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#51 07/06/11 08:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Female BGI Boss pre-package-release discussion.

Samer: Perfect! 

I used polygon mode to select the eyelashes parts and removed them.

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#52 07/06/11 12:07

DarkLitria
Member
From: UK
Registered: 02/11/11
Website

Re: Female BGI Boss pre-package-release discussion.

DAYMN .w.
hehe im late.

but wow ur doing great Sam! the model is coming out awesome then i expected ^^ i wish i could help, but i dont know how to use that program ect XP
but i agree with you, i like the Orange hair one the most ;P.


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#53 07/06/11 13:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

glad u like it EdT and DarkLitria u both were huge help.

this is the one with the boots done :
2011-07-06_205505.jpg
(open image in new tab to view larger)
I'm satisfied with the looks for now, i might just add reflectivity over the metallic parts... she needs moves now.

Mukade, Paradox or anyone else talented in animation, I hope u get inspired to make her some custom moves, anything really, throws or supers ...

meanwhile i'm gonna take a little modding break and then maybe start on the hammer.

Last edited by Samer (07/06/11 13:07)


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#54 07/06/11 15:07

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Female BGI Boss pre-package-release discussion.

Don't waste time with the envmaps. If you add that to the parts, they'll become lighter and when the metallic parts are so small, it'll look retarded. I've tried it myself. tongue

EDIT: That was also the reason my TCTF Lite SWAT looked so gray. In Photoshop it was all dark, but in-game it went really bright, so I had to add like 3 - 4 layers of burn to get it away.

Last edited by TOCS (07/06/11 15:07)

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#55 07/06/11 17:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Female BGI Boss pre-package-release discussion.

You need to fix the cleavage. tongue


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#56 07/06/11 18:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

Gumby how so ? it was pointed out before it was high and i lowered it ... any lower and it'll be a stomach opening not a cleavage.
see the breasts and the txmp, the positioning seems very right to me.
SNAG-0132.jpg

TOCS maybe it's the color format u were using back then, i didn't notice any significant brightness change in the tctf hd for example, https://lh4.googleusercontent.com/_nVIR … 092620.png notice the knees that don't have reflectivity and the rest.

but yeah i'm stil not sure it will be worth the trouble i'll need to invert the red and blue channels and add alpha hmm and make another batch for Mac PPC :\ so .. i might just drop it.

Last edited by Samer (07/06/11 18:07)


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#57 07/06/11 18:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Female BGI Boss pre-package-release discussion.

I meant mostly the texturing.


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Iritscen: it's amazing this program even works
Gumby: i know
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#58 07/06/11 18:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

mm ok, i'll see how to improve it


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#59 07/06/11 18:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Female BGI Boss pre-package-release discussion.

I wasn't going to mention it, but I'll step in for Gumby since he's being vague.  The line for the cleavage just goes down straight, remaining the same width the whole time.  What does the line represent?  Think realistically, not symbolically.  See here for what I mean, under the Negative Space header.

And don't worry about making the Mac version of the textures, we should have a fix for that issue soon.


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#60 07/06/11 18:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

i was just copying the sketch tongue http://i192.photobucket.com/albums/z245 … boss-2.png same cleavage.
iritscen it's a little too big to read tongue can u be clearer , should it be triangular and not a strt line :\ with darker shade as it goes down ? or vice versa xP

or mm should it be like lara's here ? http://edt.oni2.net/images/Cosplay_Lara3.jpg

EDIT : ok i read it , still didn't get what needs to be done exactly tongue
i'm googling how to draw cleavages now big_smile tongue

Last edited by Samer (07/06/11 18:07)


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#61 07/06/11 19:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Female BGI Boss pre-package-release discussion.

I think you'll get it, you just need to experiment and then see what looks best to your eye.  Remember, line art involves drawing, not objects, but the lines that demarcate objects.  You can only describe boundaries with a pencil.  Googling examples is nice (especially when the subject is cleavage), but it doesn't teach you anything you don't already know innately.  When drawing, you don't even need to look at an object if you can see it in your mind's eye.  Close your eyes and clear your mind.  Become the cleavage, Samer.


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#62 07/06/11 19:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

LOL tongue become the cleavage little grasshopper xP i'm glad there were no comments on the character's "behind" :\ i wouldn't have wanted to become that.


anyway did i get it ?
2011-07-07_031614.jpg

Last edited by Samer (07/06/11 19:07)


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#63 07/06/11 19:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Female BGI Boss pre-package-release discussion.

That's a lot better, but now the breasts are spread a little far apart for having a tight jacket on...I think.


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#64 07/06/11 20:07

Dirk Gently
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From: Boston, MA
Registered: 06/12/09
Website

Re: Female BGI Boss pre-package-release discussion.

yes.

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#65 07/06/11 20:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

yes what ?


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#66 07/06/11 20:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Female BGI Boss pre-package-release discussion.

I'd say that's a definite improvement.  It looks more realistic.  I don't think her breasts are too far apart, either.  Just don't forget to think about how to mimic the effects of occlusion; you might want to shade the areas of the cleavage near to the edges, and especially the bottom, of the circular opening, so it doesn't look like the circle of cleavage is "painted on".  By the way, you're being very patient with us tonight, Samer ^_^


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#67 07/06/11 21:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

oni%2525202011-07-07%25252005-35-39-774_cr.jpg

anyway i need some custom moves suggestions

and I need name suggestions sad Sarai or Akirie ? tried to add a poll but couldn't find that option hmm

Last edited by Samer (07/06/11 22:07)


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#68 07/06/11 23:07

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Female BGI Boss pre-package-release discussion.

Akirie.

And did you watch that video I sent you? If not, watch it, if you have, any moves in particular you liked? I would love to try some of those.


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#69 07/06/11 23:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Female BGI Boss pre-package-release discussion.

Samer wrote:

yes what ?

I was agreeing with Gumby.

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#70 07/07/11 04:07

DarkLitria
Member
From: UK
Registered: 02/11/11
Website

Re: Female BGI Boss pre-package-release discussion.

FluxBB bbcode test

Sorry Sam, i Photoshoped the boobs how it might look like ^^ maybe you can try fixing like that?. i changed it into a 'V' shape hope that's helpful ^^;

Last edited by DarkLitria (07/07/11 04:07)


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#71 07/07/11 04:07

SektorZ
Member
Registered: 02/21/07
Website

Re: Female BGI Boss pre-package-release discussion.

I was also gonna comment on the very weird boob flap.

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#72 07/07/11 05:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Female BGI Boss pre-package-release discussion.

I was not going to comment on the breasts, but Darklitria is correct they looked very strange, her photoshop is much better representation.

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#73 07/07/11 06:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Female BGI Boss pre-package-release discussion.

Ok so we all agree on darklitria's screenshot ?? Gumby, Iritscen .. i don't want to duplicate it and then have people not like it again big_smile so i want an ok from all ^_^

DarkLitria thanks, yes it is very helpful smile definitely more helpful than just saying they don't look good tongue did u like the rest of the body ? the boots ?


@ Mukade yes i did watch it big_smile been meaning to talk to u but i thought u're busy, there was a throw in there that i really liked would make a good running kick throw, she did something similar to the running lariat but with her legs,

there was another throw that looked very complex, flipped around the body several times i couldn't really keep up with how that happened tongue
anyway i trust ur choices so make her anything u see fit she'll probably be using the fury's idle animation.

I see her as very agile and elegant at the same time, think deadly ballerina tongue

see this video of elektra from marvel ultimate alliance game, i really like her kicks and punches http://www.youtube.com/watch?v=7_5m_whZm4Q

Last edited by Samer (07/07/11 06:07)


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#74 07/07/11 07:07

DarkLitria
Member
From: UK
Registered: 02/11/11
Website

Re: Female BGI Boss pre-package-release discussion.

@Samer, np glade the photoshop image is helpful, oh yes i the boots, looks perfect big_smile.


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#75 07/07/11 07:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Female BGI Boss pre-package-release discussion.

Yes, the version of the cleavage from DarkLitria has my approval :-)


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