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#26 26/8/11 23:30

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Creating the Lair - A level tutorial

Exciting news! OniSplit now has a level importer!  Please see Part 7) Level Importer - Beta for more info.  I know I skipped a couple of parts, will work on those.

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#27 27/8/11 7:15

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Creating the Lair - A level tutorial

Wow, Neo is really working fast lately.  I hope everyone realizes how much we owe to him for his efforts.


byproducts are fine, but where's the beef?

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#28 27/8/11 11:14

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Creating the Lair - A level tutorial

Yea, and if OBAN creation is added (for camera drifts, object and char-y-axis animation) we should be able to create quite any ONI level we want. big_smile


Got the level to work. Needed two placeholders for TXMPEYE and TXMPT2. The objects are all on their place and seem to work as they should. Almost all. When animated one part of the double door is flipped. I thought that it could be something we never noticed before but it's not. You can see it at the jittering of the original and new doors. (Compare red crosses.)

flipped_door_part.jpg

A proposal:
Couldn't see how the sky was added to the level so I guess sunset is default. I would like to see more ONLV feature inside the xml file that bakes everything. (Marked in yellow.) Then we don't need to edit the created ONLV afterwards again.  (That's at least the idea.)

<?xml version="1.0" encoding="utf-8" ?>
<Level>
    <Environment>
        <Model>
            <Import>AKEVtest.dae</Import>
        </Model>
        <Rooms>
            <Import>test_bnv.dae</Import>
        </Rooms>
    </Environment>
    <Objects>
        <Import>player.xml</Import>
        <Import>objects.xml</Import>
    </Objects>
    <BSLfolder></BSLfolder>
    <Skybox>ONSK*</Skybox>
    <Characters>AISAlevel#_scripts</Characters>
    <ENVP>
        <Particles />
    </ENVP>
    <CRSA>
        <FixedCount>0</FixedCount>
        <UsedCount>0</UsedCount>
        <Corpses />
    </CRSA>

</Level>

(edit for gumby tongue)

Last edited by paradox-01 (27/8/11 14:31)

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#29 27/8/11 13:09

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Creating the Lair - A level tutorial

Sky is <Skybox>ONSK* wink


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#30 27/8/11 14:12

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Creating the Lair - A level tutorial

Got it. roll

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#31 27/8/11 14:25

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Creating the Lair - A level tutorial

Heh, you have sharp eyes, paradox.  Also, EdT, are you going to cover lightmaps at some point?


byproducts are fine, but where's the beef?

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#32 27/8/11 16:19

Lukas Kreator
Member
Registered: 7/5/10

Re: Creating the Lair - A level tutorial

Wait, what exactly does the new importer do? Do we still need LevelTools?

Sorry for not seeing for myself, I don't have much time right now.

Last edited by Lukas Kreator (27/8/11 16:35)

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#33 27/8/11 17:18

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Creating the Lair - A level tutorial

Part 5 Adding objects to the environment is up.
Part 2 Ghost quads info added.

paradox: ONLV will be editable in later versions and more features will be added.  TXMP%65ye is the file you want, TXMPT2 is in level0_Final folder.
Iritscen: I don't know about lightmapping
Lukas: level importer is a command within OniSplit, we still need a GUI.

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#34 28/8/11 7:44

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Creating the Lair - A level tutorial

Okay, maybe I will take it upon myself to cover lightmapping at some point, once I learn how to do it.  Did you mention the flipped doors to Neo, EdT?


byproducts are fine, but where's the beef?

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#35 28/8/11 10:42

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Creating the Lair - A level tutorial

True, I guess we don't have light baking do we?


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#36 28/8/11 12:16

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Creating the Lair - A level tutorial

It can be done, but it's a kludge.


byproducts are fine, but where's the beef?

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#37 28/8/11 16:46

Yoriko
Member
From: Sweden, Gothenburg
Registered: 15/2/11

Re: Creating the Lair - A level tutorial

Lightmapping? You mean that we can make objects in game emit light?


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#38 28/8/11 17:07

Nitr0
Member
From: Croatia
Registered: 26/11/10

Re: Creating the Lair - A level tutorial

emm where are pics o.O


Ninjabar thin

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#39 28/8/11 17:44

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Creating the Lair - A level tutorial

Yoriko wrote:

Lightmapping? You mean that we can make objects in game emit light?

No, but we can pretend that they do in a modeler, and bake the results from the modeler's radiosity render into the textures.  Again, that requires a sort of hack.  Oni natively only supports vertex shading.


byproducts are fine, but where's the beef?

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#40 8/9/11 20:49

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Creating the Lair - A level tutorial

Updated Part 7 Level Importer with information on Doors, Consoles and Doorlights.

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#41 22/10/11 12:53

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Creating the Lair - A level tutorial

wow just tested this today, its awesome, the guys really do patrol. I can't wait for the next update.

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#42 22/10/11 23:22

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Creating the Lair - A level tutorial

Script_10k: Did you try out the Lair with the addition of the city? http://oni.bungie.org/community/forum/v … 582#p37582

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#43 23/10/11 7:28

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Creating the Lair - A level tutorial

Yeah that's what I was talking about.

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#44 5/1/12 15:29

Windy
Member
Registered: 31/12/11

Re: Creating the Lair - A level tutorial

neutral

Last edited by Windy (17/1/12 11:47)

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#45 5/1/12 20:54

Yoriko
Member
From: Sweden, Gothenburg
Registered: 15/2/11

Re: Creating the Lair - A level tutorial

Lots and lots of alarm triggering comguys/ninjas/comninjas! Prefferably with Losers new alarm triggering AI.


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#46 6/1/12 6:03

Windy
Member
Registered: 31/12/11

Re: Creating the Lair - A level tutorial

neutral

Last edited by Windy (17/1/12 11:47)

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#47 13/12/12 19:19

AaronPDX
Member
Registered: 12/12/12

Re: Creating the Lair - A level tutorial

This is pretty friggin' impressive stuff! Thanks for posting.

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#48 22/5/13 7:43

uroboros
Member
From: Poland
Registered: 14/10/11

Re: Creating the Lair - A level tutorial

I need help please roll
I thought it would be fun to try to make a level, unfortunatelly it didn't take me long to fail somewhere.
When I'm trying to import simple textured plane from sketchup via VagoGUI Im getting an error:
FenHFY2.jpg
(I selected export texture maps as the only option)

Then tried with triangulate all faces option selected and this error appeared:
8L7kRik.jpg

Does anyone know whats the problem and how to fix it?

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#49 22/5/13 8:42

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Creating the Lair - A level tutorial

uroboros wrote:

I need help please roll
I thought it would be fun to try to make a level, unfortunatelly it didn't take me long to fail somewhere.
When I'm trying to import simple textured plane from sketchup via VagoGUI Im getting an error:
http://i.imgur.com/FenHFY2.jpg
(I selected export texture maps as the only option)

That seems more a warning from OniSplit. Does the file still gets created?

Then tried with triangulate all faces option selected and this error appeared:
http://i.imgur.com/8L7kRik.jpg

Does anyone know whats the problem and how to fix it?

Not sure about this one, I never imported objects directly (only with master xml file).

Please also post the commands generated by VagoGUI (click in the command cell and ctrl+c, ctrl+v) so who works with objects can help you to find the problem.

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#50 22/5/13 9:38

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Creating the Lair - A level tutorial

The first error message is normal, actually it is not an error.

For the second error message, post your files, it will help me figure out the problem.

Also are converting a dae to oni or are you using the master xml?

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