Oni Central Forum

A forum for the Oni community

You are not logged in.

#176 3/2/11 2:06

EdT
Moderator

Re: AE Release! (2010-05)

Ire Yosuke: Oni Multiplayer AKA Flatline: http://oni.bungie.org/community/forum/v … hp?id=1782

Last edited by EdT (3/2/11 2:07)

Offline

#177 3/2/11 12:14

Lithium
Member

Re: AE Release! (2010-05)

Theres some details in the Flatline thread, look there smile
Edit: Delete this, Edt beat me to it tongue

Last edited by Lithium (3/2/11 12:15)

Online

#178 4/2/11 15:35

Ire Yosuke
Member

Re: AE Release! (2010-05)

Hmm well, I see ONI is evolwink. What abotu Konoko Payne project ?


"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba

Offline

#179 4/2/11 15:42

Lithium
Member

Re: AE Release! (2010-05)

Yeah it crashes on me, any help?

Online

#180 4/2/11 18:34

Gumby
Member

Re: AE Release! (2010-05)

What does, AE or KP?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#181 4/2/11 18:47

Lithium
Member

Re: AE Release! (2010-05)

Konoko Payne, as soon as i start up the level
FREEZE

Online

#182 4/2/11 18:48

Gumby
Member

Re: AE Release! (2010-05)

Best to PM Pierre or post in the KP topic.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#183 2/3/11 13:09

Muro
Member

Re: AE Release! (2010-05)

Just wanted to say that I can now actually run the AE adition now that I have windows 7. Whoo Hooo!!!

Also, how do you get full level select? A save data file?

Gonna try importing new characters soon.

Edit - Having trouble with my beloved Oni team arena. I can't seem to manage the controls.

In OTA you use developer mode to enable the camera and then press F2 in order to cycle through the bots but that doesn't work here. Maybe its because I have windows 7 now and the buttons are different?

Last edited by Muro (2/3/11 13:48)

Offline

#184 2/3/11 17:30

Lithium
Member

Re: AE Release! (2010-05)

Yes save data file, if you want to get all the levels faster just rename IMGD (Maybe rename it to "IMGDblank" or something) folder so you can skip cutscenes and spam the win level code...or that's what i would do smile

Last edited by Lithium (2/3/11 17:32)

Online

#185 2/3/11 17:34

Gumby
Member

Re: AE Release! (2010-05)

Muro, make sure you press F10 (or is it F9?) before you try switching.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#186 2/3/11 18:07

Muro
Member

Re: AE Release! (2010-05)

I think I know what the problem is. Its the fact that I'm trying to run the older type OTA scrips such as my favourite 'state building' scrip.

Only the five new ones will work with the AE which basically rules out 70% of the scrips sad

Oh, and I used save game editor which worked wonders smile

Offline

#187 2/3/11 18:14

Lithium
Member

Re: AE Release! (2010-05)

Odd, i can use the old ones, no problems for me hmm

Online

#188 2/3/11 18:37

Muro
Member

Re: AE Release! (2010-05)

Oh, how do you cycle through the characters?

You need to press F9, then F2 but it doesn't work on AE. Is it because developer mode is always enabled in AE?

Offline

#189 2/3/11 19:18

Lithium
Member

Re: AE Release! (2010-05)

F8 is to switch

Online

#190 2/3/11 20:03

Muro
Member

Re: AE Release! (2010-05)

Yeah I know but I cannot engage the character cycle system where the game pauses for you to cycle between the bots. Usually you need to engage the cheat 'thedayismine' to get it to work but in AE edition the commands do not work.

I can do it with the new OTA scrips meant for AE but there are only 6 of those compared to the many older scrips.

Offline

#191 2/3/11 23:38

Gumby
Member

Re: AE Release! (2010-05)

The older scripts use some sort of move system. Like running back kick, or something.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#192 3/3/11 15:02

Muro
Member

Re: AE Release! (2010-05)

Gumby wrote:

The older scripts use some sort of move system. Like running back kick, or something.

Oh yeah, I can do all that.

Its just that the F1-10 keys do completely different things in AE. When you put in the code 'thedayismine' to get developer mode you get a ton of white text on the left and the keys do different things.

The newer scrips work, all of it.

The older scrips like the state building work however I cannot access the features like bot cycling which is a damn shame because I cannot take advantage of the AD's extra characters.

Offline

#193 17/5/11 15:03

paradox-01
Member

Re: AE Release! (2010-05)

(about the dream lab images) "it looks like the install process is not taking the new OBANs in Globalize/oni/level13_Final and putting them into the level files it generates"

A temporary fix is to move the content from Edition\install\packages\Globalize\oni\level13_final to Edition\install\packages\Globalize\oni\level0_Final\level0_Final

(updated)

Last edited by paradox-01 (18/5/11 0:03)

Offline

#194 17/5/11 16:01

Iritscen
Moderator

Re: AE Release! (2010-05)

Really?  I was trying to find the proper fix for this recently, but I didn't try that.  You put it inside one of the folders inside level0_Final, then?


byproducts are fine, but where's the beef?

Offline

#195 18/5/11 0:03

paradox-01
Member

Re: AE Release! (2010-05)

"Separeted Level0" mode need also the subfolder. Ergo Level0_Final/level0_Final, yes.
"Complete Level0" mode doesn't need a sub folder. (Maybe you knew that. I wasn't aware of it.)

Offline

#196 26/6/11 16:00

kyletm57
Member

Re: AE Release! (2010-05)

Thanks for the great release, im really happy to see how far these oni projects have made it!


banner2440.jpg

Offline

#197 2/7/11 19:58

Jon God
Member

Re: AE Release! (2010-05)

I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.


Jon-God.jpg
PSN: Jon_God
XBL: Ernie The Bear

Offline

#198 2/7/11 20:02

Dirk Gently
Member

Re: AE Release! (2010-05)

Jon God wrote:

I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.

Use the PC version.

Offline

#199 2/7/11 20:46

EdT
Moderator

Re: AE Release! (2010-05)

In the Mod_info.cfg file inside the package remove the statement: Platform -> Windows

Offline

#200 15/8/11 9:35

Samer
Member

Re: AE Release! (2010-05)

mm I noticed something minor but a bit annoying for me .. with the Andrashi Melee System.
usually when the Tanker does a super punch he says block buster
and when he does the super kick (elbow drop) he doesn't say anything
and when he does the run kick he says Nuclear tackle

with the andrashi melee system i don't know what was the purpose, but the sounds are switched between the heavy punch and the heavy kick, on the heavy punch he says nothing and on the elbow drop he says block buster .. which somehow seems out of place. I think it's more suitable to say nuclear tackle on the elbow drop and keep block buster as the the original for the heavy punch.

as i said it's very minor and insignificant :$ but maybe in the future AE release it can be adjusted.
also the right and left run kick should have a hit impact .

Last edited by Samer (15/8/11 10:27)


Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff

Offline

Board footer

Powered by FluxBB