No, no, you misunderstand. While I got the _e01 to work (a bit by accident, but I think it looks good, so I'm keeping it), what I really wanted to get to work was the _p01, or the VDG bolt itself, and not the zappy effect on the end of the gun.
]]>Dunno about kill taunt, I’ve see TF2 vids first.
Here are some vids:
Heavy's taunt kill: http://www.youtube.com/watch?v=6kIABEOzw6Y
Engineer's: http://www.youtube.com/watch?v=dh7e54XAt9Y
Soldier's: http://www.youtube.com/watch?v=sC_vNsAL … re=related
Pyro's: http://www.youtube.com/watch?v=YPYHyeCgJ60
Summary: http://www.youtube.com/watch?v=EYa0Ev7122g
@ Mukade: "I got the _e01 to work, but not the one I really want."
w6_vdg_e01 spawns _e01 and _p08, you are probably referring to the unwanted _p08. If so duplicate w6_vdg_e01, rename it (e.g. h2h_vdg_e01), and modify the content: remove the p08 emitter block and all code with emitter 1 (emitter 0 is p01).
@ Gumby: Hm, ok, I’ve to set SelfImmune .. but wouldn’t it still collide with Muro hands? Will test it when I’m home.
@ Samer: electricity from robot’s hand, eh? Looks more plausible, you got point there.
]]>The animation is already done, could be improved later but for now it's enough.
Next goal would be to create a few suitable particle and finding a good place to spawn them. The plan is to draw on particle of Barabas' gun and modify them.
So far i can tell it shouldn't come directly from the character's hands (maybe "charge"/"loading" particle but not the beam). (Muro worked here as a guinea pig and just fried himself...)
Probably not a mod for realisms but i think it would be still fun to see a big fat kamehameha inside Oni.
> package
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