It's not the fact that Muro becomes a giant monster that bugs me (the chrysalis makes that vaguely plausible), but the fact that it happens in seconds rather than, say, weeks.
>_<
Why does everyone thinks the plot is that complicated? The only point of two different endings is something like "Kids, killing your boss out of hatred is bad and fate will punish you".
]]>- Animated faces
- full physics engine
- more realistic throws
- less violation of conservation of mass
• An outside the city level.
• Multiplayer, Co-op, competitive co-op, versus, ffa, ect.
• Ability to skip cutscenes.
• Iron Demon fight.
• Cell Shaded graphics.
• Drivable vehicles.
• More interactive environment. (Boxes move when hit, ect.)
• Blood
• Better stealth elements, and diagonal sneaking.
• Zoom for sniper/Bow.
• More variety in enemies.
'Thaz all for now.
]]>And, of course, I want Oni world large, things breakable, streets walkable, vehicles you can ride, all that stuff.
an oni MMORPG would be EPIC!!!
]]>Muro wrote:The ending of Oni was just too bleak for a sequel.
Because you died?
Sure I did
]]>she'll be thrown to Vladivostok after Compound's Big-Bang
Her Chrysalis would help her to survive... I hope.
]]>Muro wrote:The ending of Oni was just too bleak for a sequel.
Because you died?
Heheh.
]]>The ending of Oni was just too bleak for a sequel.
Because you died?
But think of the mutants a sequel could have! Think of the mutants!
]]>