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#1 11/11/09 19:37

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Guard Dogs - Released!

Not 1, not 2 but 3 guard dog models, made by the creator of the Sentry Droid. They have different weapons; plasma beam, rockets and bullets.

You can try fighting the dogs in Level 6 Airport Cargo Hangers, there several scattered throughout the level.

guard_dogs.jpg

Download here: http://mods.oni2.net/system/files/21300Guard_Dogs.zip

Video: http://www.youtube.com/watch?v=4-P82ctyS2E

Last edited by EdT (27/11/09 20:07)

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#2 11/11/09 19:40

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Guard Dogs - Released!

Wow, they *are* like Roombas with guns.  Cute.


byproducts are fine, but where's the beef?

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#3 11/11/09 19:44

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

By plasma "beam", I hope you mean an actual beam, not more lame rifle shots. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 11/11/09 19:47

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Guard Dogs - Released!

Gumby: Did you see the video?  tongue

Anyways, I'm having an issue with the one that fires twin bullets.  The bullets do not fire directly to the center or in front of the model, but are skewed to the right.

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#5 11/11/09 19:57

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

Ahh, sweet. smile I'd recommend having the beams <Die> on collision with a wall though. That's just me though. smile

On the bullets: is this the AI aiming badly or the emitter not being placed properly?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 11/11/09 21:24

Leus
Member
From: Boone, NC
Registered: 28/5/09
Website

Re: Guard Dogs - Released!

These sentries are INTENSE.  I think a level based around them could be really intense stealth-based play.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#7 12/11/09 1:52

Stevinlewis
Member
From: Singapore
Registered: 25/3/09

Re: Guard Dogs - Released!

Nice. big_smile

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#8 12/11/09 13:10

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Guard Dogs - Released!

they look so cool EdT !! I love their weapon -what do u call it the place where it shoots from- tongue

I do hope u reduce the weapon's damage a bit so we stand a chance against them tongue :$ I'm really bad in dodging bullets tongue


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#9 12/11/09 13:58

dream996
Member
Registered: 15/3/09

Re: Guard Dogs - Released!

okay----u a making me wanting to solve the iron demon (anime) and the tachikoma working now  big_smile


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#10 12/11/09 16:24

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Guard Dogs - Released!

Looks very nice, though.. I think we need some new kind off AI, as it acts just like a regular NPC (or what's called in this game).

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#11 12/11/09 18:05

andrewthong
Member
From: Vancouver, BC
Registered: 7/1/09
Website

Re: Guard Dogs - Released!

Just what the TCTF HQ needs for the night shift. I know it's just a preview and the AI hasn't been worked out but I like that mobility- perhaps even it out by making it so that they have to stop to shoot. Maybe (if possible) they could have insane armor against weaponry but are crushed easily from brute force. Good choice with the weapons.

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#12 12/11/09 22:34

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

EdT, you need to edit the transform matrix of the particles. Try basing it off of the Plasma Rifle:

<Transform>5.137705E-06 -1 5.54049E-08 1 5.13770647E-06 2.00270679E-05 -2.00270679E-05 5.53020065E-08 1 7.43431854 0.00497447653 1.009102</Transform>

Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#13 12/11/09 23:58

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Guard Dogs - Released!

they look epic smile hope you get them working to expectations


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#14 13/11/09 0:43

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Guard Dogs - Released!

Gumby:  Thank you, the skewed bullets issue is fixed.

There is a lot of work that needs to be done for these guys.  Hopefully, I can improve their behavior.  Anyone know of a good obedience school?  big_smile

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#15 13/11/09 3:42

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

EdT: Is there any way you can rotate the emitters for the Scram Cannon type weapon by 90 degrees? I wanna do something cool with em, but the particle isn't oriented the correct direction.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 13/11/09 9:43

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Guard Dogs - Released!

Gumby: Do you mean the emitters (rocket launcher) on the model itself or the BINA3RAP?  If its the BINA3RAP then, I don't know how. If its the model, I would have to ask the model maker.

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#17 13/11/09 14:04

Chamyky
Member
From: France
Registered: 11/2/09
Website

Re: Guard Dogs - Released!

Very nice! They look fast and aggressive.
The beam weapon is pretty cool, too.

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#18 13/11/09 16:39

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

The particle emitters in the ONWC.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#19 14/11/09 22:55

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Guard Dogs - Released!

Got some new textures from the modeler for the Guard Dogs, these are the stealth version.

GD_Stealth.jpg

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#20 15/11/09 6:28

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Guard Dogs - Released!

Ooh, nice.


byproducts are fine, but where's the beef?

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#21 15/11/09 9:32

dream996
Member
Registered: 15/3/09

Re: Guard Dogs - Released!

big_smile great EDT =]]]]]
you could try some color like sliver !..
after u relases it i will make it shiny
.....a question ...did u make the texture map ??? because im learning to add detail .......
and im just wondering ....how a u suppose to know what part is that texture going to be where (not the names)say like you had the head flat out (landscape) and have different part ....how should u know which is which ? sad


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#22 15/11/09 19:18

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Guard Dogs - Released!

If they are supposed to be stealthy, shiney silver isn't the best option. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#23 16/11/09 5:35

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: Guard Dogs - Released!

dream996 wrote:

and im just wondering ....how a u suppose to know what part is that texture going to be where (not the names)say like you had the head flat out (landscape) and have different part ....how should u know which is which ? sad

I just wrote a small tutorial on that

http://oni.bungie.org/community/forum/v … 844#p21844  post 43


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#24 16/11/09 15:01

dream996
Member
Registered: 15/3/09

Re: Guard Dogs - Released!

cool  cool great sam very good and detail. .....but dont have time 4 it yet ....coome back to it later


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#25 27/11/09 20:08

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Guard Dogs - Released!

The hounds are released: http://mods.oni2.net/system/files/21300Guard_Dogs.zip
Fight them in Level 6, there are several scattered about.

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