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EdT do you mean this one ? http://www.youtube.com/watch?v=-U8_L8KH … e=youtu.be if not can you post a screenshot of the one you mean
on another topic AaronPDX posted this before: http://www.youtube.com/watch?v=oOBl_6nDVG4
but he didn't post the part II on the forum so here it is http://www.youtube.com/watch?v=6v8DpJVusbk
Last edited by Samer (05/27/13 15:05)
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Yes that one.
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Screwing around. I attempted to record a playthrough of the first level with some ancedotes about Oni's development and secrets. Unfortunately, it seems that my slower drives can't handle 60 fps 1080p video. Which means I either need to clean up my SSD more, or buy another. I did manage to take out two Strikers with one attack though.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: You never forget your first love... hopefully, you can come out of retirement and mod once in a while...
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BOOM, cause i like it . There's the 14 Complex Syndicate Mountain . Please Enjoy! Leave a like if you had a laugh . Had a great time making these videos, my thanks to everyone registered here in this forum!
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Tens you should make a video of old china mod next
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Barabus is hard - http://www.youtube.com/watch?v=_0jjdVNBfLc&
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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What mods are you using??? @Gumby
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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00050 Menu Fixes (AE)
02000 Globalization Fixes for Characters
02200 Custom Character Variants
02400 Airport Vehicle Fix
03000 Bomber Fix
04000 Widescreen Fixes
05000 Unlock All Moves
05100 Vanilla BSL
06000 Missing Sounds
10000 Unlock All Moves
11100 Three-Dee Shells
21500 Brutal Konoko
21501 Brutal AI
21510 Smart Barabas
23900 Character Additives
23950 Character Retexture
24001 Severed Textures Version 2
24010 HQ Ninjas - Modified
24100 HD Training Room Textures
24110 ViciousReilly's Konoko
24450 Bozzman's Barabas Retexture
24500 Better Consoles/Doors
24501 Better Warehouse & Training
26000 Konoko HD Armor
28101 Muro HQ Textures Lighter
32100 Complete Glass Mod
34100 Perceptible Blood
42000 Dashing AI
45000 Ninja Shadow Dash
50000 Jewel Fix
51000 Rifle Sprinting
52100 Fixed moves
52230 Stunned Throws Fix
70000 HD Screens
80100 Realistic Skies
90005 Japanese
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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An irrelevant note to gumby, you have several duplicate mods
Example if smart barabas is installed it's already built on brutal AI profile which also includes brutal konoko, so with smart barabas installed the other 2 can be uninstalled. Also for HQ Ninjas modified .. It's already included in Character retexture.
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Nice sneak peek, Gumby. You know how to make people excited.
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this is not really how I imagine excited people
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lol.... Here's a fight! Hanako Vs Kojiro!
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Testing the bnv and ghost quads on the new level, making sure the pathfinding grids work.
http://www.youtube.com/watch?v=pKv_eChRFqI
The model for the level is still work in progress.
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Has Konoko finally met a foe formidable enough to defeat her ! http://www.youtube.com/watch?feature=pl … Sfeb4xv7p8
Last edited by Samer (06/04/13 20:06)
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Were you able to make Rayman work the way you wanted?
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yes 95% of what i wanted he's using the energy-balls at medium range, (you can see it in the video) but there are times that he goes back a few steps, doesn't do anything and then comes near again, but it's not an issue.
Last edited by Samer (06/04/13 22:06)
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BOOM, @Samer does the difficulty level change the amount of damage you take or just the melee profiles to a more deadlier/annoying version? Anyway, this here is on Easy with Brutal AI! Please EnJoY
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Thanks for the vid.
Difficulty level affects characters' health, that's why they'd die quickly with yours I designed the mod with it being played on hard in mind without brutal AI.
i kinda wish you waited till the update so they use the melee profiles that are meant for them because without it they all fight like muro or konoko
don't suppose you'd be interested in a second video with the new melee profiles ? For comparison
p.s haven't watched your vid yet, waiting for the electric power to be back in about 6 hrs.
However please if you can add that you're playing smp-fightclub by samer, edt and s10k and a link to its forum thread in the video's sdescription on youtube.
Last edited by Samer (06/07/13 11:06)
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Yeah, i'll link it! But playing on Brutal AI is become like a thing for me xD, i just love the mod. Can't play without it. xD I'll remake the video without brutal AI and make it on hard with Hanako.
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Mukade decided he needed to stall Konoko more aggressively.
http://www.youtube.com/watch?v=dUKaovU- … e=youtu.be
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A fight between Motoko and Hanako on a new city level than I'm currently working on.
http://www.youtube.com/watch?v=FLfW2O8M … e=youtu.be
Note: Hanako is using MeleeID 122 in this fight
http://www.youtube.com/watch?v=606h-6fe … e=youtu.be
Note: Hanako is using MeleeID 22.
Motoko is using MeleeID 22 in both fights. In my opinion, Hanako is more powerful when she uses MeleeID 22, she wins every fight, but loses every fight when using MeleeID 122.
Last edited by EdT (06/12/13 21:06)
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Nice work EdT.
I Have some question regarding this new city level(especially that I'm working on similar concept - the apartment)
1)How tall thous buildings are?
2)The far scape is draw by hand or did you bake it?
3)Did you consider of adding more lively looking background(planes flaying afar , peoples and cars moving by their paths, etc.)
4)If I recall correctly we're now able to add the moving objects to the levels. Is this also means the helicopters/VTOLs/Trucks , or this is still more script work to do?
And the last one regarding Motoko.
1)Could you put here the technical information about the model?(how many textures , polygon count etc)
2)How looks the game performance when is more than one Motoko Visible on the screen. Did I miss something(after this 2 months brake from oni moding), and we are now able to use HD models without game slow downs or this is still impossible?
Ltemplar.
Last edited by ltemplar (06/13/13 06:06)
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Hi Itemplar, nice to hear from you again.
To answer your questions:
1) The tallest building is about 200m, the building where the fight took place is 120m
2) I used parts of the city to make the background for the skybox. Skybox is still work in progress
3) I haven't thought of adding lively backgrounds at this time, perhaps I can borrow the flying planes from the Airport level.
4) Moving objects are complicated they require the use of OBANs, such as the helicopters in the Old China level and script work.
Regarding Motoko,
1) I used 7 textures usually 256x256 though the largest is 256x512, the pelvis has the highest count of vertices 570 and polygons 1,040, so Motoko has overall less polygons than the HD Konoko.
2) Well I had Motoko and HD Konoko at the same time with no issues. I notice that if a character uses HD models for all the LODs, then that can be an issue with buffer overflows and perhaps game slow downs.
I get slowdowns when large textures 512x512 are used on character or level models, so I'm trying to keep the textures 256x256 at the most.
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Thanks.
1)So to big texture size produces slowdowns? That's not an optimistic thing to hear. Farewell the easy shadow map creation method....hlip.So only way to get this effect is to use vertex color tool?That's bad
Not to mention this tiny fact that only 2-3 textures in HD per char will be a lot easier to produce than 12.
2)So if I use 2 lods instead of one then this bufer overflow+slowdown thing will not happen? Or I get something wrong.
Ltemplar.
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