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#26 10/31/09 06:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Reflectivite textures ?

just for the future so there won't be any mix up ... it is called the brush tool ... or the paint bucket tool, not paint :\

and @ Gumby MSPaint = Paint.Net ??
Paint.Net is much more advanced than MSpaint ... as it supports adding and editing layers and many other things that standard paint doesn't . but I rechecked and it doesn't have channel editing it seems

Last edited by Samer (10/31/09 06:10)


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#27 10/31/09 06:10

dream996
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Registered: 03/15/09

Re: Reflectivite textures ?

just for the future so there won't be any mix up ... it is called the brush tool ... or the paint bucket tool, not paint :\

im sorry ...by version is not eng ...im not sure how i should describe it to make u guys understand

ps20 post edit _

thanks....i will try again but the whole entire thing is alreay white ....... but that doesnt mean the whole thing is reflective ..???

infact ...i will upload what ever i have now .....

If the alpha channel is all white, then that texture does not have any reflectivity or transparency.
isnt white meant to be reflective ????plz try and correct me ...solve what i have done wrong in this rar    many thx

(a question ...... white is for  reflectivity so is it black for transparency. ???) i honestly dont understand this .......
the whole pic is white mean no reflectivity and transparency ....and then u said that white a the reflective ?????
and i extact some sample they have it white ????? ...........


http://oni.bungie.org/community/forum/m … download=1


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#28 10/31/09 06:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Reflectivite textures ?

@ dream I don't know why u are complicating urself this much it's really easy :S I did the BGi coats that way .

1- convert the TXMP's u want to xml and u'll get a tga too

2- open the tga in photoshop ... go to the channels panel u'll see that there is an alpha channel but like u said it is all white ... that doesn't matter now because the xml still doesn't support reflectivity until u edit the xml it won't be reflective .

3-to see what u are doing there's a small eye icon near the channels right ?
make sure there's an eye near the alpha channel and near only one of the other channels for example the blue ... now select the alpha channel and color black or white ( it will look red)
select the alpha channel, in photoshop ... select the brush tool choose the color black
color the bits u don't want to be reflective black and the bits u want reflective white ... using the brush tool .

4- Save the tga file
now open the xml

In the format put :
<Format>ARGB5551</Format>  this is the best one

and add this line

<EnvMap>TXMPstrikerarmor</EnvMap> right under it

instead of TXMPstrikerarmor u can put
TXMPenvksface
TXMPSUPER_REFLECT (this one i used for the coats)

convert the xml back to TXMP .. make a package  and u're done


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#29 10/31/09 06:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Reflectivite textures ?

when u convert back to TXMP u convert the xml not the tga

and u have to make a package ... I think u're forgetting these steps


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#30 10/31/09 06:10

dream996
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Registered: 03/15/09

Re: Reflectivite textures ?

what is the different between  TXMPenvksface and TXMPSUPER_REFLECT ____ETC???
and your step3 i only put an eye on the #4 alpha channel and nothing else ....would that still work ?
and can u show me one example .....???

btw i think i had done one .....but it wont let me covert it back check it ,,,, and see what i have done wrong

Last edited by dream996 (10/31/09 08:10)


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#31 10/31/09 09:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

The difference between the envmaps is how the reflections will look.

Formats that have the letter A, Oni will recognize it as having an alpha channel and as Gumby stated, is there is an envmap included in the tags, it will be reflective, if there is no envmap, then it will be transparent.

To convert the file back to oni, you have to remove the "%" from the file name, convert it and then add the % back to the .oni file.  It is a known bug, but it has not been fixed.

Last edited by EdT (10/31/09 09:10)

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#32 10/31/09 09:10

dream996
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Registered: 03/15/09

Re: Reflectivite textures ?

To convert the file back to oni, you have to remove the "%" from the file name, convert it and then add the % back to the .oni file.  It is a known bug, but it has not been fixed.

is not working .....

Last edited by dream996 (11/02/09 11:11)


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#33 10/31/09 10:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

Sorry, partly my fault.

This is the correct statement:

<Texture>
        <Flags>HasMipMaps</Flags>
        <Format>ARGB8888</Format>
        <EnvMap>TXMPenvksface</EnvMap>
        <Image>TXMPIteration0012Fk4_head.tga</Image>
</Texture>

<EnvMap> appears before  <Image>

But, you also need to remove the % from the image tag name:
<Image>TXMPIteration001%2Fk4_head.tga</Image>

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#34 10/31/09 10:10

dream996
Member
Registered: 03/15/09

Re: Reflectivite textures ?

the jacket still doesnt work.....(convert
it wont let me do it

and i done the head ......she is really shiny ....but she turn in to a monster .....

Last edited by dream996 (10/31/09 10:10)


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#35 10/31/09 11:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Reflectivite textures ?

did u color it blue on purpose :\ ?

also it is better to use ARGB5551 if u are planning to release it for others to use too ^_^

Last edited by Samer (10/31/09 11:10)


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#36 10/31/09 12:10

dream996
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Registered: 03/15/09

Re: Reflectivite textures ?

did u color it blue on purpose :\ ?

of coz not !!!! i need to get everything sovle by the end of today ...otherwise i will be a little bit annoy ////...


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#37 10/31/09 13:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Reflectivite textures ?

mmm ... what tongue ? ^_^

look I think the best thing u can do is start over ...
follow the steps I mentioned in post 28 and try not to improvise tongue

of "coz" ... u may get frustrated at first but just try to keep it zimple big_smile ^_^

see this example it's the BGI chest of the agent I made, the coat is reflective while the neck, tie and shirt aren't ... compare the 3 files and try to imitate them and use the ARGB5551 not the 8888 ... I don't think u even have the patched version  ( when TOCS updated his textures u couldn't see them http://oni.bungie.org/community/forum/v … hp?id=1121 )

good luck ^_^ try not to get too annoy ... big_smile big_smile


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#38 10/31/09 13:10

Leus
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From: Boone, NC
Registered: 05/28/09
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Re: Reflectivite textures ?

Aw Samoko give the non-native English speaker a break.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#39 10/31/09 13:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Reflectivite textures ?

I didn't say anything neutral


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#40 10/31/09 14:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

dream996: Look at the xml for the jacket carefully, you should see what is wrong.

Also, if you didn't patch your Oni engine to support ARGB8888, the colors will be off. Use ARGB5551 instead as Samoko stated. 

I tested your textures and they work fine in Oni using ARGB5551.

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#41 10/31/09 15:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Reflectivite textures ?

just to help u out more compare the name of the image tongue


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#42 10/31/09 15:10

dream996
Member
Registered: 03/15/09

Re: Reflectivite textures ?

just to help u out more compare the name of the image

damn....i should read that bit b4 a read edt's  tongue  but ....heyho ..i finally find the problem,....
I FIXED THE HEAD and covert the jacket ....but how come it doesnt have the shiny effect on /?

Last edited by dream996 (11/02/09 11:11)


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#43 10/31/09 16:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Reflectivite textures ?

did u make it a package ?


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#44 10/31/09 17:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

dream996: Why is the file named: k4_jacket.oni?

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#45 10/31/09 18:10

dream996
Member
Registered: 03/15/09

Re: Reflectivite textures ?

konoko (type 4 outtfit) JACKET
btw .....any ideas about the post 42 ?


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#46 10/31/09 18:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

That's what I mean, if you are replacing the existing jacket with your reflective one, the name should be the same: TXMPIteration001%2Fk4_jacket.oni not k4_jacket.oni

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#47 10/31/09 19:10

dream996
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Registered: 03/15/09

Re: Reflectivite textures ?

it is right _ PST 42 first file


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#48 10/31/09 19:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Reflectivite textures ?

Sorry, when Google Chrome downloaded the file, it shortened the name to k4_jacket.oni, very odd.

I used your jacket file in Oni and it is reflective.

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#49 10/31/09 19:10

dream996
Member
Registered: 03/15/09

Re: Reflectivite textures ?

I used your jacket file in Oni and it is reflective.

u sure ? is not working 4 me
post a screenshot....
my is not working  sad  is complete black...
the head is working (btw thx sososo much

Last edited by dream996 (10/31/09 19:10)


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#50 10/31/09 19:10

Mukade
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From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Reflectivite textures ?

its prolly not named properly, i think i know whats wrong...

when you converted it back to a texture, did you rename it and take out the %2F ??

if you didn't then it didn't convert, onisplit wont convert anythin with %2F in it

Last edited by Mukade (10/31/09 19:10)


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