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#1 04/20/08 00:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Importing console images.

Ok. Heres the deal. I decided to replace one of the console images with OUP and this is what I got:

screenshot00003zl1.png


Then I figured "oh OUP must have issues with console windows, lets try Onisplit"

Nada. ERROR TIME

ohnoesim3.png



Does anyone know a fix for either of these?

Last edited by Gumby (04/20/08 00:04)


Iritscen: roll
Iritscen: it's amazing this program even works
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#2 04/20/08 00:04

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Importing console images.

I can't see the errors you're having...

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#3 04/20/08 03:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

System.IO.InvalidDataException: Not a DDS file


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 04/20/08 12:04

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Importing console images.

then make it a *.dds file?


droid803sig.jpg

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#5 04/20/08 13:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

But...it is supposed to work with TGA files, no?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 04/20/08 14:04

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Importing console images.

Gumby: are you using the latest version of OniSplit?  Currently, its 0.9.5
Get it here: http://geyser.oni2.net/edition/onisplit … v0.9.5.zip

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#7 04/20/08 15:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

Hah, thanks. I just used the one that came with AE.

I got a .oni file. Woot. Recombining now.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#8 04/20/08 16:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

Bah. I imported it and nothing happened. Where was I supposed to put the file? In \level0_final ?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 04/20/08 16:04

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Importing console images.

Yes you would put it in the level0_Final folder and then recompile.  Did you name the new file exactly as the original one?

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#10 04/20/08 17:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

Aha, Got it. Using both methods, to boot. I don't know what was with me and OUP yesterday, but it is gone now. O_o

Screenshot 1:
screenshot00017ed6.png

Does anyone recognize that logo?

Screenshot 2:
screenshot00014dc2.png
I made up a few sexier looking console images. You like?

Last edited by Gumby (04/20/08 18:04)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#11 04/20/08 22:04

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Importing console images.

Yes, these console images should be part of the upgrade project included with 7AE


droid803sig.jpg

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#12 04/21/08 00:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

Look at this picture:

screenshot00015ba2.png


Does the logo look too big?

Also, it isnt the same (ugly IMO) shade as the old logos, so it doesn't (quite) match the doors, but (IMO again) it gives it a cleaner feel and looks like it is actually on a computer.

(And for anyone interested, the top logo is from the TV show Code Lyoko. It commonly appears in computers and people when they are possessed/infected by the main protaganist XANA, a computer based...thing)

Last edited by Gumby (04/21/08 00:04)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#13 04/21/08 08:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Importing console images.

It was murder getting just the first image to show, the later ones aren't showing at all.  I had noticed that the consoles in Oni are 64x64, so there's lots of room for improvement.  Are yours 256x256?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#14 04/21/08 20:04

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Importing console images.

Yes. 256x256. Very sexy looking.

Do you mean my Photobucket images, or console images you modded yourself?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#15 04/22/08 08:04

s10k
Member
Registered: 01/14/07
Website

Re: Importing console images.

I like them, very sexy.

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#16 04/22/08 08:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Importing console images.

I meant your images, but nvrmnd, they're fine today.  But... aren't those hosted by Imageshack, not Photobucket?

Anyway, they look great, nice and sharp.  To do the more complex ones, like the airport console image or the ones with circuit-like designs, you'll probably want the vector app I linked to in the other thread.  But whatever works for you.  And I don't think anyone will mind changes in the tone of the TXMP color or a subtle use of gradients that wasn't there before if you throw that in from time to time.  I think the only thing we're not looking for is a complete reimagining of textures, but you're probably not interested in doing that anyway.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#17 04/22/08 17:04

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Importing console images.

Its fine. Of course the console screen's image is brighter than the one on the door. The gamma's turned up tongue


droid803sig.jpg

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