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#1 7/9/11 7:44

Satyr
Member
Registered: 22/3/10

Mod idea: grenades

Hi all,

Look, first off: I want to apologize if I come off as if I'm making a demand. I'm not, I'm just sharing ideas. I also have no experience with modding/scripting etc. whatsoever.

But I just had this thought and I think it should be possible: grenades in Oni.

The animations are all there:

-Fire/explosion for the exploding grenade (both can be taken from the Superball Gun)
-Flying grenade from the Superball Gun or Barabas' cannon.
-The throw animation could be one of Konoko's punches

Now, for ammo: I was thinking that 1 grenade = 1 ammoclip. Maybe 2 different grenades, 1 for energy and 1 for ballistic?

Again, I have no experience with modding and I wouldn't know if this is possible. It's just an idea. smile

Last edited by Satyr (7/9/11 7:46)

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#2 7/9/11 8:10

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Mod idea: grenades

Sure, no need to be apologetic smile  The problem is that there's not really support for throwing objects in the engine.  So, you could make a gun that looks like a grenade, but the character is hardcoded to only have a couple of ways to hold a weapon -- like a pistol or like a rifle.  And the grenade-gun can fire a bullet that looks and acts like a grenade, but Konoko will still be holding the gun; how do you make it disappear as it fires?  Those seem like the main sticking points.  Now, a hand-cannon that launches grenades is much more doable.


byproducts are fine, but where's the beef?

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#3 7/9/11 9:11

Satyr
Member
Registered: 22/3/10

Re: Mod idea: grenades

Mm. So I understand that no projectiles can be fired unless in 'shooting-mode' when Konoko is holding a weapon?

A pity. sad

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#4 7/9/11 9:22

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Mod idea: grenades

Well, unless someone more clever with the engine than I am can figure it out.  There's a good few of those people, but I don't know if they're around to see this suggestion.


byproducts are fine, but where's the beef?

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#5 7/9/11 9:45

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Mod idea: grenades

how about a particle ?
like mutant muro shoots electricity from his hands and i saw another mod where the character shoots energy from its hands (by paradox)

can it be made that the grenade is a particle shot from konoko's hand when she does a certain animation ..
and the particle has an explosion effect when it 'hits' the target .. i think that can be done .. but I'm not a particles expert.


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#6 7/9/11 9:51

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Mod idea: grenades

Hmm, yeah, I forgot about that... I guess paradox would know how to do that.


byproducts are fine, but where's the beef?

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#7 7/9/11 14:09

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Mod idea: grenades

I suppose. You could make a gun like Mukade's, with one shot, that fires a grendae. But again, you'd be stuck in the the gun holding position. On the other hand, you could make an actual move/animation, that releases a grenade particle, but then you have the problem of how frequently you can use it. I suppose some clever XML work might just be able to pull it off, but I don't think it could ever look really good.


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#8 7/9/11 14:34

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Mod idea: grenades

The particle you saw, Samer, are indeed a modified version of mutant Muro's particle. Maybe it can be reused at some point.
(Getting a correct vector for the emitted particle can be more difficult than it sounds like.)

grenade_throw_range.png

Animations make it hard to define the throw range of the granades. That's why I would suggest to use different throw modes (short, medium, long).

For those who want to pick up the idea here are the 3 animations from screenshot.

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#9 7/9/11 18:26

Lukas Kreator
Member
Registered: 7/5/10

Re: Mod idea: grenades

Wait, I made a projectile similar to a grenade and posted here, some time ago: http://oni.bungie.org/community/forum/v … hp?id=1779
Take a look and see if it is usefull.

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#10 7/9/11 19:04

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Mod idea: grenades

lukas the attachment is no longer there in the thread u linked.


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#11 7/9/11 19:26

Knox
Member
From: (File Missing)
Registered: 15/8/11

Re: Mod idea: grenades

Grenades in Oni. Sounds like a pretty cool idea if it's possible. I can just picture a TCTF Black Ops blowing an Elite away with a grenade.

Last edited by Knox (7/9/11 19:27)


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#12 7/9/11 19:55

Lukas Kreator
Member
Registered: 7/5/10

Re: Mod idea: grenades

I think that is because we no longer have attachments... Wait, that thread is not very old...

I dunno what has happened but I'll upload it again.

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#13 7/9/11 20:19

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Mod idea: grenades

We don't have attachments anymore, buddy.  Sorry.


byproducts are fine, but where's the beef?

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#14 7/9/11 22:11

Lukas Kreator
Member
Registered: 7/5/10

Re: Mod idea: grenades

I know, but since when? I don't remember ever trying to use attachments, at least in the last year. Did I??

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#15 8/9/11 3:42

Satyr
Member
Registered: 22/3/10

Re: Mod idea: grenades

Maybe it would be possible to map a new key for the throw? But instead of one action for that key, it would be a series of actions, like this:

Grab weapon (which is the grenade) -> throw -> holster weapon

But then you can't carry a gun and grenades at the same time, and you could just as well use the Superball gun.

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#16 8/9/11 7:40

Yoriko
Member
From: Sweden, Gothenburg
Registered: 15/2/11

Re: Mod idea: grenades

Perhaps we can make the grenade an item, when you use the item the animation is displayed and the item consumed, ofc we're gonna have to make a new bar that displays how many grenades you're currently carrying.


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#17 8/9/11 9:00

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Mod idea: grenades

The HUDs are hardcoded, so you can't make new ones.


byproducts are fine, but where's the beef?

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