2013-09-09T16:29:57ZFluxBBhttp://oniforum.bungie.org/viewtopic.php?id=2658Oak is a Myth tool, used to applying detail textures onto existing levels. I've used it to paint over the textures of around 500 levels from scratch.]]>http://oniforum.bungie.org/profile.php?id=272013-09-09T16:29:57Zhttp://oniforum.bungie.org/viewtopic.php?pid=47171#p47171What is Oak style texturing system?]]>http://oniforum.bungie.org/profile.php?id=52013-09-08T02:25:24Zhttp://oniforum.bungie.org/viewtopic.php?pid=47155#p47155Someone needs to invent an Oak style texturing system for Oni. I'd texture the heck out of natural levels.]]>http://oniforum.bungie.org/profile.php?id=272013-09-08T02:08:24Zhttp://oniforum.bungie.org/viewtopic.php?pid=47154#p47154You can also import buildings into Sketchup:
And then into Oni:
Can you see Konoko near the bottom?
]]>http://oniforum.bungie.org/profile.php?id=52013-09-08T01:55:41Zhttp://oniforum.bungie.org/viewtopic.php?pid=47153#p47153Hmm, very interesting!]]>http://oniforum.bungie.org/profile.php?id=1972013-09-07T20:44:09Zhttp://oniforum.bungie.org/viewtopic.php?pid=47150#p47150Right now I'm imagining myself fighting Strikers somewhere in Grand Canyon. It would indeed be interesting to import that type of geometry and later texture it properly.]]>http://oniforum.bungie.org/profile.php?id=792013-09-07T20:27:34Zhttp://oniforum.bungie.org/viewtopic.php?pid=47149#p47149I recently discovered that you can download Google Earth Terrain data into Sketchup. This opens up the way to use real world terrain data in Oni. The area imported in the screenshot is about 2,000m x 2,000m. The maximum area allowed in Oni's world is about 800m x 800m.
One problem is texture, that entire area uses a 520x520 pixel image and when imported into Oni looks very blurry. So you would have to texture the model manually.