anyway quick question before I spend more time on it, is it possible to the end of regional state building cut-scene to add a second ninja who stands to the left and zip lines after muakde and the first ninja ?
]]>to <Class>ONCChayate_black</Class>
and I include the ONLVstate in the same folder, like paradox told me to do before when i was trying to replace konoko with konoko blackops for atmospheric exterior cutscene.
problem is at savepoint 2 of regional state building when konoko gets the data about her history from the basement .. 2 consoles become active when she activates them the game crashes.
can someone help me figure out what's wrong.
2.final battle : i love china mod's final battle but i want to stay true to the original game concept here .. In original game muro is supported by 2 furies then 2 elites then ninja while konoko 2 swats and griffin .. I modified that to have more powerful characters and then added another round, but having a lengthy assault will be very chaotic for this and not to mention too difficult for me to script. In china mod it works cause you have to protect mukade and there are many characters ... Here if player stays focused on muro and kills him, doesn't matter what else is going on.
3. Hayate and hanako, i agree i need to incorporate them somewhere else too .. My issue with rooftops is it's easy to throw them of the rooftops ... I'll need to see how Ed and script manage to make them teleport back up when they fall, but without using mukade's combat ID.
Lithium suggested adding 2 subbosses at the end / beginnig of rooftops regional state building ... The ninja that hang to the zip line with mukade could be hayate (this one you later fight at start of rooftops) and the one that stays could be hanako you fight her in the end of regional state building.
The area you mentioned is also interesting End of save pt 1 where easy and med ninja (1 with vdg is waiting)
there's also this place where 2 ninjas will be waiting for you to take the zip line. (one with gun, i'll take the gun away)
And another where a blue ninja is hiding after that zip ride
Will have to think about best location for them more ...
(this i can easily update cz SMP-conversion is few kbs while for jester SMP-characters is 40 Mb)
and yes 'this form of critique' is better.
I will only post things that in my opinion need correction
1)the dream level- I don't like entire jester Idea at first place..but ..its your mod so i will not interfere abut likings...But i told you this fight is boring and thats why:
a)The 3 states are similar
b)The small jester is annoyingly hard to hit and do huge amount of dmg.(not to mention he can throw which look odd)
c)The big one.. do exactly what small and middle one.
Possible solution will be to expand thous differences more..So small jester will be hard to hit but he will not have throws and will do half of the dmg. than normal jester. Normal jester can stay how it is now. The big jester(mutant one) will have devastating throws(think about tanker or elite moves) his moves will do a lot of dmg. but he will not use combos...This way you will have his progression from small "toy" to his real final form(I also think that smaller one will have half the health of middle and the big one will have doubled health of the middle).
2)Final fight- why not make something similar to EdT's final fight in china mod? This will look more interesting than overall brawler..time..and look more like an assault.I also think that adding konoko daodan evolution (more health after itch daodan spike will not hurt too- and you can that way balance the game. For example - after her fight with Barabbas she will have 250 health , after rescue the Shinatama 300 hp , etc.
3)The Mukade fight. Maybe there thous two ninjas(Hanako and Hayate) can be added, so theirs presentation in dream lab will not look so odd?the can be sub bosses..Hanako replacing fury, Hayate replacing red or blue ninja (or they can be re-placers of thous two ninjas(blue and green) waiting for you before you will be able activate this elevator which will take you to the second floor? - thats only suggestion.
Is this form of critique is better?
]]>var bool do_follow=true;
instead. I didn't tested the code.
Awesome avatars btw!
]]>Script-10k
I used your method
wrote this :
bool do_follow=true
func void cas_follow(string ai_name)
{
ai2_setmovementmode l_t01 run
ai2_followme l_t01
sleep 100
if(do_follow eq true){
fork cas_follow
}
}
func void cas_stop(){
do_follow=false
}
I get this error :
did I write it wrong ? (tried 1 and 0 instead of true\false same thing)
]]>