x480x32 Daodan: 720x576x16 Daodan: 720x576x32 Daodan: 800x600x16 Daodan: 800x600x32 Daodan: 848x480x16 Daodan: 848x480x32 Daodan: 1024x768x16 Daodan: 1024x768x32 initializing physics initializing oni motoko initializing local input initializing input system... initializing animation system initializing animation system... initializing environment initializing text system initializing the console initializing the materials initializing the full sound system 2 initializing full sound system 2... initializing particle 3 initializing oni particle 3 initializing env particle system initializing physics initializing game state initializing AI 2 initializing window manager initializing film system initializing level initializing oni scripting initializing OBDr initializing OBJr initializing oni cinematics initializing oni sound initializing oni movie initializing the pause screen finished oni initializing loading level 0...
I'm running WinXP SP3.
Any insight would be appreciated.
While waiting for a reply I played around a little. Long story short I fixed it.
Seems that some of the levels had failed to carry over onto the AE for whatever reason. I fixed this by doing "re-initialise edition" under the "mods" drop down menu. Anyone experiencing a similar problem should try this.
Oh, okay, I just responded to your other post We could have moved it, no need to make the thread again. Anyway, I'm glad your AE is working.
byproducts are fine, but where's the beef?