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#176 02/01/10 09:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Various New characters Project

Wow, nice work! I just love to see your new stuff. smile

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#177 02/01/10 12:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Various New characters Project

Awwwwwwwwwweeeeeeeeeeeessssssssssooooooooooooommmmmmmmmmmmmmmmmmmme.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#178 02/01/10 12:02

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: Various New characters Project

Geyser would be glad...
[his avatar on onimia]


Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.

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#179 02/01/10 16:02

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Various New characters Project

Sweeeet.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#180 02/01/10 16:02

s10k
Member
Registered: 01/14/07
Website

Re: Various New characters Project

awesome

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#181 02/01/10 18:02

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Various New characters Project

Cool!  Another great contribution to our cast of characters.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#182 02/01/10 18:02

Unit 2
Member
Registered: 09/28/08

Re: Various New characters Project

That's perfect!

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#183 02/01/10 19:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Various New characters Project

Now we can have a new dream sequence with Konoko in the scientist outfit working alongside her father in the lab. smile 
Very well done.

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#184 02/01/10 21:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

Jamie is joining real soon ^_^


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#185 02/02/10 21:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

Jamie Kerr Hasegawa

Captures3.jpg

2010-02-03%2003%2043%2028.jpg
2010-02-03%2003%2043%2050.jpg
2010-02-03%2003%2044%2042.jpg
2010-02-03%2003%2048%2021.jpg


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#186 02/02/10 21:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Various New characters Project

Very well done!  That outfit looks great!

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#187 02/03/10 01:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Various New characters Project

Nice! I might suggest adding a few more polys to the hair, though. It is a bit pointy. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#188 02/03/10 21:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

I'm working on their tracs .

I want to give them konoko's and muro's trac respectively, but more limited for example no devil spin kick no running kick throw, no backbreaker ... no leg breaker ...

how does that sound ?

Last edited by Samer (02/03/10 21:02)


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#189 02/03/10 23:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

Guys I have a question ...

Is there a limit to how many ONCVs the game can hold ?

when I give them a new character class ( the same way I always do with other characters)

then shapeshift to either one .. the game doesn't crash nor gives any error, it just stops responding and the CPU usage goes to 90-100 % !

when I give them muro's and konoko's ONCV they work fine.

is there a limit ? to the ONVL ? if so :S how can we bypass that cz I still have many new characters to make :S


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#190 02/04/10 04:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Various New characters Project

You have to add them to the ONCV list...I kind of don't remember what it is called. Poke around in the NewCharacters package.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#191 02/04/10 09:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

Gumby I already know that :\ this is not the first time I've done this tongue
and u mean The ONVL list in the globalization folder not in the new character package.

it's in the install\packages\Globalize\oni\level0_Final\level0_Characters\Globalization
I did add the ONCVs to it like I always do .

but this time it's not working  I already gave Casey and Kojiro and Grey_Fury a different ONCV and added it to the ONVL ... as u can see in my character variant fix thread

but usually when an ONCV is missing or in the ONVL there's an ONCV missing either the game blams or the character doesn't show up. This time the game is just freezing and CPU goes to 100% which is making me believe that there's only a certain capacity for classes.

with jamie and james class added the total number of classes becomes 69 .


EDIT : Never mind I found a way around it smile

Last edited by Samer (02/04/10 10:02)


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#192 02/04/10 11:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Various New characters Project

So you think there is an ONVL limit? How many do you currently have?

Btw, I would recommend not making a new ONVL for each character unless it has different outfits made for it.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#193 02/04/10 20:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

Just remembering the various characters I had planned :

already the list is down  : Grey Fury, Jubei & Akane & James and Jamie
still to go :

-Leus's idea of a hydra character, and a Hammer character

-BGI executives  ( other than the agents ) older and a less powerful TRAC

- Mutated normal muro ( the normal muro who has undergone incomplete mutation ... same size and moves as normal but gained the supershield and electric manipulation and maybe the earthquaker move... and maybe his skin changed)

-A new variant of Mad Bomber who explodes when he takes even slightest damage but his explosion is much bigger .

- The three Mutated Konokos

- The skull team : Paradox's other regenerating characters with the skull symbol I used on the grey fury

- Elektra : a female robot with electric powers able to shoot lasers of of her eyes or hands (this was inspired by Edt's sentry) and electric abilities with stun effects like the Vaan De Graff

-Typhoon : working on the trac and making new animations

Last edited by Samer (02/04/10 20:02)


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#194 02/04/10 23:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Various New characters Project

Samer: When do you have time to sleep? smile  Just don't burn yourself out.

FYI: http://wiki.oni2.net/ONCV  So as Gumby stated, if the AI does not have the flag "RandomCostume" in the BINACHAR file, you won't have to worry about a different character appearing.  Thus you could create a single ONCV that would apply to the new characters.

Last edited by EdT (02/05/10 00:02)

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#195 02/06/10 09:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

but Edt ... in Leus's mod rooftops for example the guard dogs spawned instead of the sentry droid ? how come


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#196 02/06/10 11:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Various New characters Project

Samer: Easy, look at the BINACHAR Leus made:
<Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
<Class>sentrydroid</Class>

That's why the guard dogs would spawn at random, since I used <Variant>ONCVany</Variant> for both sentry and guard dogs.

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#197 02/06/10 12:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

yeah that's my point if I use ONCVany for my other characters too there would be even more chance they spawn instead of each other or if I make a new ONCVnew let's say and use it for casey, kojiro, typhoon .. then also there's a chance they spawn instead of each other right ? except if I change  BINACHAR and remove the random costume flag ...

but I also want to the same character to have a pool of its own .. right now for example I'm making a second outfit for shinatambot ...  I will use the ONCVany method when I'm sure I'll only make 1 costume for that character and that it won't be used instead of a character having random costume flag.


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#198 02/15/10 07:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

The second (out of three) mutant-imago konoko :

* still work in progress

inspired by this image :
750px-Project_Imago_Asura_Class_Aurora_Version.jpg

2010-02-15%2014%2026%2052.jpg
2010-02-15%2014%2027%2016.jpg

the blue spikes are actually mutant muro's hand tongue

Last edited by Samer (02/15/10 07:02)


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#199 02/15/10 14:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Various New characters Project

She looks scary!

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#200 02/15/10 14:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Various New characters Project

waiting for ur feedback

EDIT : I typed that before i saw ur comment EdT tongue

scary in a good way tongue ??

Last edited by Samer (02/15/10 14:02)


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