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#176 02/03/11 02:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: AE Release! (2010-05)

Ire Yosuke: Oni Multiplayer AKA Flatline: http://oni.bungie.org/community/forum/v … hp?id=1782

Last edited by EdT (02/03/11 02:02)

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#177 02/03/11 12:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

Theres some details in the Flatline thread, look there smile
Edit: Delete this, Edt beat me to it tongue

Last edited by Lithium (02/03/11 12:02)


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#178 02/04/11 15:02

Ire Yosuke
Member
Registered: 05/23/09
Website

Re: AE Release! (2010-05)

Hmm well, I see ONI is evolwink. What abotu Konoko Payne project ?


"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba

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#179 02/04/11 15:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

Yeah it crashes on me, any help?


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#180 02/04/11 18:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: AE Release! (2010-05)

What does, AE or KP?


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#181 02/04/11 18:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

Konoko Payne, as soon as i start up the level
FREEZE


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#182 02/04/11 18:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: AE Release! (2010-05)

Best to PM Pierre or post in the KP topic.


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Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#183 03/02/11 13:03

Muro
Member
From: England
Registered: 05/28/08

Re: AE Release! (2010-05)

Just wanted to say that I can now actually run the AE adition now that I have windows 7. Whoo Hooo!!!

Also, how do you get full level select? A save data file?

Gonna try importing new characters soon.

Edit - Having trouble with my beloved Oni team arena. I can't seem to manage the controls.

In OTA you use developer mode to enable the camera and then press F2 in order to cycle through the bots but that doesn't work here. Maybe its because I have windows 7 now and the buttons are different?

Last edited by Muro (03/02/11 13:03)

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#184 03/02/11 17:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

Yes save data file, if you want to get all the levels faster just rename IMGD (Maybe rename it to "IMGDblank" or something) folder so you can skip cutscenes and spam the win level code...or that's what i would do smile

Last edited by Lithium (03/02/11 17:03)


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#185 03/02/11 17:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: AE Release! (2010-05)

Muro, make sure you press F10 (or is it F9?) before you try switching.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#186 03/02/11 18:03

Muro
Member
From: England
Registered: 05/28/08

Re: AE Release! (2010-05)

I think I know what the problem is. Its the fact that I'm trying to run the older type OTA scrips such as my favourite 'state building' scrip.

Only the five new ones will work with the AE which basically rules out 70% of the scrips sad

Oh, and I used save game editor which worked wonders smile

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#187 03/02/11 18:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

Odd, i can use the old ones, no problems for me hmm


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#188 03/02/11 18:03

Muro
Member
From: England
Registered: 05/28/08

Re: AE Release! (2010-05)

Oh, how do you cycle through the characters?

You need to press F9, then F2 but it doesn't work on AE. Is it because developer mode is always enabled in AE?

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#189 03/02/11 19:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: AE Release! (2010-05)

F8 is to switch


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#190 03/02/11 20:03

Muro
Member
From: England
Registered: 05/28/08

Re: AE Release! (2010-05)

Yeah I know but I cannot engage the character cycle system where the game pauses for you to cycle between the bots. Usually you need to engage the cheat 'thedayismine' to get it to work but in AE edition the commands do not work.

I can do it with the new OTA scrips meant for AE but there are only 6 of those compared to the many older scrips.

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#191 03/02/11 23:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: AE Release! (2010-05)

The older scripts use some sort of move system. Like running back kick, or something.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#192 03/03/11 15:03

Muro
Member
From: England
Registered: 05/28/08

Re: AE Release! (2010-05)

Gumby wrote:

The older scripts use some sort of move system. Like running back kick, or something.

Oh yeah, I can do all that.

Its just that the F1-10 keys do completely different things in AE. When you put in the code 'thedayismine' to get developer mode you get a ton of white text on the left and the keys do different things.

The newer scrips work, all of it.

The older scrips like the state building work however I cannot access the features like bot cycling which is a damn shame because I cannot take advantage of the AD's extra characters.

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#193 05/17/11 15:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: AE Release! (2010-05)

(about the dream lab images) "it looks like the install process is not taking the new OBANs in Globalize/oni/level13_Final and putting them into the level files it generates"

A temporary fix is to move the content from Edition\install\packages\Globalize\oni\level13_final to Edition\install\packages\Globalize\oni\level0_Final\level0_Final

(updated)

Last edited by paradox-01 (05/18/11 00:05)

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#194 05/17/11 16:05

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: AE Release! (2010-05)

Really?  I was trying to find the proper fix for this recently, but I didn't try that.  You put it inside one of the folders inside level0_Final, then?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#195 05/18/11 00:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: AE Release! (2010-05)

"Separeted Level0" mode need also the subfolder. Ergo Level0_Final/level0_Final, yes.
"Complete Level0" mode doesn't need a sub folder. (Maybe you knew that. I wasn't aware of it.)

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#196 06/26/11 16:06

kyletm57
Member
From: Lithia, FL.
Registered: 06/26/11

Re: AE Release! (2010-05)

Thanks for the great release, im really happy to see how far these oni projects have made it!


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#197 07/02/11 19:07

Jon God
Member
Registered: 01/17/07

Re: AE Release! (2010-05)

I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.


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#198 07/02/11 20:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: AE Release! (2010-05)

Jon God wrote:

I can't get the installer to recognize the Konoko HD for the intel build of Oni. I am probably beinga doof about it, but I can't figure it out.

Use the PC version.

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#199 07/02/11 20:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: AE Release! (2010-05)

In the Mod_info.cfg file inside the package remove the statement: Platform -> Windows

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#200 08/15/11 09:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: AE Release! (2010-05)

mm I noticed something minor but a bit annoying for me .. with the Andrashi Melee System.
usually when the Tanker does a super punch he says block buster
and when he does the super kick (elbow drop) he doesn't say anything
and when he does the run kick he says Nuclear tackle

with the andrashi melee system i don't know what was the purpose, but the sounds are switched between the heavy punch and the heavy kick, on the heavy punch he says nothing and on the elbow drop he says block buster .. which somehow seems out of place. I think it's more suitable to say nuclear tackle on the elbow drop and keep block buster as the the original for the heavy punch.

as i said it's very minor and insignificant :$ but maybe in the future AE release it can be adjusted.
also the right and left run kick should have a hit impact .

Last edited by Samer (08/15/11 10:08)


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