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#1 11/22/12 13:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Particle Textures - Improvements

EDIT: Moved from screenshots thread, so we can discuss more smile

Notice a difference?

headlights.jpg

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#2 11/22/12 13:11

Knox
Member
From: (File Missing)
Registered: 08/15/11

Re: Particle Textures - Improvements

I'll go with the one on the right.


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#3 11/22/12 13:11

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Particle Textures - Improvements

The different angles from where the shot was taken?And less blurry prt. form the right.....

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#4 11/22/12 14:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Particle Textures - Improvements

Besides the angle of the screenshot tongue

I just modified the TXMP for lens flare.  The originals had that dithered look.

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#5 11/22/12 15:11

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Particle Textures - Improvements

yeah the right looks better, less pixelated and looks like it's using a higher color format.
you should do the hit impact particles next tongue like konoko's flash when she hits with devil spin kick or rising fury


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#6 11/22/12 15:11

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Particle Textures - Improvements

Modified by...increasing texture size..or make it only blurry?

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#7 11/22/12 15:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Particle Textures - Improvements

Both, I took a simple approach.  though, I'm sure a skilled graphics person starting from scratch will make them look better.

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#8 11/22/12 16:11

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Particle Textures - Improvements

Hmm..i can send you some but in dds format...(not all must be done from scratches...i have huge collection of thous)
Give me the TXMP names for thous you want to modify..I can check them(in free time)

Last edited by ltemplar (11/22/12 16:11)

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#9 11/22/12 18:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Particle Textures - Improvements

TXMPlensflare01_tex.oni
TXMPlensflare01.oni
TXMPlensflare02_tex.oni
TXMPlensflare02.oni
TXMPlensflare02a.oni
TXMPlensflare02b.oni
TXMPlensflare03.oni
TXMPlensflare04.oni
TXMPlensflare05.oni
TXMPlensflare06.oni
TXMPlensflare07.oni
TXMPlensflare08.oni
TXMPlensflare09.oni
TXMPlensflare11.oni
TXMPlensflare11a.oni
TXMPlensflare11b.oni
TXMPlensflare11c.oni
TXMPlensflare11d.oni
TXMPlensflare11e.oni
TXMPlensflare11f.oni

But before you send, please change to different format than dds, I cannot open them.

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#10 11/23/12 05:11

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Particle Textures - Improvements

Ok I will check them and add the replacer(if needed) in free time .So in what format then in tagra, gif , bmp or any that support alpha channel??

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#11 11/23/12 10:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Particle Textures - Improvements

Be sure to extract the TXMP with xml to get the proper flags. 

For example:

<Flags>HasMipMaps  DisableUWrap  DisableVWrap  AdditiveBlend</Flags>
<Format>DXT1</Format>
<Image>TXMPlensflare11a.tga</Image>

I would use TGA for the image file format.

In case anyone is interested here are the lensflares: http://edt.oni2.net/files/lensflare.zip

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