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yeah, i could see me doin it with ShBot, i really enjoyed her moveset :3
but i failed with Koji not my type :3
a bit too heavy
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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yeah i wish i know what determines that heaviness ... it seems all males in the game (except ninja's are slower in their moves and heavier ... I think it's something in the TRAC but I can't quite place it
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its just the moves u give em
all the fury moves and konoko moves are very quick, the rest usually arent as such, ive been thinking of finding ways of speeding up some of the animations
i was thinking of increasing the FPS of an animation but i dont think that would work, im assuming all animations have one set fps
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Indeed it wouldn't. Slower moves (generally) do more damage though.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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yeah, but not very useful if they knock you down before they can execute xD
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Well you have to be a bit more defensive then.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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there might be a way to speed moves up by editing the trams in xml .. there is a line there that says
<Pause>0<\Pause>
when i made casey i got his forward kick from ninja's PPKK it was very fast and he could repeat it many times in a like a sec so i had to increase the pause ... decreased the pause for his running punch (which is lion fist ) so if i put a -ve value for the pause it may decrese the time even more hence faster moves
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Its more likely that it will take a very long time for the move to work.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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my theory failed when i put a negative value in the pause line ... onisplit wouldn't convert the xml back to oni ... Oh well it was a worth a shot ^_^
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Just great! Keep up the good work
The Boy Who Knew Too Much
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Thanks man ^_^ glad u liked her ... hope u try the other characters too Casey and Kojiro the new Grey Fury, and the BGI agents
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The battle of the custom characters !!
Casey vs Motoko vs ShinatamaBot vs BGI_agent
who will stay alive at the end ? the result may surprise you
all characters are AI controlled.
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Fun movie.
Got a tip for you, use the command: chr_mini_me_amount = .01
Then you won't see the mini me at all.
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The end was funny, but the middle was a little bit...repetitive. Next time I'd suggest giving them a bit less HP.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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The end was funny, but the middle was a little bit...repetitive. Next time I'd suggest giving them a bit less HP.
well maybe it's time for the melee profiles to be updated again ^_^
u should have seen them when i used the AE Brutal Konoko package, all they did was repeatedly punch and kick ... no supers at all and very rare throws, which i pointed out in another thread and love_Oni pointed it out too . I hope that is fixed in the next AE. ( sorry kinda off topic )
health :
Casey : 450
Motoko : 460
Agent : 400
Shn_Bot 350
@ EdT thanks for the tip ! I didn't know we can change the character size via command that is also helpful when I'm creating a new character and experimenting with the size.
Last edited by Samer (12/06/09 15:12)
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would be ok if i try to duplicate this look ? http://www.haibane.de/oni/hikari_v02_pics.htm
for a new shinatamabot outfit ? ... the head will be different though. or come to think of it that outfit would be perfect for the hydra character
Last edited by Samer (07/07/11 19:07)
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so .. i'll take that as a yes feel free to use those images samer ^_^
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Wait what? Is someone else using Samer's account? e_e
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Well, I think no one had anything to say because only owldreamer can give you official permission, but I don't think he'd mind if you used his work as inspiration.
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Shinatama bot will be getting an update some time soon.
for those of u who have tried her before, i need some suggestions about her move set.
which moves did u like, which moves u didn't, and more importantly which moves u felt didn't suit her, or were too overpowered, and are there any moves from other characters, u feel would suit her better ?
Except for her forward and back punch throw, her ppp, ppkk, kkk and runnning forward and back kick, the rest of the moves are konoko's.
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I think she's too broken with the footstep combo, she does it a lot... also I think lowering the explosion range might be nice since I often find it hard to escape
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Having both Ten Shadow Punch and Rising Fury makes her feel a bit overpowered.
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So ... based on Dark Litria's sketch :
This is ShiantamaBot's new outfit :
I'm still going to add reflections to some parts of the new outfit .. re-edit the moves, update the old outfit a bit too, and release version 2.0 today or tomorrow.
Last edited by Samer (01/28/12 01:01)
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Love it
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Oh, holy shinbot. That's awesome! I hope I'll be able to use the package when it comes out!
The artist must bow to the monster of his own imagination. Promoting the IRC and stuff for the RP: Rules Dice Map and RP
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