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#1 15/2/10 1:03

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Level Maze

Can you find the cheese at the center of the maze without cheating or using the jetpack?

LevelMaze.jpg

LevelMazeInside.jpg

LevelMazeEnd.jpg

Hint: This maze is quite hard, so you might want to make your own save points along the way.
Enable Developer Mode, activate the console, type where 0 and press the RETURN key, you will be given a set of coordinates, write them down.  Now if you want to go back to that spot, activate the console, enter the command chr_location 0 # # # (Enter the coordinates), press the RETURN key and you will move to that location.

Get the Maze:
http://mods.oni2.net/node/123
Requires Anniversary Edition

Last edited by Iritscen (7/5/11 10:27)

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#2 15/2/10 4:05

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

Nice to see the progress!
Someday, we'll be able to import levels with storyline and all that.

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#3 15/2/10 6:32

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Level Maze

As Agent 86: That's the second-biggest cheese wheel I've ever seen!

P.S.: Did you consider giving Konoko any... company in the maze, maybe as some sort of punishment if she takes a wrong turn or ends up at a dead end? wink


byproducts are fine, but where's the beef?

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#4 15/2/10 12:33

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Level Maze

Nice EdT ... it's nice to see konoko on grass for once tongue 
I had to cheat though tongue

there are some bugs i thought i should mention, sometimes the walls would flicker black and she'll be able to pass through them :
http://lh4.ggpht.com/_nVIRmvpS08Y/S3mBS … 3%2001.jpg

http://lh3.ggpht.com/_nVIRmvpS08Y/S3mBk … 4%2009.jpg

also at some point she just fell through the floor

http://lh5.ggpht.com/_nVIRmvpS08Y/S3mBx … 4%2039.jpg

also the readme file had those weird lines i guess that's a mac thing ?

{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf540
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww9000\viewh8400\viewkind0
\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural
\f0\fs24 \cf0

it also didn't mention that level airpot assault should be loaded and type winlevel to get to the maze.

Last edited by Samer (15/2/10 12:42)


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#5 15/2/10 13:15

dream996
Member
Registered: 15/3/09

Re: Level Maze

why not adding some enermy in it =] tat cud be fun ,btw NICE work ,,,i love it !


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#6 15/2/10 13:55

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Level Maze

Iritscen:  So now you want a Battle Maze?  An enemy around every corner, snipers, turret guns, landmines, lots of enemies guarding the cheese...  Sounds like a good idea smile  So when are you going to script it? big_smile

Samer: did I forget to mention the hidden floor traps and secret panels in the walls?  smile  You encountered some of the challenges to creating new levels.  I'm not sure what causes those issues or how to solve them, yet.  If you can find those spots again, can you get the coordinates for them.   Thanks for the heads up on the READ ME text.

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#7 15/2/10 20:38

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Level Maze

Look who's guarding the cheese:

LevelMazeCheese.jpg

The original maze had a pool at the end.

I removed the my ground plane, so this is the maze's ground, so hopefully, there are no hidden trap doors in this ground.  But that means for now going outside the maze, will be a long trip down.  :-)

Note: Since there are no pathfinding grids, the AI's won't fight unless you are within their combat range.

Last edited by EdT (15/2/10 20:39)

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#8 16/2/10 13:09

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Level Maze

Edt did u change the zip with the new version or not yet ?


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#9 16/2/10 14:54

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Level Maze

Samer: Not yet, I want to add more random characters to the maze smile  Also, I was hoping you could give me the coordinates to the flickering wall, so I could take a look at it. :-)

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#10 20/2/10 9:28

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

Where did the name; Airport Part Deux come from?

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#11 20/2/10 10:02

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Level Maze

The name was part of the original game.  The airport was to have 3 levels, so level 5 was part 2.  But Bungie later changed it to 2 levels.

Actually, now we can change the name of that level its in the file ONLDlevel_05

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#12 20/2/10 13:43

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

The more I hear about the past, the more I'm annoyed. hmm
Someone should've leaked all the good stuff when it was still there.. but ofcourse no one could know about the future. roll

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#13 20/2/10 13:53

dream996
Member
Registered: 15/3/09

Re: Level Maze

i wonder shall we gather up everything we know about the ''old ver. oni'' and remake them all our-self


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#14 20/2/10 14:06

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

To be honest, I think we should move on and forget about the past.
The Iron Demon might be the only content I would see, in the future.

Old maps and such would be very hard to recreate, as we haven't actually seen a map through.

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#15 20/2/10 14:28

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Level Maze

You guys do know about http://wiki.oni2.net/Pre-beta_content , right?  We pretty much already collected everything we know about "the old Oni".  And I would really like to bring some of that stuff back.  It's just a matter of developing the tools we need, and putting in the time that's required to do it.


byproducts are fine, but where's the beef?

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#16 20/2/10 14:31

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

I've seen this, I'd just share my thoughts. But I've to admit, some of the old content looks awesome.

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#17 20/2/10 14:35

dream996
Member
Registered: 15/3/09

Re: Level Maze

to be honest ! some of the content is no point to remove =[ like that big gaint gun  tongue 
but i wonder how much 'oni'story' is got cut off,,,,

*i saw the video on youtube b4 i go to this forum ,,and i was confuse like hell !  tongue  i thought there was two version oni , oni2 .....or my copy was wrong ,,,but where exactly have we got the infomation of ' Bungie had to finish Oni and release it sooon.etc.'' from?

if all those content is still here and they are keep developing it , it might as famous as halo  cool

Last edited by dream996 (20/2/10 15:17)


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#18 20/2/10 15:22

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

No offence dream, but sometimes your post can be a riddle. tongue
Well, at conferences it has been told that they couldn't delay Oni anymore, and had to cut alot of the content.
Another thing you might wanna look at, is Harry's interviews with the developers that can be found somewhere at the galore.

By the way did Harry actually work for Bungie or something, since he's the creator of these forums?

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#19 20/2/10 15:25

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Level Maze

Multiplayer was cut because there wasn't enough time to get it perfected. The engine was built as an SP engine, netplay was added in last, and that didn't work out so well.

The ID was cut because of AI and pathfinding difficulties.


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Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#20 20/2/10 15:27

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Level Maze

By the way did Harry actually work for Bungie or something, since he's the creator of these forums?

Nope, although the admins who founded and run bungie.org, including Harry, always had a relationship of some kind with Bungie.  But B.org is a product of the fandom, 100%.


byproducts are fine, but where's the beef?

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#21 20/2/10 15:44

dream996
Member
Registered: 15/3/09

Re: Level Maze

a we legally doing all this mod ? ,i think harry should get all the missing content in a hardrive or whatever during the interview,so we can work on it ourself  smile


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#22 20/2/10 15:55

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

What do you mean be getting the content?
Those interviews were done nearly ten years ago, all the previous content has been erased.

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#23 20/2/10 15:59

dream996
Member
Registered: 15/3/09

Re: Level Maze

What do you mean be getting the content?

put all those missing content in a Harry's hardrive  tongue  (sounded silly)


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#24 20/2/10 16:09

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Level Maze

As I said, that would be pretty much impossible, everything got erased before the beta stage.
The closest possibility that comes to my mind, would be to gather the devolpers of Bungie West and let them run some kinda undelete software to retrieve these files, however I doubt they are still running the installation they did back in the late 90's.

Maybe they still have the files in their database somewhere.. sometimes unused files are kept, even after a release.

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#25 20/2/10 16:11

dream996
Member
Registered: 15/3/09

Re: Level Maze

can we ask them for it by any chance ?
i mean , every one of us will be so hapi 4 tat !


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