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#26 30/7/11 11:42

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: More questions about levels

Looking at the ONLV, you are adding doors to the level, though, currently OniSplit does not support importing of doors, that is why you have the issues.

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#27 30/7/11 14:59

Nitr0
Member
From: Croatia
Registered: 26/11/10

Re: More questions about levels

Can someone update it so it can, I would really like to do add that smile


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#28 31/7/11 6:28

Nitr0
Member
From: Croatia
Registered: 26/11/10

Re: More questions about levels

demos?


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#29 31/7/11 7:10

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: More questions about levels

demos made the gui not onisplit ... u'll have to wait until neo implants that, but i don't think it's a priority for him now


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#30 31/7/11 9:05

Nitr0
Member
From: Croatia
Registered: 26/11/10

Re: More questions about levels

Not good hmm

Last edited by Nitr0 (31/7/11 9:07)


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#31 31/7/11 9:25

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: More questions about levels

Neo knows that doors are still unimplemented, so I'm sure he'll be working on that when he can.


byproducts are fine, but where's the beef?

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#32 31/7/11 10:13

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: More questions about levels

The ONLV file you uploaded links to geometry #306 and #360 from OBOA. onisplit don't convert the file when target instances are missing.

    <Instance id="306" type="M3GA">
        <Geometries>
            <Link>M3GMdoor_1_0</Link>
        </Geometries>
    </Instance>
    <Instance id="360" type="M3GA">
        <Geometries>
            <Link>M3GMdoor_1_0</Link>
        </Geometries>
    </Instance>

But it looks like that the animated door is only used when also the non-animated door exists inside the AKEV file which we can not yet edit in xml.
Doors are made of two objects? For example: in the original EnvWarehouse change the M3GM to a truck wheel. Then the solid door is still a door and when you use door_open command then the solid door disappears and the animated truck wheel appears.

Last edited by paradox-01 (31/7/11 12:11)

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