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#1 9/4/10 19:53

Super Nerd
Member
Registered: 8/4/10

Killer Combo

Alright, in-case some of you guys don't know, there's a technique where you can kill your enemies with one combo in an entire full on sequence. You can only do this with a Ninja or Mukade. When you confront your enemy hit the punch, punch + kick, kick, kick, punch, punch + kick, kick, kick then repeat this until your enemy is defeated. Your enemy won't have time to recover because your moves are too quick. I like doing this with a red elite on hard level, it's very satisfying.  smile

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#2 9/4/10 19:58

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: Killer Combo

We've all figured it out, well most of us but yea i like it too.


Oni IRC | Kumite! Kumite! Kumite!

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#3 9/4/10 20:09

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Killer Combo

Yeah, that's definitely something we're gonna hafta patch for MP  :0)


byproducts are fine, but where's the beef?

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#4 9/4/10 20:40

Super Nerd
Member
Registered: 8/4/10

Re: Killer Combo

That's kool. Umm I just want ask do any of you have a binkw32.dll file? I've got windows 7 and I've installed Oni from my original copy and when I click the startup icon a window appears and says 'CD is missing'. So now I just downloaded a torrent file of Oni and when I click the icon it says binkw32.dll file is missing. So now I have the bink file and Ive tried to unzip and still no success. Any help? I would greatly appreciate this.

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#5 9/4/10 21:36

northero
Member
From: Singapore
Registered: 16/10/09
Website

Re: Killer Combo

yeap I downloaded oni from torrent too and it comes with the binkw32 file.. u should try to find it but anyway here ya go  smile

Last edited by northero (9/4/10 21:38)


You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time

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#6 20/4/10 18:47

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Killer Combo

The combo is 2 punches followed by quad kick not just triple big_smile
sry to be a know it all, but i played Mukade for a long time


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#7 21/4/10 7:31

northero
Member
From: Singapore
Registered: 16/10/09
Website

Re: Killer Combo

Iritscen I downloaded it from torrent only because my stupid sister broke my disc sad and I juz cannot live without oni  hmm


You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time

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#8 21/4/10 9:30

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Killer Combo

IMO, the "ppkkk+ppkkk+..." feels like having a way shorter pause than the "ppkkkk+ppkkkk+..." spam-combo.

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#9 21/4/10 19:28

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Killer Combo

Meh.. w/e feels good for you, you might want to shush a bit about your, ahm, questionable computer activity on the forum northero, and certainly don't advertise it to admins... it's been said, just a heads up before you get da negative Rep

EDIT: Oh wait... too late

Last edited by Mukade (21/4/10 19:47)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#10 21/4/10 22:23

Paff
Member
From: Karatu, Arusha, Tanzania
Registered: 18/4/10
Website

Re: Killer Combo

Iritscen wrote:

Yeah, that's definitely something we're gonna hafta patch for MP  :0)

Wait, is there actually a multiplayer mod underway?

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#11 22/4/10 0:37

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Killer Combo

Yes, project Flatline is the current multiplayer attempt, there should be a video of it on YouTube, though it's a few years old.

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#12 22/4/10 1:23

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Killer Combo

Yeah, sorry for not having anything new up. I have had to take a break from it to work on other projects, and the entire codebase for it is a mess. sad

Newest screenshots are....
pulseg.png
improvedfl.png
onistatus.png

First two are me sending stuff across my home Wifi, the last one is me connecting to paradox in portugal. :>


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#13 22/4/10 2:36

Paff
Member
From: Karatu, Arusha, Tanzania
Registered: 18/4/10
Website

Re: Killer Combo

Wow, that's pretty bloody cool. I haven't heard of anyone taking modding a game this far before.

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#14 22/4/10 3:14

northero
Member
From: Singapore
Registered: 16/10/09
Website

Re: Killer Combo

'in OCF anything is possible' xD


You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time

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#15 22/4/10 3:55

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Killer Combo

Paff wrote:

Wow, that's pretty bloody cool. I haven't heard of anyone taking modding a game this far before.

As far as I know, the only simliar project is\was GTA:SA MP


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 22/4/10 7:06

Super Nerd
Member
Registered: 8/4/10

Re: Killer Combo

paradox-01 wrote:

IMO, the "ppkkk+ppkkk+..." feels like having a way shorter pause than the "ppkkkk+ppkkkk+..." spam-combo.


Yeah that's better to do, my mistake. I haven't played Oni for a very long time.

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#17 22/4/10 8:38

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Killer Combo

Will the blood and new texture mods be in the next AE? big_smile

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#18 22/4/10 10:04

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Killer Combo

TOCS wrote:

Will the blood and new texture mods be in the next AE? big_smile

Yes.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#19 22/4/10 14:36

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Killer Combo

Paff wrote:

Wow, that's pretty bloody cool. I haven't heard of anyone taking modding a game this far before.

We may be small, but it's our passion for the game that really makes us strong and determined smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#20 22/4/10 16:12

Jon God
Member
Registered: 17/1/07

Re: Killer Combo

Gumby wrote:
Paff wrote:

Wow, that's pretty bloody cool. I haven't heard of anyone taking modding a game this far before.

As far as I know, the only simliar project is\was GTA:SA MP

And Just Cause 2:

http://gamevideos.1up.com/video/id/29045


A few games have had this happen.


Jon-God.jpg
PSN: Jon_God
XBL: Ernie The Bear

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#21 22/4/10 16:40

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Killer Combo

O_o That game has only been out a little while. Kudos to them. Having a team that consists of more than two people who don't know what they are doing all the time must be good. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 22/4/10 18:21

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Killer Combo

<---- reallllly wants to help, but doesn't know the programming language

I'm taking programming class, but it's an obscure language used for educational purposes, easy syntax and such. Hopefully when I get that down (and im catching on quick) I can move on to C++ etc..

I'm sure I'm not the only one who wants to speed up the process but just can't sad


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#23 23/4/10 0:05

GlenP
Member
From: Seattle, WA
Registered: 8/12/09

Re: Killer Combo

Gumby wrote:
TOCS wrote:

Will the blood and new texture mods be in the next AE? big_smile

Yes.

I like the lack of projectile blood in the original Oni, the cartoon color-coded damage indicator is sufficient. 
Is there an option to turn it off?  No need to turn Oni into Lugaru.

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#24 23/4/10 1:21

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Killer Combo

GlenP wrote:
Gumby wrote:
TOCS wrote:

Will the blood and new texture mods be in the next AE? big_smile

Yes.

I like the lack of projectile blood in the original Oni, the cartoon color-coded damage indicator is sufficient. 
Is there an option to turn it off?  No need to turn Oni into Lugaru.

Like all AE packages, it will be optional. I also toned it down to be a bit more tasteful. The texture seen there was mostly placeholder until I could find someone to make me a better one. (Thanks Jon).

...and if you wanna get technical, original Oni did have blood. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#25 23/4/10 16:51

Jon God
Member
Registered: 17/1/07

Re: Killer Combo

Gumby wrote:
GlenP wrote:
Gumby wrote:

Yes.

I like the lack of projectile blood in the original Oni, the cartoon color-coded damage indicator is sufficient. 
Is there an option to turn it off?  No need to turn Oni into Lugaru.

Like all AE packages, it will be optional. I also toned it down to be a bit more tasteful. The texture seen there was mostly placeholder until I could find someone to make me a better one. (Thanks Jon).

...and if you wanna get technical, original Oni did have blood. tongue

Hey, no problem, sorry I couldn't do better.


Jon-God.jpg
PSN: Jon_God
XBL: Ernie The Bear

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