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#1 02/07/11 18:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

BGI Troopers

geyser has the idea for BGI troopers

"These are the guys supposed to deal not only with Muro's Strikers, but ultimately with (Mutant) Muro himself. Not bound by the WCG's regulations, they are physically enhanced by cyborgization and/or doping and thus can carry a full body armor similar to Barabas's or Mukade's. Or maybe they're just robots. "

This is the model he selected, it needs proper textures, probably custom moves and so on.

bgi_robot.jpg
Note: I just used a dark metallic texture as a sample.

Anyone wants to mod this trooper, it comes with 2 weapons.

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#2 02/07/11 18:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: BGI Troopers

They look scary


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#3 02/07/11 23:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: BGI Troopers

Edt this is the same as the alien model u sent me right ? does it have UV maps ?

btw cool looking weapon o_O

Last edited by Samer (02/07/11 23:02)


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#4 02/07/11 23:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: BGI Troopers

Samer: In this version, geyser did a much better job of aligning the body parts than me. 

It has UV maps, but I need to fix some of them, there are overlapping parts.  Also, the UV mapping is not at the same ratio.  When I use a checkerboard texture, the squares are not the same size on the model.  Some are large, others small, some are distorted. I don't know how well I can fix those issues.  Obviously, the trooper can't have highly detailed textures.

bgi_robot2.jpg

Last edited by EdT (02/08/11 00:02)

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#5 02/08/11 17:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: BGI Troopers

Edt .. for the checkboard thing u can simply decrease the size of the checkboard instead of changing the uvs. ( i think)
for example when i was making casey's jacket the shoulders showed larger patterns like the knees and chest in ur character .. so for example on the shoulders i used particles with spacing = 50 while on the rest of the torso i used spacing = 100.


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