@Loser: If you have time, can I ask you this question? After making the BINA3RAP files and modifying the ONCC files, how did you do to make the h2w system work?
I mean, which particles did you add to TRAM files? For example, if I want the character who is kick-thrown by Konoko take damage when he fall down to the floor, what should I do?
Thanks a lot.
]]>...collisions between AIs are close, there is no knockdown.
I meant the Dangerous falling bodies system, when one AI knocks aother one down.
But is it gone completely? I thought I saw the interaction a couple of times, but not when the AI's were close to one another. Maybe I was wrong...
Yes the glass breaking is fun, though, its only happens when the head make contact with the glass. I once threw an Ai at the glass, but its feet hit the glass first, nothing happened, until the head hit the glass, then it broke.
Note: I also liked the jumping AI concept, I hope you can add that.
]]>...collisions between AIs are close, there is no knockdown.
You mean AI won't get smacked when it is very close to wall? If yes, then it is a bug.
So far, only knockdowns/blownups were taken care of when it comes to h2w system. Now I will go through one class after another, adjusting TRAMS and adding glass breaking particles where I think they should be, we were talking about it on wiki, you know.
And then we will have TRAM system finished in way we (community) want, so you (and me as well ^_~) can write new MELE and CMBT profiles. When this stuff will be finished, we can start modding level 1 (Patrol paths, Characters, Consoles, scripts). That is the way I see it.
Loser
P.S.: In old AE TRAM system hack from me, there is one BIG bug. Can you figure out this bug? It has something to do with unescapeable running throw. Use my video Kiss my Barabus (Youtube) as a hint ^_^.
]]>Also, I see the knockdown has changed. It seems to me that when the collisions between AIs are close, there is no knockdown. Also, the domino effect seems to be gone. Is that the case?
Here's some 68 more ONCCs that has been modified to use the h2w collision system. http://edt.oni2.net/AE_Files/h2w_ONCC.zip
]]>P.S.: EdT, can I have a break now ^_^' ? I did some AI2 and MELE stuff as well (brutal Konoko), that is why it took so long.
]]>Loser: What bugs are you referring to?
BarneyHater: I have the glass breaking hack (http://wiki.oni2.net/AE:Glass#Glass-breaking_combos) in my version, so that's probably why the glass breaks when the characters collide with it. (Is that correct, Loser?)
]]>Edit:
Oops yeah it was because of wall collision that the glass broke, sorry my bad ^_^. (See EdT's video)
STUPID USER ALERT
I feel so stupid, originally, when I tested it, I used the striker_easy class and played against strikers which were the easy class. (That's what I had in level1) However, since I was playing on the Hard level, so it was using the harder variant not the easy class.
Anyways, I decided to use all of your ONCCs and now it works, since the striker_med and striker_hard were included.
I'm sorry for the false alarm.
]]>But..."demo" with h2h_dust_e01/p1 and env_rain_p01 ran for you? Answer please, as I have suspicion that it is something with my PAR3 stuff, not with engine. ONCCs work, there is no doubt, because otherwise it wouldn't write error message about missing particles.
You don't have to, but it drives me crazy when there is problem and I can't solve it. So if you don't mind, please try these:
1) Place my PAR3s into the level where you test it (leave them in level 0 and paste them also into level file of your selected level)
2) Try to browse your level 0 with OniUnpacker. Can you see RAW part of those h2w PAR3s ??? Can you see content of their RAW part ? Post picture if you can. Also, post picture where is error message from dev console (Can't find particle...). Those could help. Heck, I did it in order to enhance EVERYBODY's gameplay, not just PCs!
BIG thanks for your help, EdT. If we solve it, you are the one who will earn from it ^_^'
Loser
I still got the error messages even with your level0 files. I asked Neo to look into the matter, so hopefully he'll find the answer.
]]>If it writes you that it can't find particle, then ONCCs are alright. Problem is with PAR3h2w_co## etc. stuff. Make sure you have copied it into your level 0.
Loser