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So I guess I probably won't be submitting this to the fair since I'm not really creating it privately... I want to know what you guys think of this, see if you find any features or bugs to be frustrating or seriously dampening to gameplay.
The BSL should be the ONLY one in the compound folder. Also, don't install the Survival package at the same time as Samoko's Final Battle package.
Anyway, it's only 11 rounds + round 30 so far, but I'm planning to have obviously a lot more. I just don't want to invest too much into this script structure if it's fundamentally flawed.
http://oni.bungie.org/community/forum/m … download=1 <--Download from post below.
Last edited by Leus (10/12/09 17:10)
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where is it ?
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Seems like you forgot the link XD
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Whaaaaat. Son of a bitch I tried the whole attaching it to the post thing for the first time, and I even totally was going to double check that it worked right before I went to work but then I was being rushed....
Sigh. Whatev.
Here it is... Hopefully...
Edit: Updated version in later post.
Last edited by Leus (10/12/09 08:10)
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Man. I totally shouldn't have effed that ess up earlier. Now I'm checkin' back a bunch.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Man, I think this is gonna be a badass mod when it's all said and done.
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wow LEus youve become more vurgal these days what heppened?
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Actually, I've become LESS vurgal believe it or not. Assuming that's supposed to be vulgar.
...I mean... Bottomuming...
/tired-ass-nonsensical-joke
ANYWAY, I totally improved the mod. Check out the updated version in this post and ignore the OUTdated version in THAT post. Yo.
Edit: And, yeah, tell me what I should improve about how it runs before I get too far into scripting it. Right now I'm just busying myself planning out the order of dudes and adding dudes to the BINADUDE... But sooner or later I'm gonna have to start scripting it all.
Last edited by Leus (10/12/09 01:10)
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I just finished trying the first one, and u posted a new one while i was playing Leus u can edit the previous post and remove the old zip and put the new one ... ppl tend to download the first file
I'll try the second don't post a third till I'm done
P.S : so glad u included Kojiro what melee id u gave him ? hard ninja works best for him ...
loved the helicopter idea but totally missed it the first time I played maybe u can make the player face the helicopter ?
and also maybe allow a limited times of death ... like 3 or 10 I died a lot XD
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ok Just tried the second and u already fixed the copter issue looks great now !!!!
really enjoyed it Leus can hardly wait for round 100 !! I hope u include all the custom characters too ^_^ !! white-black chiefs- motoko - shn bot- casey in different combos like 3 shn_bots O_o that would be scary, and maybe some bgi's
good job so far ^_^ well balanced and not too chaotic ... keep it up
m going to play it as casey now
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Awesome, glad you like it. I only have 70 rounds planned at the moment, but that's assuming some "story consistency" if you can call it that. If I really wanted to get more ridiculous I could have it go past that with tons more ridiculous battles. Thing is, I don't really know what the chiefs and BGI are like so I feel like I wouldn't be able to assess where I should put them. But maybe I'll figure it out.
Also I'll add save points so you won't have to re-load at the beginning every time you want to play.
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i thought we hadn't figured out how to do that yet :-/
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Well I can do it but it doesn't save the state I was at when I hit the save; when I load one of my save points, it just sets me to full health no inventory, but otherwise works fine.
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Man. I just accepted defeat on trying to get Barabas to fly away with his jetpack after being defeated. The animation of him flying just isn't long enough, and when I try to make him just jump a bunch and let the Barabas Jetpack mod do all the work... Well, I just can't get that to work for some reason. Maybe I'm using the wrong animations, but I tried a few.
Anyway, I've got over half the intended number of rounds scripted now. I tired out the red syndicate baddies so now I'm gonna move into the BGI and hope that works out. Hope some of you mofos will actually play this thing once it's all said and done.
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Nnnnoooooooo! I dunno what happened! I've been working with this custom flag (flag 988) and it's been working FINE, I didn't change anything in the flag file and suddenly it's saying "flag 988" doesn't exist all over the place. Furthermore, it won't spawn any of my characters.... I've been working SO hard on this!
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Okay.... So I deleted all the BGI characters from my BINACJBOCharacter file and it works again now.
That sucks though too 'cause now I've got like 30 rounds to script and no new enemies... Hrm... Maybe I'll just make it end up being less rounds.
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that sux
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Maybe you put too many characters in? That could lead to some sort of memory corruption...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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do u have the bgi installed ? ... u can always include motoko casey and shini ^_^ ! I just updated casey btw
u can always come up with new combinations ... mutant muro and mini strikers ... barabus and mukade ... mini Barabus and Huge Barabus
3 mukades...
Shini-Bot and mad bomber
kojiro and muro
etc ... if u run out of ideas maybe I can help if it just involves editing the BIN .. thingy
Last edited by Samer (10/13/09 17:10)
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Oh yeah I have over 100 characters, maybe that's the problem.
Edit: I could delete unused flags, maybe that would help.
Edit edit: Yeah, Samoko, I'mma have to get even more creative. Trust me, I've got what I feel are some fairly creative boss rounds, but I gotta figure out some more creative stuff for regular rounds.
Last edited by Leus (10/13/09 19:10)
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Yeah, having that many might be a problem. You can always reuse some old ones.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Yeah believe me I've made as few as possible. All of them are CanSpawnMultiple and I do that as often as possible while still setting up the game how I want it to play out.
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Leus, I don't think the number of Characters in your BINACHAR file is the issue. Your file has 4123 lines, the BINACHAR for the TCTF level has over 9800 lines.
Sometimes, its the one typo that can cause the game to crash.
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is like going through a string of christmas lights to find the burnt bulb
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Lol I have added a significant amount of stuff since I posted this. My BINACHAR file is now.... Oh, only 7673 lines and counting. Not bad, I guess.
Edit: P.S. BGI characters AND the Grey Fury are all working now.
I dunno what the hell my problem is, lol.
Last edited by Leus (10/13/09 21:10)
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