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#26 11/03/09 21:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Sentry Droid Mod - Released

Lol I thought you meant that level 3 now had those characters appear so I played through the whole thing.

No such luck, but I forgot just how tough that level was.  I beat Barabas in like 15 seconds but then I really had to use some strategy to get through it alright.  I'mma ask Gumby if he wants to do a walkthrough for that one, too.  smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#27 11/03/09 21:11

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Sentry Droid Mod - Released

haha, i love it smile
in the readme you say chr_giveweapon w50_SD but it doesnt work sad

i like the little vertical swipe you gave it smile

the only hard part on this lvl is all the black adders

Last edited by Mukade (11/03/09 21:11)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#28 11/03/09 21:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Sentry Droid Mod - Released

Dude the Sentry is way too badass to fight.  Lol.

Edit:  I think I'mma give it like 10 or 5 or 1 hp in my mod lol.

Last edited by Leus (11/03/09 21:11)


If we don't change the direction we're going, we'll likely end up where we're headed.

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#29 11/03/09 22:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Sentry Droid Mod - Released

Mukade: ??? The readme says

In order for the Sentry Droid to fire its weapon, you will need to use the bsl command chr_giveweapon Sentry w50_SD

ie:
ai2_spawn Sentry
chr_giveweapon Sentry w50_SD

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#30 11/03/09 22:11

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Sentry Droid Mod - Released

ohhhh, wait, so if you spawn it as an AI you have to do this? but i guess if your playing the charcter yourself you don't


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#31 11/03/09 22:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Sentry Droid Mod - Released

Mukade: If you want to use the weapon as a player, you have to cycle through the weapons.

Leus: Well, I suppose you could swap those characters into Level 3.

Try this mini script in level3 and try to sneak past the Sentry...

func void main (void) {
chr_teleport 0 7000
sleep 60
ai2_spawn Sentry
chr_giveweapon Sentry w50_SD
chr_teleport Sentry 200
ai2_dopath Sentry sentry_duty
}

Last edited by EdT (11/03/09 22:11)

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#32 11/03/09 23:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Sentry Droid Mod - Released

Lol damn that's intense.  DUDE this could totally be used for a stealth-force scenario.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#33 11/03/09 23:11

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Sentry Droid Mod - Released

goes with my suggestion for a stealth level, indeed


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#34 11/04/09 04:11

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Sentry Droid Mod - Released

in your readme, you said "Put the folder 21200SentryDroid into the packages folder and reinstall" What do you mean by reinstall? Meaning to go to the AE installer and "reinstall"? Or something else? what do i do with the file ".DS_Store"? Where to i put it?

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#35 11/04/09 06:11

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Sentry Droid Mod - Released

Stevin : reinstall he means just hit install in the AE installer tongue

DS_store is an invisible file for mac users but windows users can see it ... don't do anything with it tongue

EdT : I'm gonna test right now ... I'm so excited big_smile!

EDIT:  Real Nice ! ^_^ Loved the way it moved and shot these lasers tongue I can't wait to see it in a script ! ( I don't have time to to fully test it now sad ) I felt like I'm playing a completely new game it's amazing how much new stuff Oni has now ^_^ !
btw why does it have the striker's hurt and death sounds tongue and a question what ONCV did u give it ?

Last edited by Samer (11/04/09 06:11)


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#36 11/04/09 09:11

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Sentry Droid Mod - Released

Yep, this was a clever idea.  Hope you don't mind, EdT, I renamed the .zip file on the Depot to include the package number.  That way we can continue to see all the numbers that are claimed by 3rd party mods by just listing Packages on the Depot and looking at the file names.  You got 15 downloads before the number reset from the changed name  smile


Check out the Anniversary Edition Seven at ae.oni2.net!

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#37 11/04/09 11:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Sentry Droid Mod - Released

Samer: I forgot about the hurt/death sounds, anyways it was usually the Sentry giving the hurt!  smile   I used the ONCVany variant.  If you have any ideas on how to improve it, go right ahead, I'm sure you can make it better.  I was mostly dealing with the TRAMs.

To see it in a script, we just have to see what Leus has in mind...

Iritscen: Thanks, I should have put the package number on the zip.

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#38 11/04/09 16:11

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: Sentry Droid Mod - Released

Heh, you surprised me again. After looking at this kowai robot the crazy thought born in my head. The thought of legless Iron Demon modification...


Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.

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#39 11/04/09 17:11

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Sentry Droid Mod - Released

well, im thinking at least one hurt sound could be a clip off of a loaded Van de Graff pistol, just a second of that electrical noise?


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#40 11/04/09 17:11

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Sentry Droid Mod - Released

Or take the hurt sounds from the training\ACC bots.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#41 11/05/09 00:11

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Sentry Droid Mod - Released

so how do i get it to fire the weap in ur movie?

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#42 11/05/09 04:11

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Sentry Droid Mod - Released

Do you guys get this same glitch: Everytime in the 3rd stage in oni, i use liveforever canttouchthis and x (developer mode), the camera starts to shift into different positons and it wont stop. How can i solve this?

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#43 11/05/09 04:11

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Sentry Droid Mod - Released

Don't use Esc to close the diary, use F1 or click the close button.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#44 11/05/09 06:11

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Sentry Droid Mod - Released

for the hurt sounds u can use the ones I used for shini bot ^_^ ! the machinary sounds smile  (1 of the hurt sounds is shinatam's voice the other ones aren't )

I do have some ideas to tweak it a bit smile !

like maybe making 2 more ( a blue and an orange brown one like other classes of enemies with other weapons big_smile )

also making the hit impact of the lasers red

the hurt sounds

giving it the ninja's glow ( that electric blue thing that appears on hits)

some sort of special move that still looks good on it big_smile to replace the kick and punch
I'm thinkin the striker's\swat head dash can still look good on it smile (after some tweaking)

& some utilization of mutant's muro electricity

I will give it a shot and hope u like it smile ( it will take some time though)

Last edited by Samer (11/05/09 06:11)


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#45 11/05/09 08:11

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Sentry Droid Mod - Released

To Gumby: thx big_smile

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#46 11/05/09 09:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Sentry Droid Mod - Released

Your additions sound rad, Sam.  Stoked to see 'em.  smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#47 11/05/09 10:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Sentry Droid Mod - Released

Samer: Looking forward to those improvements!!!

Now I have another idea for a character called a guard dog.  Similar to the Sentry Droid, but ground based and small.  It will have some type of energy weapon and could be used to patrol instead of strikers.  Just need to find a good model for it.  What do you think?

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#48 11/05/09 10:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Sentry Droid Mod - Released

Like a Roomba with guns?  smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#49 11/05/09 11:11

dream996
Member
Registered: 03/15/09

Re: Sentry Droid Mod - Released

would this work like yours ?


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#50 11/05/09 20:11

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Sentry Droid Mod - Released

lol gumby's old pic xD

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