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#1 02/18/11 20:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

TRAM question

Is there a way I can .. duplicate and link a move by xml editing ? without haveing to use xsi ...

this is what i mean : for example : elite's super punch ... can i copy paste something in the tram xml .. velocities heights ... to make it repeat itself ? so he does the super punch and immediately after it he does it again ? ...


what i really want to make is a super punch out of the furies' running punch , that is composed of 2 of that animation simultaneously


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#2 02/18/11 20:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: TRAM question

Short answer: Yes.  Just make sure the frame count is the same in all the tags.

Height, Velocity, Each of the bones must have the same number of frames. Probably the Positions tag, I just don't remember at the moment :-)

Last edited by EdT (02/18/11 20:02)

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#3 02/18/11 20:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: TRAM question

is there a longer answer x$ ? if u could tell me which fields should i copy and how do i make sure the frame count is the same in all tags ? ...


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#4 02/18/11 20:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: TRAM question

Samer: Get on YIM now! smile  Or the chatbox: http://02.chat.mibbit.com/#oni@.irc.euirc.net

Otherwise see my edited post above

Last edited by EdT (02/18/11 20:02)

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#5 02/18/11 22:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: TRAM question

this is the file i'm working on

EDIT : nvm .. solved it

Last edited by Samer (02/19/11 06:02)


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#6 11/28/12 16:11

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: TRAM question

Another tram question about throws ...
I'm trying to increase the distance the target is thrown in this case (TCTF's running punch throw)
in the tram TCTCOMrun_thw_fw_p
I have this :
<ThrowSource>
            <TargetAdjustment>
                <Position>-0.375568 0.418903351 14.73766</Position>
                <Angle>3.14159274</Angle>
            </TargetAdjustment>
            <Distance>20</Distance>
            <TargetType>Thrown6</TargetType>
        </ThrowSource>

the distance tag is this what determines how far the target is thrown or is this something else ? Because I've tried to increase it .. tried 50, 100, 500 :\ and nothing changed in game. does this distance tag refer to something else ? I didn't find anything on the wiki about that (or maybe I didn't search properly)


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#7 11/28/12 16:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: TRAM question

Isn't the distance the target is thrown determined by the TRAM itself?

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#8 11/28/12 16:11

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: TRAM question

To expand on what EdT said, I think that Distance flag is how far away the throw is effective from.  The distance the target travels is either in the target's "thrown" TRAM data or is determined by the actual animation itself.


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#9 11/28/12 16:11

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: TRAM question

ouh ok, yeah makes sense, thank you .. I remember I read once that someone (not sure who nor where) felt that throws got enemies thrown a large distance and wanted to decrease that by TRAM modification, guess I misunderstood, maybe he was talking about the distance they're effective from as Iritscen said.


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#10 11/28/12 17:11

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: TRAM question

Yes, you're probably thinking of Loser, who has pointed out that some throws are basically over-powered because they work from frighteningly long distances.


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#11 12/09/12 03:12

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: TRAM question

What's the difference between ''hard'' pause and ''soft'' pause in the tram ? Both represent a number of frames the character stops moving .. Right ?


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