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Lol I thought you meant that level 3 now had those characters appear so I played through the whole thing.
No such luck, but I forgot just how tough that level was. I beat Barabas in like 15 seconds but then I really had to use some strategy to get through it alright. I'mma ask Gumby if he wants to do a walkthrough for that one, too.
If we don't change the direction we're going, we'll likely end up where we're headed.
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haha, i love it
in the readme you say chr_giveweapon w50_SD but it doesnt work
i like the little vertical swipe you gave it
the only hard part on this lvl is all the black adders
Last edited by Mukade (11/03/09 21:11)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Dude the Sentry is way too badass to fight. Lol.
Edit: I think I'mma give it like 10 or 5 or 1 hp in my mod lol.
Last edited by Leus (11/03/09 21:11)
If we don't change the direction we're going, we'll likely end up where we're headed.
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Mukade: ??? The readme says
In order for the Sentry Droid to fire its weapon, you will need to use the bsl command chr_giveweapon Sentry w50_SD
ie:
ai2_spawn Sentry
chr_giveweapon Sentry w50_SD
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ohhhh, wait, so if you spawn it as an AI you have to do this? but i guess if your playing the charcter yourself you don't
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Mukade: If you want to use the weapon as a player, you have to cycle through the weapons.
Leus: Well, I suppose you could swap those characters into Level 3.
Try this mini script in level3 and try to sneak past the Sentry...
func void main (void) {
chr_teleport 0 7000
sleep 60
ai2_spawn Sentry
chr_giveweapon Sentry w50_SD
chr_teleport Sentry 200
ai2_dopath Sentry sentry_duty
}
Last edited by EdT (11/03/09 22:11)
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Lol damn that's intense. DUDE this could totally be used for a stealth-force scenario.
If we don't change the direction we're going, we'll likely end up where we're headed.
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goes with my suggestion for a stealth level, indeed
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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in your readme, you said "Put the folder 21200SentryDroid into the packages folder and reinstall" What do you mean by reinstall? Meaning to go to the AE installer and "reinstall"? Or something else? what do i do with the file ".DS_Store"? Where to i put it?
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Stevin : reinstall he means just hit install in the AE installer
DS_store is an invisible file for mac users but windows users can see it ... don't do anything with it
EdT : I'm gonna test right now ... I'm so excited !
EDIT: Real Nice ! ^_^ Loved the way it moved and shot these lasers I can't wait to see it in a script ! ( I don't have time to to fully test it now ) I felt like I'm playing a completely new game it's amazing how much new stuff Oni has now ^_^ !
btw why does it have the striker's hurt and death sounds and a question what ONCV did u give it ?
Last edited by Samer (11/04/09 06:11)
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Yep, this was a clever idea. Hope you don't mind, EdT, I renamed the .zip file on the Depot to include the package number. That way we can continue to see all the numbers that are claimed by 3rd party mods by just listing Packages on the Depot and looking at the file names. You got 15 downloads before the number reset from the changed name
Check out the Anniversary Edition Seven at ae.oni2.net!
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Samer: I forgot about the hurt/death sounds, anyways it was usually the Sentry giving the hurt! I used the ONCVany variant. If you have any ideas on how to improve it, go right ahead, I'm sure you can make it better. I was mostly dealing with the TRAMs.
To see it in a script, we just have to see what Leus has in mind...
Iritscen: Thanks, I should have put the package number on the zip.
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Heh, you surprised me again. After looking at this kowai robot the crazy thought born in my head. The thought of legless Iron Demon modification...
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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well, im thinking at least one hurt sound could be a clip off of a loaded Van de Graff pistol, just a second of that electrical noise?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Or take the hurt sounds from the training\ACC bots.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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so how do i get it to fire the weap in ur movie?
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Do you guys get this same glitch: Everytime in the 3rd stage in oni, i use liveforever canttouchthis and x (developer mode), the camera starts to shift into different positons and it wont stop. How can i solve this?
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Don't use Esc to close the diary, use F1 or click the close button.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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for the hurt sounds u can use the ones I used for shini bot ^_^ ! the machinary sounds (1 of the hurt sounds is shinatam's voice the other ones aren't )
I do have some ideas to tweak it a bit !
like maybe making 2 more ( a blue and an orange brown one like other classes of enemies with other weapons )
also making the hit impact of the lasers red
the hurt sounds
giving it the ninja's glow ( that electric blue thing that appears on hits)
some sort of special move that still looks good on it to replace the kick and punch
I'm thinkin the striker's\swat head dash can still look good on it (after some tweaking)
& some utilization of mutant's muro electricity
I will give it a shot and hope u like it ( it will take some time though)
Last edited by Samer (11/05/09 06:11)
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To Gumby: thx
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Your additions sound rad, Sam. Stoked to see 'em.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Samer: Looking forward to those improvements!!!
Now I have another idea for a character called a guard dog. Similar to the Sentry Droid, but ground based and small. It will have some type of energy weapon and could be used to patrol instead of strikers. Just need to find a good model for it. What do you think?
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Like a Roomba with guns?
If we don't change the direction we're going, we'll likely end up where we're headed.
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would this work like yours ?
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lol gumby's old pic xD
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