You are not logged in.
Pages: 1
hello today's i've see that in the oni particle files (roof level) (just unpack the level you want) you can see the XML like this:
<Object Id="10104" Type="PART">
- <Header>
<Flags>1</Flags>
<Position>1613.44019 330.4969 -2383.98633</Position>
<Rotation>0 0 0</Rotation>
</Header>
- <OSD>
<Class>objective_e01</Class>
<Tag>obj_zip</Tag>
<Flags>7</Flags>
- <Decal>
<XScale>1</XScale>
<YScale>1</YScale>
</Decal>
</OSD>
</Object>
you can see Flag 1; <Position>1613.44019 330.4969 -2383.98633</Position> position you want with the Debugged Characters,and the Tag "obj_zip" for try it in-game it's very intersting because now i know how to place it and with that we can trigger some action ^^ and animation,or eventually an event with a music. i hope have help someone xDD see u later i go extract the Roof Level and A big modification comes. Ps: I don't know if we Can Convert Unreal Engine Level Into oni !! ?? if we can pretty good ^^
Last edited by 3D-Map-Universe (07/31/11 07:07)
Offline
flag is the ID to teleport a character or move a npc's on it like chr_teleport 0 1
Oh !,sorry if it's not on the good forum....
Last edited by 3D-Map-Universe (07/31/11 10:07)
Offline
What is this, what are you doing man, seriously what's this man what are you doing ofcource you can use this forum as your modification dump.
I think he's just giving us a tutorial on how to add the particle. Which is nice, although this should be in Modifications, not General Discussion
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
Pages: 1