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#126 1/11/12 5:45

s10k
Member

Re: Oni_Dark Future_TC

ltemplar wrote:

well my latest work (not ready yet)

http://imageshack.us/a/img715/2713/updateonkonoko.jpg

And something I'm working on...(with geyser)

http://imageshack.us/a/img13/7498/wiref … hrside.jpg


That cell-shading konoko model looks great.

The other image looks like another level.

Last edited by s10k (1/11/12 5:45)

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#127 5/1/13 7:50

Samer
Member

Re: Oni_Dark Future_TC

Just wondering if there's any new progress on the BGI level / apartment you were making or on any of the characters u were making .. Armored tctf, and the other tctf mecha, female ninjas, konoko's scout outfit, the tctf snipers etc ...


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#128 5/1/13 8:14

ltemplar
Member

Re: Oni_Dark Future_TC

There are.

I also have done the BGI Droop ship.
The levels will change probably. at some point..but not drastically (still don't know many things yet..and thous will be connected to particular graphics and design styles)
For example one from many ideas is to place BGI hq underground ..but I don't want spoil to much so players will be somehow nicely surprised by thous things.
The apartment will be done too, but will look different. The actual its to small (as test shows) to create nice encounter on the oni engine(read to many problems with camera / h2h glitches etc).
I'm now experimenting with different graphical styles and light maps for levels(from cartoon like to more realistic).

Last edited by ltemplar (5/1/13 8:15)

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#129 2/3/13 3:54

Samer
Member

Re: Oni_Dark Future_TC

ltemplar may I use your w47_ra model ?

edit: sorry never mind .. used something else instead

Last edited by Samer (2/3/13 4:58)


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#130 2/3/13 8:51

ltemplar
Member

Re: Oni_Dark Future_TC

As I wrote at the begging of the topic about copyright issue:

All models, textures , weapons, etc are free to use.

Last edited by ltemplar (2/3/13 8:52)

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