E.g. test your CHAR as Ai with an original MELE id. If it's good continue with a cloned id with only a few changes.
]]> <Object Id="8733" Type="CHAR">
<Header>
<Flags>0</Flags>
<Position>-112.0837 1486 -2619.775</Position>
<Rotation>0 171.3265 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Omniscient Boss</Flags>
<Class>Naomi</Class>
<Name>naomi</Name>
<Weapon />
<Scripts>
<Spawn />
<Die></Die>
<Combat />
<Alarm />
<Hurt />
<Defeated />
<OutOfAmmo />
<NoPath />
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
<Job>
<Type>None</Type>
<PatrolPathId>0</PatrolPathId>
</Job>
<Behaviors>
<CombatId>0</CombatId>
<MeleeId>43</MeleeId>
<NeutralId>0</NeutralId>
</Behaviors>
<Inventory>
<Ammo>
<Use>0</Use>
<Drop>3</Drop>
</Ammo>
<EnergyCell>
<Use>0</Use>
<Drop>3</Drop>
</EnergyCell>
<Hypo>
<Use>1</Use>
<Drop>0</Drop>
</Hypo>
<Shield>
<Use>0</Use>
<Drop>0</Drop>
</Shield>
<Invisibility>
<Use>0</Use>
<Drop>0</Drop>
</Invisibility>
</Inventory>
<Team>Syndicate</Team>
<InitialAmmo>100</InitialAmmo>
<Alert>
<Initial>Low</Initial>
<Minimal>Low</Minimal>
<JobStarting>Low</JobStarting>
<Investigating>Low</Investigating>
</Alert>
<AlarmGroups>0</AlarmGroups>
<Pursuit>
<Strong>4</Strong>
<Weak>1</Weak>
<StrongSeen>4</StrongSeen>
<WeakSeen>4</WeakSeen>
<Lost>0</Lost>
</Pursuit>
</OSD>
</Object>
And modified to what you see above except for the alert and pursuit because I copied those from RED_HARD_1. So can anyone tell me what I did wrong?
]]>