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#351 02/16/10 13:02

onirulez
Member
From: United Kingdom, Tooting
Registered: 01/21/10

Re: Anniversary Edition Release! (2009-07)

cheers dream966 safe


"Your mine!"

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#352 02/17/10 07:02

onirulez
Member
From: United Kingdom, Tooting
Registered: 01/21/10

Re: Anniversary Edition Release! (2009-07)

how do u start OTA???


"Your mine!"

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#353 02/17/10 07:02

dream996
Member
Registered: 03/15/09

Re: Anniversary Edition Release! (2009-07)

onirulez .i really think u shd make a new thread to talk about that !


PunBB bbcode test

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#354 02/17/10 07:02

onirulez
Member
From: United Kingdom, Tooting
Registered: 01/21/10

Re: Anniversary Edition Release! (2009-07)

wats knockdown revamp


"Your mine!"

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#355 02/17/10 07:02

onirulez
Member
From: United Kingdom, Tooting
Registered: 01/21/10

Re: Anniversary Edition Release! (2009-07)

i'm not sure if mine is a fresh copy coz i got it frm ebay and
n is this normal that wen enemy with weapon get knockdown he holds the gun in its hand and doesnt let go of it
coz my other brand new copy(wich broke)the enemies didnt keep the hand in the gun it jus dropped i dont understand
and also that new one isnt modded and i'm not sure if this it or not


"Your mine!"

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#356 02/17/10 07:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Anniversary Edition Release! (2009-07)

onirulez since u are a new member, here are some rules :

1-if the subject u want to talk about has nothing to do with the original thread make a new thread.

2- If u need help about something ask it in the help and troubleshooting thread

3-avoid double posting : don't post 2 times in a row ... instead use the edit to modify ur post


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#357 03/13/10 17:03

Striker
Member
From: Toronto, ON
Registered: 03/10/08

Re: Anniversary Edition Release! (2009-07)

I am installing it right now, but I have a little question:
What does the Andrashi's melee system do exactly?


Click here to see the Oni Roleplay map. Click here to roll the dice. Click here to see the proper troop terminologies.

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#358 03/13/10 20:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Anniversary Edition Release! (2009-07)

Wow, the package's description is pretty unhelpful, isn't it?  Just really noticed that for the first time.  Well, Loser's (AKA Andrashi's) individual changes are too numerous for anyone to even comprehend, but here's an overview of most of them:

- Backbreaker made about 2x more powerful to encourage stealth
- Made combos more escapable to discourage spamming
- Removed invulnerability from some super moves to discourage spamming
- Removed unblockability from supers; they might still cause stagger/damage, but blocking helps now
- Shortened front-facing throw ranges to discourage throw spamming since throws are unescapable
- Removed invulnerability from knockdowns and blownups to allow team attacks on a target
- Cut wasted time out of some animations like Mukade's teleport anim, making him less easy to Lariat-spam
- Removed some invulnerability from getups and getup kicks
- Ensured that all character classes have front and back rifle and pistol disarms
- Misc. bug fixes

Wow, I should put that in the package description, eh? ^_^


Check out the Anniversary Edition Seven at ae.oni2.net!

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#359 03/14/10 04:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Anniversary Edition Release! (2009-07)

When talking about AE, when is the next release estimated to come?

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#360 03/14/10 07:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Anniversary Edition Release! (2009-07)

Ask Gumby  wink


Check out the Anniversary Edition Seven at ae.oni2.net!

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#361 03/14/10 09:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Anniversary Edition Release! (2009-07)

I have patience, but it seems like this project is slowly dieng.

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#362 03/14/10 10:03

3llense'g
Member
From: Europe, Hungary, Budapest
Registered: 07/05/09

Re: Anniversary Edition Release! (2009-07)

Iritscen wrote:

- Backbreaker made about 2x more powerful to encourage stealth
- Shortened front-facing throw ranges to discourage throw spamming since throws are unescapable

So I'm the only one who can't pull off back breakers and throws consistently, eh? big_smile


You can call me 3llen. It's shorter and simpler. wink

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#363 03/14/10 11:03

Striker
Member
From: Toronto, ON
Registered: 03/10/08

Re: Anniversary Edition Release! (2009-07)

I can't seem to understand how OniSplit works. When I start it, a black window comes up, says a bunch of codes and text, then says: "Press any key to continue", then, it exits and does nothing.

I just want to edit some textures and modify the game a little bit.


Click here to see the Oni Roleplay map. Click here to roll the dice. Click here to see the proper troop terminologies.

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#364 03/14/10 11:03

s10k
Member
Registered: 01/14/07
Website

Re: Anniversary Edition Release! (2009-07)

Use the oni split gui by demos_kratos.
http://mods.oni2.net/node/72

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#365 03/14/10 12:03

Striker
Member
From: Toronto, ON
Registered: 03/10/08

Re: Anniversary Edition Release! (2009-07)

Script_10k wrote:

Use the oni split gui by demos_kratos.
http://mods.oni2.net/node/72

I downloaded it, run it, and try to decompile a sound to a folder, and it doesn't do anything. Any ideas?
Remember: I used the correct decompile file format, and the correct folder, yet still nothing.

EDIT: In the little batch file that's open with the GUI, it says:
"C:\OniSplit.exe" is not recognized as an internal or external command, operable program or batch file.

Every time I try to Decompile something.

Last edited by Striker (03/14/10 12:03)


Click here to see the Oni Roleplay map. Click here to roll the dice. Click here to see the proper troop terminologies.

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#366 03/14/10 15:03

s10k
Member
Registered: 01/14/07
Website

Re: Anniversary Edition Release! (2009-07)

You need to have onisplit.exe in same folder of the gui, I think.

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#367 03/14/10 15:03

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: Anniversary Edition Release! (2009-07)

Heh, that's a problem of my GUI. Vista and 7 forbids it to do anything to C:\ directory. I should've make it to use TempDir. Try to run it with administrator privileges or something. Or wait a sec, I'll release a fix smile

EDIT: Uh, I released a fix already...

Last edited by demos_kratos (03/14/10 16:03)


Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.

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#368 03/29/10 13:03

s10k
Member
Registered: 01/14/07
Website

Re: Anniversary Edition Release! (2009-07)

Anyone got to pass the first savepoint from dreamlab? I keep dieing, I'm using all packages.

Last edited by s10k (03/29/10 13:03)

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#369 03/29/10 15:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

Yeah, dreamlab is pretty much a bitch. Using all packages makes it even more of a bitch. I think I need to make Muro just a little bit less kickass, as he wasn't intended to be so damn powerful at that point.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#370 03/29/10 15:03

Striker
Member
From: Toronto, ON
Registered: 03/10/08

Re: Anniversary Edition Release! (2009-07)

Script_10k wrote:

Anyone got to pass the first savepoint from dreamlab? I keep dieing, I'm using all packages.

I tried using all the packages, and also running on Hard Mode, and the best I could do to Muro was break his neck a few times, kick him in the jewels, and complete a few punches and kicks, leaving him with around 65% of his health before he broke my leg to death... twice.

I can pretty much announce it: Whoever beats Muro in the dream lab with all packages running on hard mode is a very experienced Oni player.


Click here to see the Oni Roleplay map. Click here to roll the dice. Click here to see the proper troop terminologies.

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#371 03/29/10 16:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

I'll take that as a challenge. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#372 03/29/10 16:03

jackoverfull
Member
From: San Mauro Torinese, Italy
Registered: 01/12/09
Website

Re: Anniversary Edition Release! (2009-07)

Striker wrote:
Script_10k wrote:

Anyone got to pass the first savepoint from dreamlab? I keep dieing, I'm using all packages.

I tried using all the packages, and also running on Hard Mode, and the best I could do to Muro was break his neck a few times, kick him in the jewels, and complete a few punches and kicks, leaving him with around 65% of his health before he broke my leg to death... twice.

I can pretty much announce it: Whoever beats Muro in the dream lab with all packages running on hard mode is a very experienced Oni player.

Reassuring: it took several attempts, but i did.  smile

Of course it took even more to get out of that battle healthy enough to survive till the next checkpoint…having one checkpoint (or maybe an hypo?) just after he's gone may be a good idea…


"To the future, blinkin' an eye to the past!"

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#373 03/29/10 16:03

s10k
Member
Registered: 01/14/07
Website

Re: Anniversary Edition Release! (2009-07)

I could kill muro, but then the invisible ninjas kill me, because of my low health. sad

Last edited by s10k (03/29/10 16:03)

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#374 03/29/10 16:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

Script_10k wrote:

I could kill muro, but then the invisible ninjas kill me, because of my low health. sad

This. I kinda flubbed the ministrikers. And then I met my mortal enemies, the ninjas. And then the game lagged up on my because I'm on my netbook and had the graphics up too high. Then I died.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#375 03/29/10 16:03

s10k
Member
Registered: 01/14/07
Website

Re: Anniversary Edition Release! (2009-07)

You can run oni in a netbook? I have a asus 1005 pe and it lags too much. Probably because windows 7, in wine it lags even more.

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