dev console way
Start Oni, make sure you have cheats enabled. Load some level.
Ingame press F1 key and enter the developer mode cheat ("thedayismine" or "x", depends on whether you have the AE or not). It will display a message when successfully entered.
Go back to the game and display console via tilde key (right under the ESC key). In the bottom left corner, a console line should appear.
Type "chr_weapon_auto_aim=0"
Press Enter, then ESC to exit the dev console. Enjoy Oni without weapon auto aim. You will have to repeat this process each time you restart Oni.
BSL script way
In the GameDataFolder, there is an another folder, IGMD. Inside of that folder, there are folders which have level names.
Open in the notepad the "*_main.bsl" script of the level you want to have the auto aim disabled. For example open the file "lab_main" inside the folder "lab". That is one of scripts for level 3, BioResearch lab.
In the file, add "chr_weapon_auto_aim=0" on a new line right under the command "level_start". (For experts - yes, it doesn't have to be this way. But it is easier for somebody who is inexperienced).
Double check spelling of the newly written command, otherwise it might be misspelled and will not work.
Save the file. Start Oni, load the level which "_main" script you altered, enjoy the show.
Edit: Mukade'd by Iritscen ^_^
]]>I need a little help with this:
Oni also has autoaiming for melee which makes Konoko's facing snap onto the nearest/frontmost enemy.
You can disable that one with either of the following: chr_auto_aim_arc= 0.; chr_auto_aim_dist= 0.
There is another setting that controls at what angle sideways aiming makes you turn: chr_aim_width= 70.
Oh, and you can also fine-tune the "blocking angle" to spice things up. Originally: chr_block_angle= 20.
Where do I type those settings?
]]>There's a TCTF Lite outside RSB that drops 6 hypos as well.
There are a few unused characters in almost every level
I'll tweak it to be more "realistic" later...though I don't see why he can't do it himself Its not that hard, and most of the work is already done...
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Using guns without autoaim is...interesting...
Does anyone know why there are two stikers which randomly appear if you use ai2_spawnall in the outside of the airport? They are named kd_1 and kd_2 and drop 6 hypos...
]]>Autoaiming: I'm glad you asked. Weapon autoaiming can be disabled by setting: chr_weapon_auto_aim= 0
Oni also has autoaiming for melee which makes Konoko's facing snap onto the nearest/frontmost enemy.
You can disable that one with either of the following: chr_auto_aim_arc= 0.; chr_auto_aim_dist= 0.
There is another setting that controls at what angle sideways aiming makes you turn: chr_aim_width= 70.
Oh, and you can also fine-tune the "blocking angle" to spice things up. Originally: chr_block_angle= 20.
All these settings affect only the player character, e.g., for the last two, the AI will block/turn normally.
]]>EDIT: Nevermind, forgot to save
Second question: With the appearence of dodging enemies, I would like to be able to lead my shots...but Oni locks my crosshair on the enemy, how can I disable this?
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