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#1 01/10/11 11:01

dream996
Member
Registered: 03/15/09

Final Fantasy XIII Models

first ,im not sure whether this is a good idea or not but i mange to export the final fantasy's 13 model ,and i was thinking importing it to oni ,,,,
and second i dont know how to import character =p


*note ; those model a export from a game call ''final fantasy xiii'' ,i did not do any of these model

Last edited by dream996 (01/10/11 11:01)


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#2 01/10/11 11:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Final Fantasy XIII Models

Those are very nice-looking models.  In fact, they might actually have too many polys for Oni.  Unfortunately, it's a fair amount of work to divide the character into 19 bones and import it.  If we could see a use for these characters in Oni, it might be worth the work, but I don't know how we'd use them.


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#3 01/10/11 11:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Final Fantasy XIII Models

Prolly have to reduce the amount...
But if we put those in Oni i can finally get repaid for those 60 bucks i spent on FFXIII


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#4 01/10/11 12:01

dream996
Member
Registered: 03/15/09

Re: Final Fantasy XIII Models

oxe161 wrote:

But if we put those in Oni i can finally get repaid for those 60 bucks i spent on FFXIII

have u always wanna see them on oni ? =p


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#5 01/10/11 12:01

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Final Fantasy XIII Models

An idea: when level import is done, we might setup a cosplay party in a big city level, maybe as easter egg with riddles. You would have to answer questions the characters give you (dialog options from bsl file) to unlock ... more riddels. lol

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#6 01/10/11 12:01

dream996
Member
Registered: 03/15/09

Re: Final Fantasy XIII Models

x

Last edited by dream996 (06/11/13 10:06)


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#7 01/10/11 14:01

Leucha
Member
From: France
Registered: 09/20/10

Re: Final Fantasy XIII Models

Well, if it was me who had to do that, I would consider that's a huge headache and a waste of time to try update these models to fit with Oni engine specs, and more important, they would not look as good as we could hope.

FF13 and Oni don't use the same skinning system.

The best thing to do would be to make a whole new model inspired from these, with everything fitting Oni's limitation from the beginning.

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#8 01/10/11 15:01

dream996
Member
Registered: 03/15/09

Re: Final Fantasy XIII Models

x

Last edited by dream996 (06/11/13 10:06)


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#9 01/10/11 16:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Final Fantasy XIII Models

dream996 wrote:
oxe161 wrote:

But if we put those in Oni i can finally get repaid for those 60 bucks i spent on FFXIII

have u always wanna see them on oni ? =p

No i felt ripped off and i can beat their ass in Oni if you SOMEHOW put them there


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#10 01/10/11 16:01

dream996
Member
Registered: 03/15/09

Re: Final Fantasy XIII Models

x

Last edited by dream996 (06/11/13 10:06)


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#11 01/10/11 18:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Final Fantasy XIII Models

im more interested in the Motoko model besides FFXIII chars don't really fit into Oni unlike the other non Oni models
Master Chief - Bungie
Motoko - Inspired Oni
Lara - uh...breasts?


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#12 01/10/11 19:01

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Final Fantasy XIII Models

facepalm.

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#13 01/10/11 20:01

TheCreature
Member
From: Michigan, USA
Registered: 12/15/09

Re: Final Fantasy XIII Models

Headdesk.


The artist must bow to the monster of his own imagination.  Promoting the IRC and stuff for the RP: Rules Dice Map and RP

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#14 01/10/11 22:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Final Fantasy XIII Models

Ok then...
I'm sure its Impossible to get the last one into Oni..(well not impossible but hard)
What about the first one?
Also uh noting from Lara's model she has no knees. So can u not add knees to models? Or you can but that Model didn't have it?
Im a noob at this

Last edited by Lithium (01/10/11 22:01)


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#15 01/11/11 16:01

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Final Fantasy XIII Models

Well, it seems that what people did with most Oni models was add Knee armor to cover up that particular flaw. I can understand the difficulty in this, since it would be hard to keep it in between the two parts of the leg. I believe the knee armor is attached to the lower part of the leg, so when the leg is bent, the knee armor stays straight. I imagine a knee would do the same, and that would look weird for a knee to detach itself from the rest of the leg -_-


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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