If we are in fact talking about making new animations or editing current ones, then it will probably be possible at some point. I think Neo is eventually going to add support for animation frames when importing DAE, or in some other way allow us to make animations in a 3D app and import them into Oni.
]]>OK, serious stuff now. Yes, bonetrack data were decrypted by geyser so theoretically, you can create new animations (and I already did a few very simple ones by the way). But for such complicated moves as throws, we need to be able to create animations in some animation tool, not via HEXediting. So realistic answer is NO, you cannot add Chokeslam or Giantswing to tanker right now.
Come to think about it, I have thought for a long time that Tanker should have some sort of "crowd clearing" throw. And yes, Giant swing popped in my head as well. I think it should look like his:
Tanker grabs victim and knees him into head/chest so hard that victim bounces into the air, head away from tanker.
As victim flies away, Tanker starts spinning counter-clockwise. Extending his right arm, he grabs one of victim's legs (yes, one, to make it look really mean).
Holding victim, Tanker performs 720% spin (2x around his y axis), while holding victim by his leg, flinging him all around the place. Tanker's body goes first, arm with victim is left back a bit (so it looks he uses mass of his body to make enemy fly). No damage to victim during this phase, but knocks down enemies in range.
As Tanker finishes last half-turn, he is already almost facing final direction. Last half-turn of victim is done by Tanker swinging his arm forward, sending victim flying forward, rotating a bit. Damage to victim is done by falling on the ground head first in weird angle.
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