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#26 28/7/11 15:03

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Barabbas Regeneration

Great! But we might need Gumby's word on this. Sounds like the Daodan 3.0 can be buggy at times.

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#27 28/7/11 15:51

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Barabbas Regeneration

is there a daodan 2.0 ? :\ somewhere


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#28 28/7/11 16:21

Lukas Kreator
Member
Registered: 7/5/10

Re: Barabbas Regeneration

I think we usually use the 2.0 :\

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#29 28/7/11 16:56

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Barabbas Regeneration

no i checked the one that comes with AE is 1


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#30 28/7/11 17:04

Lukas Kreator
Member
Registered: 7/5/10

Re: Barabbas Regeneration

So I don't even imagine where is the 2.0.

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#31 30/7/11 11:12

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Barabbas Regeneration

You could do:

if(d_health(0) + 20 < d_maxhealth(0) ) d_health(0, d_health(0) + 20 );
else if(d_maxhealth(0) > d_health(0) ) d_health(0, d_maxhealth(0));

Edit: Really, the one that comes with AE is "2.0". It just doesn't say that.


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#32 30/7/11 14:59

Lukas Kreator
Member
Registered: 7/5/10

Re: Barabbas Regeneration

Oh, thanks, but what about "d_waitforkey"? It doesn't seem to work or maybe I just don't know how to pass that argument.

I wanted to be able to activate and deactive it, and also I wanted I was able to use without having to sacrifice other moves.

Last edited by Lukas Kreator (30/7/11 17:59)

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