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It's a weapon which creates an explosive which either
- fly towards an enemy and explode
- creates a landmine (if you shot really near the surface around you)
- or sticks to the ground/wall and waits until you release the trigger (works like the SBG)
The third feature works only for the first bullet of an ammunition clip. No idea why. Please help to figure this out.
Installation: place the level0 archives (dat and raw file) from "PC" or "Mac" folder into your "GameDataFolder".
To see it ingame, load a level and cycle through the weapons until a pistol with blue laser appears (on mac it might be green).
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Ohh weapon editing. Let's see what we've got.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Worked perfectly, except for the bug with the first clip... But I liked this. The only thing that I suggest you to change is to make the missile stop emitting sound when stickied to the floor.
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Question: Why use impact effects?
Also, try removing HasReleaseDelay and see if that fixes the issue.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Sound: okay, the sound stops now when grenade hits the wall.
Effect: Not sure, the mod is almost 2 years old. I'm thinking I wanted to create somehow a black explosion decal with it. For now I've removed it.
I recognized that also the vanilla/ae SBG has that bug: the last grenade has a shorter time frame for remote control. For some reason the last grenade takes the <ShotDelay> value to limit its remote control time. Gumby, hopefully someday you can fix it with a daodan patch.
Last edited by paradox-01 (01/30/11 10:01)
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