Which should I use?
Is there a version I should be using?
]]>enum TXMPFormat
BGRA4444 = 0
BGR555 = 1
BGRA5551 = 2
RGBA = 7 (Not ARGB8888 anymore)
BGR = 8
DXT1 = 9
I just added the envmap through the texture tab - little check box, never really took notice of it before
]]>Just wondering which version of OniSplit are you using?
Try entering this command to OniSplit -help enums Look for the section enum TXMPFormat what do you see?
Here is the calf texture: http://cl.ly/1c0J030K0n2P2224402O
]]>That's odd, this works for me.
Alright I would like to use ARGB8888 but still cannot - I don't get it. http://www.mediafire.com/?18ywglb6b44l6d6 <-- there's the lower leg of the blackops swat. Think you could see if you can convert it?
If you wanted to test it be sure to use strikerarmor since I didnt include the envmap
Just stopped using XML for character skins, such a headache. I'll only use it for animated textures now lol
]]><Oni Version="0.9.52.0">
<Texture>
<Flags>HasMipMaps</Flags>
<Format>ARGB8888</Format>
<EnvMap>TXMPenvksarmor</EnvMap>
<Image>TXMPIteration001%2FKS_chestpack.tga</Image>
</Texture>
</Oni>
Should I just create a dedicated envmap to my characters so that I dont ruin those that have yet to be updated - aka strikers/etc? *Made envmap for new characters works like a charm
I guess another thing I should ask is... in the xml, what format should the envmap be in? *Used BGRA5551 for everything (both envmap and new skins) after trial and error, keeps everything working with no quality loss*
]]>