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#26 03/02/10 11:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Oni - Anti-aliasing

Heh, I'm actually a little confused, as I'm not used to work with more than two layers at a time.
So a video would be appreciated. tongue

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#27 03/02/10 15:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Oni - Anti-aliasing

Um, why can't you just crop the picture to produce the individual sections?  And don't spend too much time on this, I'll be surprised if it works.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#28 03/02/10 16:03

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Oni - Anti-aliasing

Oh it definitely does, I can probably make a video during physics class tonight.

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#29 03/02/10 16:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Oni - Anti-aliasing

I mean, making larger loading screens.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#30 03/02/10 17:03

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Oni - Anti-aliasing

oh, I don't know. I expect that the game engine wants to see images of X by Y dimensions, and will not read an image that is larger.

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#31 03/02/10 17:03

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Oni - Anti-aliasing

TOCS: The easy way is to assemble the 6 original loading screen files 0-5 tga files in a photo editing program.
You'll see that 0-1 and 3-4 are 256x256 and 2 and 5 are 128x256 in size.  The total size of the screen is 640x512. however, Oni only displays 640x480 of the screen, the last 32 pixels at the bottom of the screen are not displayed.

So for your new loading screens, you can copy the same range of pixels and make the new 0-5 tga files.

Unless we can hack the Oni engine, You can't make the loading screen any larger than 640x480

Last edited by EdT (03/02/10 17:03)

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#32 03/03/10 01:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Oni - Anti-aliasing

Oh, I see now. smile
I guess I'll wait 'till some other engine patch gets released. big_smile

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