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#1 08/04/09 23:08

ViciousReilly
Member
Registered: 07/15/09

Retexture Samples

Hey Guys,

Well after some tests, I have found that trying to retexture oni from scratch would take me a loooooooooooooooong time, haha. Just the training level alone would probably take several weeks to get it to the quality I would like to see.

Unfortunately because of other projects I am going to have to put a hold on this little endeavor for now, but I may keep chiseling away little by little from time to time. Regardless I wanted to share some of the work I did, I didn't want you to think all your great help went to waste smile.

Some of the improvements I was working on (In the attached Sample)

- Re-creating the textures in 512x512.
- Adding little details to help improve the aesthetic
- Updated sky lights
- high detail metal and rubber floors
- hi res concrete textures with new decals
- replaced training room sign with LCD display for a more high tech look
- Added light LED lights to walls and doors
- Updated the main exit door with hi-res texture and decals

Some things that could be improved upon

- new level lighting to make it a bit brighter with dynamic skylights
- flare lights on all the LED's to make them glow properly
- animated textures for the LCD screen to make it look like a virtual device.

If/when I do more updates I will definitely post them for you guys to see the progress. And I am pretty handy with photoshop so if you guys have any questions let me know and I will try my best to answer them

-VR

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#2 08/04/09 23:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Retexture Samples

Is there any way I could take a look at the files themselves? And don't worry about time, we've got plenty of that. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 08/04/09 23:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

You mean the PSD's? Sure, do you have some type of place I could upload them to?

I wish I had more free time, I would love to make this game sparkle smile.

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#4 08/05/09 00:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexture Samples

ViciousReilly: Can we get the actual oni files of your textures so we can see them in game ourselves.
You could post the files as an attachment on this forum

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#5 08/05/09 00:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Retexture Samples

On new lighting: Currently we can't really do that. Adding lighting to a level isn't one of our abilities yet.

By flare lights, do you mean particle effects? Like doorlights and such? If so, it can be a bit of a pain in the arse to do, but I'll teach you how.

On the Monitor: Good idea. smile Though some people think the whole place is "virtual". wink


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 08/05/09 00:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

Here are the first set of oni textures. It won't let me post more than 10 so second set incoming.

-VR

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#7 08/05/09 00:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

More textures.

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#8 08/05/09 01:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Retexture Samples

Next time I'd suggest putting them in a zip file first. wink


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 08/05/09 01:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

Oh yeah, haha. I wasn't sure how large a single attachment could be.

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#10 08/05/09 03:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Retexture Samples

Hi ViciousReilly. Though I'm not interested in texture working but you did textured very good!  big_smile Keep up the good job.


The Boy Who Knew Too Much tongue

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#11 08/05/09 03:08

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Retexture Samples

Very nice! I'm pretty interested in texturing myself too.. So, which tools did you use to recreate the textures? big_smile

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#12 08/05/09 03:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

I use photoshop for all my texture edits.

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#13 08/05/09 03:08

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Retexture Samples

Ahh, okay, nice! smile

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#14 08/05/09 04:08

dream996
Member
Registered: 03/15/09

Re: Retexture Samples

ViciousReilly wrote:

Here are the first set of oni textures. It won't let me post more than 10 so second set incoming.

-VR

nothing change after i installed them =[ what are they?


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#15 08/05/09 06:08

Pierre
Member
Registered: 01/24/07

Re: Retexture Samples

Any chance you might post those textures as JPGs or BMPs or something I can easily read?  tongue

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#16 08/05/09 06:08

dream996
Member
Registered: 03/15/09

Re: Retexture Samples

Pierre =] good to see you ! =]] how is the KP going ?
any ideas  http://oni.bungie.org/community/forum/v … hp?id=1009   big_smile

Last edited by dream996 (08/05/09 06:08)


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#17 08/05/09 08:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexture Samples

Well, thanks for your work so far, VR.  There's no question that this would be a long-term project.  Perhaps at some point we will have others willing and able to contribute to the re-texturing.  The original textures in a game usually aren't all done by one person, so it would only be reasonable to have more than one person re-texturing, after all.  In fact I did have someone else interested in re-texturing.  If you're out there, you know who you are, let's try to chat again sometime soon, okay? wink

Mod note: I didn't realize the files would be so large.  Ideally, instead of attaching them to a post, one would use a site like drop.io to hold them (and then you could zip them without concern for a maximum file size; that is, I think drop.io allows up to 100MB).  Just a note for your future reference, or if you upload "standard format" versions of your new textures like Pierre wanted.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#18 08/05/09 09:08

Chamyky
Member
From: France
Registered: 02/11/09
Website

Re: Retexture Samples

It looks great. Really, really, nice. It makes Oni look like a new game, and this brighter look is a lot more modern. Congrats smile !

Last edited by Chamyky (08/05/09 09:08)

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#19 08/05/09 09:08

dream996
Member
Registered: 03/15/09

Re: Retexture Samples

wait a min ! what are they =[ i make a package for it ! but i don't find anything different (by the way i can you look at something without using the game ONI ....i tried with the .NET tool ...it doesn't work  hmm


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#20 08/05/09 10:08

Pierre
Member
Registered: 01/24/07

Re: Retexture Samples

...well if there's an easy way to extract the textures from those "Oni" files, I can also try that. Sorry, I didn't really follow how the mods you guys did, so I'm not sure what those files are.

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#21 08/05/09 10:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexture Samples

Pierre: Here are the textures in Targa (tga) format:
http://edt.oni2.net/files/VRTextures.zip

dream996: The textures are visible in the first training room.

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#22 08/05/09 10:08

Pierre
Member
Registered: 01/24/07

Re: Retexture Samples

Hey, looks good!

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#23 08/05/09 11:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

Thanks for re uploading them in Targa format EdT. If you guys need or want PSD's to see how they were created let me know and I will find a file hosting site to put them on.

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#24 08/05/09 11:08

ViciousReilly
Member
Registered: 07/15/09

Re: Retexture Samples

Iritscen:  Yep I understand that it would probably take a team of artists to get something like this in gear. I work in the videogame industry, right down the street from bungie actually lol. We have well over 30 people who work on textures for the team I am on so I can see how something like this would be a huge undertaking.

Although I think what we would be trying to do with Oni would actually be alot easier than what a current gen game workload would be since we don't have to worry about bump, spec, and normal maps.

Actually doing this texture work was fairly easy for me, the main issue is I just don't have time to work on them sad.

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#25 08/05/09 11:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexture Samples

I guess you're right, at least Oni doesn't have all that mapping to worry about.  And the textures are fairly simple and in some cases just need "a new coat of paint" -- although in other cases I think they need total reconstructive surgery; have you ever seen my screenshot of this horrifying sight?: http://iritscen.oni2.net/images/Bad%20textures.png .  Those wall and floor textures are a crime against eyeballs!


Check out the Anniversary Edition Seven at ae.oni2.net!

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