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#1 06/30/08 17:06

katze7
Member
Registered: 06/19/08

OK just got my Full game oni up and running...

What I want to do is the following but have no clue as in how to do it:

1) Install AE edition into the proper places

2) and in cosplay_motoko file

upload the character geometries into XSI mod tool 6

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#2 06/30/08 22:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

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#3 06/30/08 22:06

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

Bit of a problem, I tried using OniSplit, but I dunno which folder to put it into, and  I can't get AE to work, it keeps saying "cannot find ..\oni" although I have the entire GameDataFolder inside of the edition folder

Last edited by katze7 (06/30/08 22:06)

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#4 06/30/08 23:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

Did you install the .net framework: http://www.microsoft.com/downloads/deta … laylang=en

Also, you should put the folder wedition inside the Oni Folder and take a look at the read me.

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#5 06/30/08 23:06

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

apparently I already had .net installed. When I reinstalled it, it just "repaired" it

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#6 07/01/08 01:07

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: OK just got my Full game oni up and running...

The path seems not to be correct.

A) Correct your command line with an additional ..\  like this:
C:\Program Files\Oni\AE edition\edition>start ..\..\Oni -noswitch -debugfiles
In case you used a bat file. Open it with an text editor

:: run_wind.bat
:: runs Oni in a "window"
:: (with some extra output)

start ..\..\Oni -noswitch -debugfiles

B) Or, if your "AE edition" is empty then move everything from "edition" to "AE edition" and rename "AE edition" to "edition". Then you can delete the old "edition" folder.

Last edited by paradox-01 (07/01/08 01:07)

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#7 07/01/08 09:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

which line do I had C:\Program Files\Oni\AE edition\edition>start ..\..\Oni -noswitch -debugfiles in?

when I got the bat_win to run, it instead runs the regular Oni instead, I can't access the cheats or developer mode or anything.

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#8 07/01/08 09:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OK just got my Full game oni up and running...

You need the daodan dll to use cheats


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 07/01/08 09:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

which folders do I put the buka, demo and standard folders in?

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#10 07/01/08 11:07

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: OK just got my Full game oni up and running...

Just place the dll file into "Oni" folder. Use demo version if you have installed the demo, or standard version if you have installed a full version (or buka if you have installed Oni in Russian language).

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#11 07/01/08 17:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

Ok, first off, I apologize for the noob-ish questions about all this and I appreiciate the help taht I'm getting.

and secondly, I trried using the Character Importing guide, but instead it tells me of how to import into other programs. Just trying to import Motoko into the AE game as well as a list of moves for her. you know like: Which fiel goes into which folder:

C:\Program Files\Oni\edition\GameDataFolder\level1_Final

Last edited by katze7 (07/01/08 17:07)

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#12 07/01/08 19:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

If you want to have Motoko in the game, the easiest way is to get the plugin:
http://oni.bungie.org/community/forum/v … php?id=508  (Go to the end of the first post for the link)

The character importing guide is if you want to import Oni Character's model into a 3D program like XSI mod tool 6

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#13 07/01/08 19:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

EdT wrote:

If you want to have Motoko in the game, the easiest way is to get the plugin:
http://oni.bungie.org/community/forum/v … php?id=508  (Go to the end of the first post for the link)

The character importing guide is if you want to import Oni Character's model into a 3D program like XSI mod tool 6

thanks for the link but it still dosen't tell me which folder(s) they're supposed to go into like:

C:\Program Files\Oni\edition\GameDataFolder\level1_Final

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#14 07/01/08 20:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

The plugins do not go in any level, you put them in the GameDataFolder alongside the other level files such as level0_Final.dat.

That's the advantage of plugins, there is no need to recompile any levels.

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#15 07/01/08 21:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

and that will let me select Motoko from the Shapeshifter code?

also, after putting in the developer mode code, how do I access it?

Last edited by katze7 (07/01/08 21:07)

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#16 07/01/08 22:07

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: OK just got my Full game oni up and running...

Just press F1 to open the console and type 'thedayismine' cheat code


The Boy Who Knew Too Much tongue

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#17 07/01/08 23:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

love_Oni wrote:

Just press F1 to open the console and type 'thedayismine' cheat code

ok, after putting in the code, how do I access it?

BTW, everything else is wroking nicley for now. I LOVE this Motoko! *starks breakdancing*

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#18 07/02/08 01:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

The wiki is your friend: http://wiki.oni2.net/Developer_Mode

With a little work in XSI mod tool 6 you can create a new character to play in Oni.
BTW, did you try out the Masterchief plugins? They're called BGI troops.

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#19 07/02/08 08:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

EdT wrote:

The wiki is your friend: http://wiki.oni2.net/Developer_Mode

With a little work in XSI mod tool 6 you can create a new character to play in Oni.
BTW, did you try out the Masterchief plugins? They're called BGI troops.

not yet, but I will big_smile

I was actually planning on turning Muro into Dio Brando from JJBA. all I would really need to do was replace his hair with a Fury's, and make his outfit yellow.

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#20 07/02/08 08:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

all I would really need to do was replace his hair with a Fury's,

Actually, its might not be that easy.  The Oni character models are made up of 19 body parts and the head and hair is a single part. Its not like Poser where you can easily swap a character's hair.

So to get the effect you want, you will have to modify the head itself.  If you're experienced with 3D modeling, it should be no problem for you.

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#21 07/02/08 09:07

katze7
Member
Registered: 06/19/08

Re: OK just got my Full game oni up and running...

Not really  in modeling, mainly in animation

but also, is there anyway to make Motoko available in every level? She only appears to be avaiable on the warehouse and Musashi missions.

Apparently in order to find her, I have to exit the game then load another save point.

Last edited by katze7 (07/02/08 09:07)

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#22 07/02/08 10:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OK just got my Full game oni up and running...

Are you using the plugin called level0_MotokoPC.dat? If so, you should be able to shapeshift to her in any level.

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#23 07/02/08 13:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OK just got my Full game oni up and running...

dont use shapeshifter and dev mode at the same time.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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