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Great! But we might need Gumby's word on this. Sounds like the Daodan 3.0 can be buggy at times.
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is there a daodan 2.0 ? :\ somewhere
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I think we usually use the 2.0 :\
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no i checked the one that comes with AE is 1
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So I don't even imagine where is the 2.0.
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You could do:
if(d_health(0) + 20 < d_maxhealth(0) ) d_health(0, d_health(0) + 20 );
else if(d_maxhealth(0) > d_health(0) ) d_health(0, d_maxhealth(0));
Edit: Really, the one that comes with AE is "2.0". It just doesn't say that.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Oh, thanks, but what about "d_waitforkey"? It doesn't seem to work or maybe I just don't know how to pass that argument.
I wanted to be able to activate and deactive it, and also I wanted I was able to use without having to sacrifice other moves.
Last edited by Lukas Kreator (07/30/11 17:07)
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