Let's move forward then..
BTW. how hydra head? Do you like it? I believe that you need to recreate texturing there (especially to match tip of the head with the rest of the hair mesh...- remove thous straps or whatever it is..and create proper hairs shading)
]]>anyway as you can see, some like it.
and i agree with leus, let's move forward.
if it's a matter of only increasing contrast, i'll try that before next update.
]]>ok now i see u said at Today 7:45 Now they are matching more .. then at (Today 15:52) u edited to say "But this is not green but pastel color..change this" meaning 6 hours later after u said they match u changed ur mind, that's not really my fault. i can't really predict that after 6 hours i should scroll back up and re-read all old posts.
compare it to ninjabot .. they are same color tone .. besides the chest of the ninjabot where do u see "dark green" on the ninjabot ?
as we said before color scheme for bgi is white, green and black, this is white with greenish\teal shadows it's not meant to be a green forest armor.
the hammer is completely white and hydra is white .. we can't go from white to dark green all together.
did u see it in game ?
as i said this is how much as i'll be able to make it match the ninjabot .. if u feel like u can do a better job, u still have the textures, so feel free to ''correct'' them since i did such a poor job.
]]>*Original Model imported by geyser
*Texturing and UV map Correction by ltemplar (awesome work)
*Some modifications (slight texture modification, TRAC, xml, particles) by Samer
*Heavy Kick animation by Andrew
This can be considered a beta, it's fully functional and everything but the moves may be changed once ltemplar makes new ones.
In this version :
-TRAC similar to elite's with some modifications, tanker dodges, new Heavy kick (charge tackle attack)
-Green Contrails, hit impacts and glow
-self destruction
Download : http://mods.oni2.net/node/220
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