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#1 02/21/11 23:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

HQ Airport Textures

Vicious Reilly has done it again, he has created awesome textures for the Airport Level.

AirportHD1.jpg

AirportHD2.jpg

AirportHD3.jpg

AirportHD4.jpg

AirportHD5.jpg

Get the Package here:
http://mods.oni2.net/node/171

Last edited by EdT (02/24/11 17:02)

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#2 02/22/11 00:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: HQ Airport Textures

Sweet even the skybox is different big_smile


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#3 02/22/11 00:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: HQ Airport Textures

The skybox is from the Realistic skies package.

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#4 02/22/11 00:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: HQ Airport Textures

Yeah i know smile
btw how did you get those shots? of the skyboxes


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#5 02/22/11 00:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: HQ Airport Textures

I got the sky images from this site: http://www.cgtextures.com/

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#6 02/22/11 07:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: HQ Airport Textures

Are we going to see a release soon? big_smile

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#7 02/22/11 07:02

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: HQ Airport Textures

WOOO-HOOO!

[non-caps]

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#8 02/22/11 07:02

DarkLitria
Member
From: UK
Registered: 02/11/11
Website

Re: HQ Airport Textures

hey nice work EdT! big_smile


No BLOOD no foul.

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#9 02/22/11 08:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: HQ Airport Textures

Pardon me, but isn't this Vicious Reilly's work? tongue

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#10 02/22/11 10:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: HQ Airport Textures

ouh that's great ! now we have the training level and the airport smile !  hope he includes other levels in the future.


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#11 02/23/11 01:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: HQ Airport Textures

Package link at the Mods Depot: http://mods.oni2.net/node/171

If this packages slows down your computer, I can make a Low Quality version of the new textures. Currently over 50 textures are 512x512 in size, but I can reduce their size to 256x256 for the LQ version.  Let me know if this is needed.

Last edited by EdT (02/24/11 17:02)

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#12 02/23/11 01:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: HQ Airport Textures

TOCS wrote:

Pardon me, but isn't this Vicious Reilly's work? tongue

Yup


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#13 02/23/11 13:02

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: HQ Airport Textures

Only slow-down I am experiencing is when I am out on the tarmac of the airport. Frames go from ~100-120 to about ~20-30 depending on the angle. If I am looking down the length of the tarmac then I experience low frames. If I am running down the length I can get ~50-80 frames depending on viewing angle, other times I get normal ~100+. The exhaust of the plane's engine seems to cause a bit of a drop in frames. Otherwise it seems OK.

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#14 02/23/11 16:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: HQ Airport Textures

What the..? How do you even get more frames than 60? Mine is capped at that. If I force vertical synchronization to be off, I'll get around 700 - 1000 frames, and the camera will become edgy and nearly impossible to turn. yikes

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#15 02/23/11 16:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: HQ Airport Textures

The Mac version has a different timing system, iirc.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 02/23/11 16:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: HQ Airport Textures

Ohh, I see. It's a bit annoying actually.  I generally get huge frame drops in OTA, because of the particles. And because of some sorting buffer overflow. I peak around 10 - 11 frames when that occurs. I believe the engine is very limited in terms of rendering - or am I completely wrong? yikes

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#17 02/23/11 16:02

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: HQ Airport Textures

not really, it has lots of potential, just need to get it using an optimized pipeline.

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#18 02/23/11 16:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: HQ Airport Textures

Really? I thought it was all debug code. <.<"

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#19 02/23/11 18:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: HQ Airport Textures

Did you update the skies package? Because the airport level has always been the same neutral


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#20 02/24/11 07:02

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: HQ Airport Textures

Two things:
1. Everything works fine, I don't have any lagging.
2. I have installed realistic skies package, but I don't have same skies as you on that screenshots.


Ninjabar thin

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#21 02/24/11 07:02

SektorZ
Member
Registered: 02/21/07
Website

Re: HQ Airport Textures

I'm pretty sure Muro's just as surprised as I am of what you did thar:
roflcopter

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#22 02/24/11 11:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: HQ Airport Textures

I see what is the problem with the sky texture, put the attached ONLV file in the folder Edition/install/packages/Globalize/oni/level4_Final/level4_Final replacing the existing one and then re-install the packages.

http://edt.oni2.net/AE_Files/ONLVAirport.oni

SektorZ: lol

Last edited by EdT (02/24/11 11:02)

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#23 02/24/11 17:02

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: HQ Airport Textures

Ok smile


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#24 12/23/12 12:12

chutzpan
Member
Registered: 12/08/12

Re: HQ Airport Textures

Where Do I put the unzipped files/folder?

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#25 12/23/12 21:12

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: HQ Airport Textures

Place the folder in Edition/install/packages then run AE Install, select the mod HQ Airport Textures and click the Install button.

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